AGulev
October 3, 2024, 12:13pm
36
ross.grams:
Oh…was this not completely intentional? Debug text in GUI space and lines in world space? It makes sense to me. Won’t it be much more confusing to have debug text in world space, particularly in 3D, where odds are it will be completely off camera or rotated at some odd angle? Now if you want the old behavior you’ll have to do some advanced word-to-screen calculations, or modify the render script.
Also isn’t this a pretty big backwards-compatibility breakage? Anyone using the built-in render script will have completely broken, probably invisible or unreadable, debug text now.
I realize that anyone can simply change the render script to revert this, but it seems like an odd and sudden change. What about deprecation?
You right here. I investigated it, and it seems like we don’t have enough parameters for draw_text
message to draw it nice in a 3d world.
I’m reverting these changes.
3 Likes