That feature isn’t available on beta, you must be using an alpha version of defold. In this case you will have to remove the ids manually
There is an upcoming PR for beta for the model/material/texture issue.
Can’t guarantuee when it will arrive exactly, as the team is having a bit of a holiday break.
We’ve just merged a fix for the model multi materials to the beta branch, and it should be available as soon as it has built on the servers (normally within an hour).
Our plan is to do release the release on monday, so I’s be grateful if you did some more testing on this fix.
It works when running the latest 1.6.3 beta, both in the test project and in my main project. Importing from 1.6.2, adding new models in 1.6.3 and reordering the textures in the .model file – everything is working properly. Thanks!
Thanks!
I’ve now pushed a fix to the beta branch, which should be available within an hour.