AGulev
September 5, 2023, 8:03am
22
Unfortunately, I can’t reproduce this issue. Could you please share your project in private messages (or on GitHub) so I can reproduce it and then fix
1 Like
I’ve just noticed the last visit of @gameanalytics was in June 2022. Does Defold team have direct contact with the GameAnalytics guys? need to bring them back to this forum.
Thanks! I’ll try to make and share a small project that reproduces it.
Good news:
can’t reproduce with Intel MacOS (so it is most likely Apple Silicon specific)
maybe I can diff the output artifacts between Apple Silicon and Intel to see what differences there are
2 Likes
britzl
September 5, 2023, 11:29am
25
Yes we do. I can ping them. But I would hope that they are also triaging incoming issues to their GitHub repos.
2 Likes
S_R
September 6, 2023, 3:21pm
26
Hi everyone!
got error, not sure is it related to 1.5.0 update
opened 03:42PM - 05 Sep 23 UTC
Hi!
try to build iOS, bob 1.4.7, with applovin plugin and got error on both
… --build-server https://build-stage.defold.com/ and without,
here is log file
[log1.txt](https://github.com/defold/extender/files/12525409/log1.txt)
last known work date is 29.08.2023
dependency link: https://github.com/HGPoint/defold-maxsdk/archive/refs/tags/11.11.3.0.zip
this pod causes error `pod 'AppLovinMediationByteDanceAdapter', '5.4.1.0.0' `
.project applovin config
```
[applovin]
sdk_key_ios = xxxx
ad_unit_rewarded = xxx
ad_unit_interstitial = xxx
ad_unit_banner = xxx
amazon_key = xxx
amazon_interstitial_slot = xxxx
amazon_banner_slot = xxxx
ByteDanceAdapter = 1
```
build command
```
@java -jar $(BOB_FILE) \
--settings game.project \
--settings game.project.ios \
--settings game.project.release \
--settings game.project.build \
--texture-compression true \
--identity xxxxxx \
--mobileprovisioning production.mobileprovision \
--bundle-output dist \
--build-report-html build/report.html \
--variant release \
--archive \
--architectures arm64-ios, x86_64-ios \
--platform arm64-ios \
--with-symbols \
--use-async-build-server \
resolve clean distclean build bundle
```
britzl
September 12, 2023, 1:27pm
27
1.5.0 has been updated with a fix for this issue:
opened 11:09AM - 01 Sep 23 UTC
closed 05:39AM - 07 Sep 23 UTC
bug
editor
**Describe the bug (REQUIRED)**
When building a game project through Ctrl+B or … Project menu, if the game project is already running, the Game window closes but the build does not complete, and various errors appear depending on the project.
**To Reproduce (REQUIRED)**
Steps to reproduce the behavior:
Precondition: A Defold game project is running
1. Set focus to Defold IDE
2. Press CTRL + B
**Expected behavior (REQUIRED)**
The project builds at its current state, the existing instance of the game closes, and a new window appears
**Defold version (REQUIRED):**
Version 1.5 (b55f345)
**Platforms (REQUIRED):**
Platforms: Windows
OS: Windows 10
Device: Desktop PC
**Minimal repro case project (OPTIONAL):**
This can be done on any project. Open Defold > New Project > Empty Project > Ctrl+B > Ctrl+B again
**Screenshots (OPTIONAL):**
Error running from my current project:

Error Running from a new project:

**Additional context (OPTIONAL):**
If the game instance is closed before another build attempt, the build completes fine, it seems to just be when a build instance is running that this issue occurs.
4 Likes
Griffin
September 19, 2023, 11:19pm
30
Am I missing something… why did my Defold just tell me there is an update available when I am on stable and 1.6 isn’t out yet and my engine is 1.5.0? GH releases show 1.5 as latest stable with 1.5.1 as alpha and 1.6 as beta
Which channel does your editor say you are on? “editor-alpha” or “stable”? (“editor-alpha” is the recommended one)
We make a new release every month, with the latest engine.
Then, during the month, we also publish editor-only fixes as they arrive.
Here are the latest changes for the editor-dev branch, which is the public version of the editor.
If you check the 1.5.0 release on github , you’ll also notice that the editor is updated there, as we add new fixes to it.
3 Likes
Griffin
September 19, 2023, 11:58pm
32
Thanks for the catch! I thought I was on stable but I’m not. My bad, as long as its editor-only I don’t mind live alpha fixes. I’m just developing a LTF and worried it could break somewhere inside if I take a break for a month.