Defold 1.9.7 has been released

It’s crude, but it works - this should catch it if bob or dmengine_headless stops working again, for example:

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Instancing doesn’t work properly with models with different textures


1.9.7:

1.9.6:

test material.zip (49.8 KB)

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+1 yes, something wrong with instancing models(

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Just for extra info, it works for me if you set the texture on the model using
go.set("#model", "texture0", my_texture) but I’m not sure if this break batching or not(didn’t test it yet)

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Thanks, I’m taking a look at this today.

EDIT: There’s a fix on the way, thanks for the repro!

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Sometimes we got a bad game.graph.json with hexDigest = null in one resource, can’t reproduce this, but it happens without any changes in project, updated from 1.9.2, problem accrues on 1.9.6 and 1.9.7

{
“path” : “/_generated_43e10d7170d7ec84.spritec”,
“hexDigest” : null,
“isInMainBundle” : false,
“children” : [ “/builtins/materials/sprite.materialc”, “/assets/atlases/locations/beach.a.texturesetc” ]
}

Thank you! :blush:

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Why isn’t the update with fixes available for download in the editor?

What fixes are you talking about?

I think we forgot to merge into the correct branch.

Our master branch is currently ahead of our editor-dev branch (where the editor updated come from). So we need to merge master into editor-dev.

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in the last update something happened with splash screen in HTML5, it stopped showing.

Can you share a couple of screenshots to illustrate what do you mean?

build HTML5 and see no splash screen

I’m building for HTML5, and while the sample project is fast loading there is a splash screen quickly flashing by in the video below:

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Which browser is this?

Does it happen with all projects or just one project?

Looks like there is an error. It might prevent the engine from loading (or it might not even be related) Can you share the error from console?
Screenshot 2025-02-14 at 16.46.11

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Oh, that’s probably because I used the logo from builtins.
selimanac, 404 error