Not sure I understand this. Could you elaborate? I wouldn’t think the Defold team would be overly involved in a community editor (which would ideally help them?), since… its a community editor?
Imho, a community 3D editor (let Defold team continue to finesse the current 2D one) would help the Defold group greatly, since they could focus on engine api, and build tools so the framework and system can evolve.
I dont think people understand the burden of developing a fully end-user capable 3D editor for anything (games, modelling, sims, robotics and so on). This is a big extra level of effort that the Defold team would have to undertake thus limiting their ability to do the things really needed like api improvements, 3D rendering engine improvements, physics and collision systems, maybe terrain systems, 3D volume systems, lighting systems and so on. And all the people coming from Godot, Unity3D and Unreal are all saying “why doesnt Defold have this!”.
This is unrealistic expectations from the users of Defold put upon the developers of Defold. As I have said in many posts elsewhere. You can do all the 3D things you want in Defold with its extensions and ffi. But you have to learn it first. Wanting a 3D editor to support Unreal Engine level end user capability when UE has had some 30 years of development + huge team + huge budgets + large number of skilled 3D developers + all the support systems vs Defold with some 6 people, is a little nuts.
Have added a poll here: Development of a 3D Editor
Help Defold make decisions. Much of their decisions will be based on their current supporters and investors but if there is substantial interest in some of these, I suspect you could help Defold understand your core needs.
I hope this is ok Defold Team - wanted some metrics so these discussions could be a little more clear. As a developer myself, Im not sure the scale of interest in 3D for Defold.