This is great and works perfectly. I almost gave up on using Tiled (but not yet).
The built-in tilemap editor is getting better, thank you.
However, there is a problem: if we can flip the tile in the Editor, then we need to be able to get this with get_tile()
or something like get_tile_flip()
. Maybe something similar to Tiled flipes.
In my case, I’m replacing decorative tiles with animated sprites (the tiles are just placeholders), and I need to know if they are flipped or not, so I can flip the sprite in the same way.