I fixed a bug which isn’t included in the above list which is quite a substantial fix. Sven is adding that.
DEF-2914 "Collectionfactory and factory resource not loaded when parent collection is loaded"
You can see more info here (Ragnars comment)
This means that previously (prior to 1.2.115) resources used by factories or collectionfactories were not loaded when the parent collection was loaded, as they should be.
Instead, they were created and if necessary loaded synchronously when the factory created function was called.
This could result in serious hitches but above all was a bug.
With the fix, all resources are now loaded when the collection is loaded, as should be.
This does of course also have the side effect that more resources are potentially loaded when the collection is loaded. If this is not desirable you can exactly simulate the old behaviour by checking the “Dynamic Loading” option in the gameobject or collectionfactories and not do any factory load/unload.
This will have the effect that unloaded resources will be created (if not yet existing) when the factory create is called.