DAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detection

Yes, of course. You can set the value in the game.project file. You can fine-tune the optimum value.

It is not a bad idea. You can go over those numbers, no problem.

this error is just a text; it shouldn’t cause a crash or problem.
You have to be getting nil for query? If not, please let me know.
Also, as far as I know, those error, info, and warning messages are not available in the release version, like print or pprint.

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