maybe I don’t understand how multi textures work, for me it’s the ability to use 2 different atlases for a sprite, correct me if this is wrong
but I was wondering if this could solve the Batching draw calls of GO sprites with GO spine.
maybe I don’t understand how multi textures work, for me it’s the ability to use 2 different atlases for a sprite, correct me if this is wrong
but I was wondering if this could solve the Batching draw calls of GO sprites with GO spine.