Can't find the name of intel icd opengl driver (SOLVED)

Hey!

Created new test project. Pressed Build and Run - works alright. Double-clicked main/main.collection - error “can’t find the name of intel icd opengl driver” and keeps appearing without anything displayed. Tried switching graphic adapters (Intel/Nvidia) - the same (“Run with graphics adapter”). Some forums say it might be because the app is 32-bit.

Is there a fix? Or is there Defold 64-bit?

What platform are you running one?

What OpenGL driver do you have? See this thread for more info on that.

Platform - Windows 10 x64, OpenGL 4.5 (GeForce)

Same problem here. I was following the “Getting started” tutorial.
At this step:

double-click the file “main/main.collection”

the error message arise and won’t leave

On intel forums they seem to related this issue with 32bit software running on 64bit systems
https://communities.intel.com/thread/110921

Windows 10 x64, OpenGL 4.4

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I’m having the same issue as well at the same step in the Getting Started tutorial. I just downloaded Defold. I’m also on Windows 10 x64 with OpenGL 4.4. I’ve updated my drivers but that doesn’t make a difference unfortunately.

Hi, I’m new to Defold and having the same problem. I’m up to the part in the Side Scroller tutorial where I create a new game object called “bonus_star.go” after pressing ok, an error message kept popping up in a dialogue box. The title bar says “OpenGL ES Error”. The main text says… “Can’t find the name of Intel ICD openGL driver” I’ve tried closing the editor and reopening it. I’ve tried deleting and recreating “bonus_start.go”. I’ve tried disabling the Nvidia graphics card and updating the intel graphics card on my computer. Nothing has worked so far. I’ve got OpenGL 4.4, Windows 10 x64, all drviers up to date, which seems like a common combination for getting this error. Any suggestions please?

Hi, guys, not sure what happened other than restarting my computer and trying again after doing all of the above stuff, but I’m not getting the error anymore!!! :grinning: Strangely when I first reloaded the project the dreaded error message did initially return, and out of desperation I hit the ok button many many times and then all of a sudden everything worked. Down know how or why, but I’m very happy about this. I really want try out making games with your engine :grin:

2 Likes

Having the same issue here. The pop-up warning “Can’t find the name of intel icd opengl driver” displays a few times before clearing. Things seem to continue working except the scene editor which is borked.

Have you got yours working? At some point whenever I open the editor I’ll get that error message, but I just hit “ok” about 10 times and it clears. I’ve never had the display look like that though.

I don’t think there is a fix yet. I get the same error message x 10 on both editors but editor 1 seems to be unaffected whereas editor 2 has the grid problem shown above.

@Erik_Angelin, @Ragnar_Dahlen, @Ragnar_Svensson and @mats.gisselson do we have an issue reported on GitHub?

Not for this particular issue, created https://github.com/defold/editor2-issues/issues/788 to track it.

We are working on better detection of required opengl features so we can give better information when the graphics setup is not compatible with the editor.

@benjames171 @loren.hopkins Are you running the 32 or 64 bit version of editor2? If running the 32-bit version, can you try downloading the 64-bit version of editor2 from the dashboard?

@Ragnar_Dahlen I’ve tried both 32 and 64 bit versions of Editor 2 - same issue with both.

Edit : if it helps, here is my display driver info

Name	Intel(R) HD Graphics 520
PNP Device ID	PCI\VEN_8086&DEV_1916&SUBSYS_504917AA&REV_07\3&33FD14CA&0&10
Adapter Type	Intel(R) HD Graphics Family, Intel Corporation compatible
Adapter Description	Intel(R) HD Graphics 520
Adapter RAM	1.00 GB (1,073,741,824 bytes)
Installed Drivers	igdumdim64,igd10iumd64,igd10iumd64,igd12umd64,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32
Driver Version	21.20.16.4550
INF File	oem15.inf (iSKLD_w10_DS section)
Colour Planes	Not Available
Colour Table Entries	4294967296
Resolution	1920 x 1080 x 60 hertz
Bits/Pixel	32
Memory Address	0xF0000000-0xF0FFFFFF
Memory Address	0xC0000000-0xDFFFFFFF
I/O Port	0x0000FFC0-0x0000FFFF
IRQ Channel	IRQ 4294967290
Driver	c:\windows\system32\driverstore\filerepository\igdlh64.inf_amd64_5aa7fd7c584002dd\igdkmd64.sys (21.20.16.4550, 10.53 MB (11,039,680 bytes), 25/01/2017 20:27)
	
Name	AMD Radeon (TM) R7 M370
PNP Device ID	PCI\VEN_1002&DEV_6600&SUBSYS_504917AA&REV_81\4&193BCA12&0&00E8
Adapter Type	AMD Radeon Graphics Processor (0x6600), Advanced Micro Devices, Inc. compatible
Adapter Description	AMD Radeon (TM) R7 M370
Adapter RAM	(2,147,483,648) bytes
Installed Drivers	aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
Driver Version	22.19.165.1
INF File	oem13.inf (ati2mtag_R502DS section)
Colour Planes	Not Available
Colour Table Entries	Not Available
Resolution	Not Available
Bits/Pixel	Not Available
Memory Address	0xE0000000-0xEFFFFFFF
Memory Address	0xF1000000-0xF103FFFF
I/O Port	0x00003000-0x000030FF
IRQ Channel	IRQ 4294967292
Driver	c:\windows\system32\driverstore\filerepository\c0313824.inf_amd64_cff8240637965d03\atikmpag.sys (22.19.165.1, 517.52 KB (529,936 bytes), 04/05/2017 17:48)

Downloaded editor 2 in 64 bit and the error dialogue box hasn’t popped up so far. In editor 1 it would usually pop up when I opened defold and then opened a collection or object or image file for the first time. Images are displaying kind of strangely in editor 2 though…

Also, on a tangentially related note. How do you open up branches from previously created projects? I imported some projects from the dashboard, but they’re opening up with only whatever initial assets that you guys put into them. No dialogue box appears asking what branch I want to open like the old editor. I can’t find a branch option in any of the drop down menus either, so I’m going to stick to using the old editor for now. Cheers.

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The word branch is misleading. In Editor 1 you can create a “New Branch” but what that essentially is is a Git clone of whatever content you have in your master branch in the repository hosted on our servers. Since New Branch had nothing to do with actual Git branches we decided to remove that “feature” in Editor 2. In Editor 2 you’ll always get a clone of the master branch of the repository and that’s it.

If you actually want to create a proper branch in Editor 1 or 2 you need to use an external Git tool.

Have you ever chosen to Synchronise your project in Editor 1?

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Inside the Editor 1 package (on disc), you’ll find a folder called “branches”. These are the local copies of your projects. When you open Editor 2, you can select “Open From Disc”, and browse to one of those folders, and select game.project. That should do it.

3 Likes

I have now, and yep it worked. Thanks!

@benjames171 Thanks for clarifying. Just to make sure I understand completely, do you get the error dialog (" Can’t find the name of intel icd opengl driver") on the 64-bit version too, or “just” the broken rendering in the scene view?

@loren.hopkins @benjames171 Have you tried running editor2 as Administrator? (right click, “Run as Administrator”)? Same result? Error dialogs and/or broken rendering?

Thanks for your help in trying to understand this issue.

1 Like

Sorry - I just retested and got the following results:

32 bit version : error message appeared on the splash screen. Scene editor render is broken
64 bit version : no error messages, just broken scene editor