A couple of things I also wanted to mention:
- In the project, I started making a vibe-coded-only game (the
game_catch_mescreen) based on the mechanics of an old Flash game where a little guy tried to catch your cursor and eat it. I didn’t quite finish it and will get back to it later – just ran out of credits in the AI agent for today
- I decided to split the skill for the Defold documentation into three sections with direct links to the documents as separate
*-fetchskills. Apparently, this works much better than just giving the link to https://defold.com/llms.txt and letting it sort things out itself. Especially for less capable agents like Warp, compared to Claude/Codex/Cursor.
And one more thing: all these skills and the AGENTS.md file themselves are not a 100% working tool or an instruction manual, but a very subjective thing. So if you’re curious - give it a try! And if something doesn’t work as expected, ask the agent to refine the skill and make a PR (preferably right from your AI agent’s console - that’s the most fun part!!).