Defold 1.2.192 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help → Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from Defold Downloads
Set your build server to https://build-stage.defold.com
Engine
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Issue-3718
- Fixed: Camera properties are available viago.get()/set()
andgo.animate()
-
Issue-5591
- Fixed: Add API hooks for logging -
Issue-6268
- Fixed: Remove shared editor libraries -
Issue-6276
- Fixed: Update iOS sdk -
Issue-6289
- Fixed: Copy node flipbook animation when cloning -
Issue-6296
- Fixed: Replace socket select() with poll() -
Issue-6301
- Fixed: Rebuilt luajit for ios simulator -
Issue-6302
- Fixed: Removed duplicate symbol for iOS in glfw library -
Issue-6306
- Fixed: Use dmVMath instead of Vectormath::Aos -
Issue-6307
- Fixed: Fix ANR:SCREEN_OFF
whenandroid.app.NativeActivity.unloadNativeCode
-
Issue-6308
- Fixed: Use unicode string for the window title on Windows -
Issue-6310
- Fixed: Save generated manifest keys and load keys from project options if specified -
Issue-6313
- Fixed: Update opening of OpenGL 3.1 compat mode window -
Issue-6317
- Fixed: Custom iterator for properties inlabel
component. Addtext
field. -
Issue-6318
- Fixed: Fixed API ref for set_maskbit() and updated examples -
Issue-6321
- Fixed: Fix profiler scope in gui -
Issue-6326
- Fixed: Ignore autobuilding for cubemaps -
Issue-6329
- Fixed: Fix order of tilegrid physics setup -
Issue-6330
- Fixed: Use 3 channels for DF font only if blur for shadow > 0 -
Issue-6331
- Fixed: Fix for unicode window title not being null terminated -
Issue-6334
- Fixed: Docs: Updated clang dependency link -
Issue-6342
- Fixed: Create WebGL 1.0 context on iOS < 15.2 (fix crash when game hangs on start). -
Issue-6333
- Fixed: Crash in ParticleFX Assertion failed: size <= Capacity() -
Issue-6351
- Fixed: Patch reported system name for iPads running OS version 15+
Editor
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Issue-6338
- Fixed: Removed Sign iOS App menu option