DefAds - Showing ads on mobile using a webview

@Mathias_Westerdahl and @sven are working on the Java support for native extensions. The plan is for the support to be in place end of April/beginning of May. Once the Java support is in place we have removed the last hurdle for inclusion of mobile SDKs on both Android and iOS. I suggest that you start looking at the Appodeal beta, since I can almost 100% guarantee that they will add Android support as soon as it is available. And from your end there would be very little you have to do once that support is in place if you already have it working on iOS. We will also very likely release an AdMob extension as a part of the Java release.

We are very well aware that ads is a highly requested feature among our indie developers. Since we do not wish to bloat the engine size by adding SDKs left and right the only option for us has been to create support for what we call native extensions. The technical challenges of creating a rock solid native extension feature has unfortunately delayed this.

Also, Defold is already targeted for making commercial games, although monetization currently comes in the form of in-app purchases only (which is what King games use).

Finally Iā€™d just like to say that Defold has been public for just little over a year, and much has happened since then:

  • Editor 2
  • Live Update
  • Alpha release of native extensions
  • 3D animation support
  • Crash reporting
  • Dynamic screen orientation support
  • Local notifications on Android and iOS
  • Async loading of collections
  • Bitmap and dynamic font support
  • Gui templates
  • Amazon store support
  • Facebook analytics and Facebook payments
  • WebP support
  • WebView
  • Labels on game objects
  • Spine in Gui
  • Hundreds of bug fixes and minor improvements
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