Colyseus - Multiplayer Game Client & Server

Hi @Tremor_Blue, thanks for letting me know, it seems the HTML5 build is indeed broken at the moment. (I suspect it’s a problem on the new Defold websocket extension: https://github.com/defold/extension-websocket/issues/34)

Did you see logs for “player” data changing when building for the native target? (Project > Build)

DEBUG:SCRIPT: player changed
DEBUG:SCRIPT: 
{ --[[0x11c51c060]]
  1 = { --[[0x11c51c0e0]]
    op = 128,
    field = "x",
    previous_value = 0.0097,
    value = 0.01
  }
}
// ...
2 Likes

This issue has been resolved and a new version of the WebSocket extension has been released. Please give it a try!

6 Likes

It works! Thanks for the quick fix @britzl :tada:

6 Likes