Defold 1.3.5 BETA

Is there any news? I understand that you are busy with other important tasks, but I am suffering without MRT. :frowning:

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I have merged a partial fix for MRTs on Android to dev last week, but I’m looking into it today. This build should at least work with R32Fs and RGBA textures, that you could test in the meanwhile:

Win32:
https://d.defold.com/archive/alpha/80840929ccfcb3ffbf9f66e6307deb1572a30184/alpha/editor2/Defold-x86_64-win32.zip
Osx:
https://d.defold.com/archive/alpha/80840929ccfcb3ffbf9f66e6307deb1572a30184/alpha/editor2/Defold-x86_64-macos.dmg

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I tested with the latest dev and that project ran on my Android S7. The links I posted probably don’t work however since there’s an issue with luajit packages that Mathias is looking at.

(working on the luajit fix for the alpha branch. It should already work for OSX though)
I’ve now updated the download links that @jhonny.goransson posted.

Thanks very much, but I’d rather wait for a more stable version.

UPD: It updated itself and worked! O__O

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Holy Developers!!!

The great day is upon us!

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On a side-note, float formats should be fixed now. Looks like it’s getting RGBA32F now. This is from your example running in renderdoc with RGBA32F set as type for the normal output:

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When can this solution be expected in a regular build of the engine?

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It’s in the 1.36 beta so you should be able to use that build to test it out

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MRT test - from the Beta 1.3.6:

But everything works perfectly in the alpha version!

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Yes, I don’t think we have updated the beta version with the luajit fix yet, but I’m glad it’s fixed in alpha :slight_smile: Let us know if there’s any more issues with MRT! Hopefully it will work as expected now

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I’ve pushed that fix to beta now.

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