Hi @Tremor_Blue, thanks for letting me know, it seems the HTML5 build is indeed broken at the moment. (I suspect it’s a problem on the new Defold websocket extension: https://github.com/defold/extension-websocket/issues/34)
Did you see logs for “player” data changing when building for the native target? (Project > Build)
DEBUG:SCRIPT: player changed
DEBUG:SCRIPT:
{ --[[0x11c51c060]]
1 = { --[[0x11c51c0e0]]
op = 128,
field = "x",
previous_value = 0.0097,
value = 0.01
}
}
// ...