Sound device cannot be created until the canvas get focus. When you click to the canvas it should work fine: https://github.com/defold/defold/issues/5312
It doesnât help. Browser tab is dead at that moment.
Please open a ticket on GitHub and provide as much info as you can (browser, device, repro steps, minimal repo case, etc)
(Also, Iâm not sure if you are talking about reboot or about sound or itâs part of the repro case. Because Iâm talking about sound.)
I am talking about sound error on reboot that hang browser
@AGulev here the report https://github.com/defold/defold/issues/8049
I have just updated to 1.6.0 but there is a problem with the spine extension (at compile time). I get the following message:
/defold-spine/src/comp_spine_model.cpp
Line 861: no matching function for call to âTestFrustumSphereâ
bool intersect = dmIntersection::TestFrustumSphere(frustum, center_world, radius, true);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is completely blocking me. I am the only one to experience this? I am using extension-spine 2.11.3. Is this the last one? Should I update the extension for it to work with 1.6.0?
Yes, there is a new version of extension-spine for Defold 1.6.0
I tried Japanese input in Windows. And I was able to input Japanese!Great!
There is a fix in the dev branch now, you can verify it using this editor/bob preview here:
I canât test on my main project because I have this error with animations:
/assets/3d/animations/sea_thief_S/sea_thief_S.animationset
Exception in Defold JNI code. Signal 57005
No symbols available (Failed to initialize: 87)
0: 00007FFF0B5483B6: <unknown>(0): <unknown symbol>
1: 0000018397C23040: <unknown>(0): <unknown symbol>
# <- native
But, the minimum project that I sent works fine.
Ok, that is a problem with the latest changes in the alpha then.
Would it be possible for you to share the animationset/animations with me so I can take a look?
Sure, I will dm you in Discrod
Guys, I just noticed that today the 1.6.0 binary files got refreshed. Is this some bugfix release without a version? SHA numbers do appear to differ:
As I mentioned in the other thread, thatâs how we release editor fixes.
The engine stays the same throughout the release period, but we continuously update the editor with fixes (notice how the engine/editor sha differs).
What are the default 4 side planes of the frustum?
Left, right, top and bottom.
I.e not near and far.
Defold IDE on Mac M1 is still freezing after a short while, when another IDE is opened.