Bunnymark benchmark

I think the desktop machine result was not seen properly :wink:

I tested using 1.2.82 and the sprite is the same as the bunnymark found on the webs. After doing the changes that @britzl suggested, I got up to to 11000 GameObjects @60fps getting moved procedurally which in my opinion is pretty good.

Even for mobile, my benchmark showed that at 500 GO (on my crappy tablet) Defold was running smooth. I doubt that I’ll ever need to use so many GO.

What I was curious about is that @britzl example was starting at 44 fps with 100 objects on my tablet and I can’t explain why.