That feature isn’t available on beta, you must be using an alpha version of defold. In this case you will have to remove the ids manually
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There is an upcoming PR for beta for the model/material/texture issue.
Can’t guarantuee when it will arrive exactly, as the team is having a bit of a holiday break.
defold:dev ← defold:model-sampler-sort-fix
opened 11:23AM - 23 Dec 23 UTC
In some cases, a model with multiple textures would get them assigned to incorre… ct texture units.
Fixes https://github.com/defold/defold/issues/8345
## PR checklist
* [ ] Code
* [ ] Add engine and/or editor unit tests.
* [ ] New and changed code follows the overall code style of existing code
* [ ] Add comments where needed
* [ ] Documentation
* [ ] Make sure that API documentation is updated in code comments
* [ ] Make sure that manuals are updated (in github.com/defold/doc)
* [ ] Prepare pull request and affected issue for automatic release notes generator
* [ ] Pull request - Write a message that explains what this pull request does. What was the problem? How was it solved? What are the changes to APIs or the new APIs introduced? This message will be used in the generated release notes. Make sure it is well written and understandable for a user of Defold.
* [ ] Pull request - Write a pull request title that in a sentence summarises what the pull request does. Do not include "Issue-1234 ..." in the title. This text will be used in the generated release notes.
* [ ] Pull request - Link the pull request to the issue(s) it is closing. Use on of the [approved closing keywords](https://docs.github.com/en/issues/tracking-your-work-with-issues/linking-a-pull-request-to-an-issue).
* [ ] Affected issue - Assign the issue to a project. Do not assign the pull request to a project if there is an issue which the pull request closes.
* [ ] Affected issue - Assign the "breaking change" label to the issue if introducing a breaking change.
* [ ] Affected issue - Assign the "skip release notes" is the issue should not be included in the generated release notes.
----------
Example of a well written PR description:
1. Start with the user facing changes. This will end up in the release notes.
1. Add one of the GitHub approved closing keywords
1. Optionally also add the technical changes made. This is information that might help the reviewer. It will not show up in the release notes. Technical changes are identified by a line starting with one of these:
1. `### Technical changes`
1. `Technical changes:`
2. `Technical notes:`
```
There was a anomaly in the carbon chroniton propeller, introduced in version 8.10.2. This fix will make sure to reset the phaser collector on application startup.
Fixes #1234
### Technical changes
* Pay special attention to line 23 of phaser_collector.clj as it contains some interesting optimizations
* The propeller code was not taking into account a negative phase.
```
6 Likes
We’ve just merged a fix for the model multi materials to the beta branch, and it should be available as soon as it has built on the servers (normally within an hour).
Our plan is to do release the release on monday, so I’s be grateful if you did some more testing on this fix.
5 Likes
Hi @S_R !
Would it be possible for you to share that repro project with us?
einar
January 3, 2024, 11:38am
25
It works when running the latest 1.6.3 beta, both in the test project and in my main project. Importing from 1.6.2, adding new models in 1.6.3 and reordering the textures in the .model file – everything is working properly. Thanks!
2 Likes
S_R
January 4, 2024, 7:24am
26
Hi! sorry, i was absorbed by routine
here it is
Platformer game.zip (746.6 KB)
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Thanks!
I’ve now pushed a fix to the beta branch, which should be available within an hour.
1 Like