I attach a sample project where you can see the problem in case of “Dynamic logo 1” (logo.collection->go1->child).
In the 8th line of the main.script i create the logo.collection dynamically with 0.5 scale value (main.collection->logo2->collectionfactory).
There are 2 logos in it. The difference between them is that the first logo is in a child gameobject (go1->child), while the second one is in the root object (go2).
This problem doesn’t exist when i attach logo.collection statically to the main.collection (main.collection->logo1).
CollisionBug.zip (548.7 KB)