Have you continued to work on this extension? Physics is Defold’s biggest remaining weakness to me, so I am very interested in this if it’s reasonably well supported.
Is it limited to certain platforms, or does it work everywhere?
Features that I would want (that I didn’t notice in the video):
(roughly of in order of priority)
- Polygon and Chain shapes.
- “Bullet” bodies.
- Get body moment of inertia (needed for controlled rotation with torque).
- Contact properties in callbacks: particularly the normal.
- Ignoring collisions in PreSolve.
- Dynamic attaching and destruction of fixtures from a body.
- Raycasts.
- “Sensor” fixtures.
Nice to have:
- Set fixture density.
- Get center of mass.
- Joints.
- Setting fixture categories & masks.
- Pretty much everything else that Box2D has…