Chemaria - Building and material-focused Terraria-like

2/24/2019 (YIKES!)

A watched pot never boils…

My excuse to anyone watching the development of this devlog and hoping for it to have consistent updates. What could I have been doing for the past 2 months? Honestly, a lot of the lack of progress was from my own intimidation of the upcoming work on Chemaria being more art and asset-based. @Pawel was right though, I simply needed to jump in and here is the result!


Yeah, not that exciting. To be honest, this took me about 15 minutes to set up, and it made me feel stupid for not just jumping in and doing things the past bit of time, but no reason to focus on the past!

What has actually been accomplished?

Quite a bit actually. I found some various bugs when showing it off to people, fixing those. I also thought through some issues when it comes to adding non-placeable items in the game, crafting, and efficiency gains in all of these kinds of checks.

Honestly, all of these thoughts have brought up many smaller code-focused tasks for me to work on which is part of why I was encouraged to jump back in.

I created a few more issues on the repo. Finally got past my block in design and started to better define the sprite style.
dirt stone wood_pickaxe wood_planks
I give all the thanks on this to my ceramics class this semester. Being forced to begin thinking creatively is helping me in many ways and is definitely going to bring some improvements to Chemaria.

Why a full two months?

In these two months, I have been busy with school, my senior design project, designing an entirely new 3D game with my roommate, starting to write an operating system with a friend, planning for my wedding in June, and general life things.

I have tried to stay involved in the forums even in this dry spell for me, answering whatever questions I can, and always paying attention to new topics.

I am fully back in business now though! Thank you for being such a generally wonderful and supportive community. Here is a relevant quote from Herman Melville I stole from a Google search:

It is better to fail in originality than to succeed in limitation.

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