Defold 1.10.1 BETA

I’ve pushed fixes to beta now, and they should be available in ~50-60 minutes.

Yes, it’s mostly about ram. And, as we don’t support pages in that texture, the max dimensions of your graphics card as well.

What about a game.project parameter for maximum glyph size? Which could then complain if it is exceeded, similar to spawning game objects in excess of the instance cap.

I think it’s even harder for a developer to anticipate the actual glyph size (they vary quite a lot).
Besides, that type of runtime warning is what the “Entire font glyph cache (1024 x 2048) is filled in a single frame … Consider increasing the cache for ´path/to/resource.font´” is doing.

1 Like