DAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detection

I think the community is desperate for more good 3D examples, so you should keep going!

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I got the (hangar)lower floor working, a buggy enemy-following system, and some sounds. I think I’m pretty bored of this example project. I should stop at some point because my actual intention was just to test the library, and I believe I’ve fixed every bug I found so far.

I searched a lot for CC hand and gun animations, but had no luck. I couldn’t get any of the free animations to work.

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Really cool! Is this project available for others to play with?

Not yet. I have to fix some bugs and refactor the project first, and then I’m planning to share it on GitHub. It’s a mess right now, and I’m quite bored.

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I really hope you have time to finish it! It would be a great example for others to build upon!

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Almost ready :slight_smile: I hope I’ll be able to share it next week.

And this is the Tiled map

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This one is totally amazing! Congratulation with the progress :tada:

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Thanks! :slight_smile: Needs more love, but I guess this is enough for a community project.

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Ahah fabolous!

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Whoa that’s rad! can’t wait to check it out.

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I didn’t expect any response at all for a platformer! :slight_smile: This is so motivating, thank you! Now I can continue adding moving platforms. :blush:

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@selimanac This is what I call a game!

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A platformer without moving platforms isn’t really a platformer :slight_smile:
Also added some sound fx and music. Now I need to clean up the mess.

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Unfortunately, I can’t stop myself from adding more stuff.

  • Added gamepad support(gameplay is way better with it) and a simple UI for both mouse and gamepad.
  • Implemented water & waterfall shaders that I found (I’ll add credits for them).(No, you cant swim)
  • Fixed progression, now the level doesn’t re-loaded when you have health points.
  • Fixed some bugs I came across. Still need to add time scaling for the proxy when the game is paused.

Basically, I’ve just created more mess to clean up! :sweat_smile:

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Where I can preorder that game? :upside_down_face:

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Yet! :smiley:

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Please stop encouraging me :smile:
I have to package this prototype as soon as possible and continue working on the other one.
I also have other example project ideas that I’m thinking of doing…

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When this will be ready? I can’t wait

This is just a community example project, so I’m relaxed. I was planning to share it this week, but I think I’ll need more time. Maybe sometime next week.

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Small update: I completed this prototype, but since I’m using new APIs from 1.9.9, I’m waiting for its release.

My intention was to develop a small prototype for desktop, but since I have more time until 1.9.9 is released, I’d like to test it on low-end(toasters) mobile devices. So, I added basic on-screen controls, nothing fancy.

I tested it on a Samsung Galaxy J7 Prime from 2016 (Android 8) and a Nokia 2.2 (the worst thing I’ve ever seen) using a WebGL build in mobile Chrome (fullscreen). It runs surprisingly well, even with the water and waterfall shaders, despite their terrible optimization. But of course, this is just a minimal prototype. Things might go wrong in the long run or on today’s large screens, but still, I wasn’t expecting smooth gameplay at all.

There’s nothing new in the gameplay; I just fixed some bugs.

19 Likes