@Pkeod We’re faced with same issue today, as workaround we found solution in downgrading Spine version to 3.7.94
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Oh how I long for the day when we have an extension with the official spine runtime available!
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Sprite swapping still works with that version’s output? Good to know!
It is on our 2020 roadmap but if I were to guess I’d say more towards the end of 2020 if anything.
PS Anyone could actually start working on it and base it on the official C runtime: http://esotericsoftware.com/spine-c
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Try loading the animations in Spine 3.7.94 and seeing if the export works then? Doing a diff on the data might reveal something simple that could be data processed quickly for all existing animation data.
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