Defold 1.10.1 has been released, but the fix Use unique identifiers for factory-spawned game objects
increased the scope affected by this issue: Comparing game object ID hashes returns false, even if they are equal, i.e. printed value is same, and comparing with hash_to_hex returns true · Issue #9374 · defold/defold · GitHub
Previously, it only affected objects and hashes (IDs) spawned using collection factories, but this fix extended the scope to factories as well.
We’ve made a fix, but since 1.10.1 has already been released, we don’t want to apply it directly to the released version without extra tests.
So, we decided to update Beta with this fix and ask you to test it and make sure it works fine now and that no new issues have appeared.
Thank you very much.