Well, we have actually set all the images in that list (just as you are showing). Might be that we are not really following the exact size on the images (which totally worked fine until this point). I will try and see if it becomes better if having the exact correct size of the png.
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We’ve now deployed a new server with a fix for this, so please try again
Sorry for the inconvenience!
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If shaders are now GLSL3.1 compatible, can we have gl_VertexID
now please?
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We’ve added ticket DEF-3796 for this.
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