Found out (the hard way) that if making a gui particlefx node a child to a gui spine bone node (runtime of course) and starting the particlefx, it crashes every time.
When doing it with any other node it works fine.
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000064
Exception Note: EXC_CORPSE_NOTIFYVM Regions Near 0x64:
–>
Kernel Alloc Once 000000000e2bd000-000000000e2be000 [ 4K] rw-/rwx SM=PRVThread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 dmengine 0x000000010e4b8c1b dmGameSystem::RenderParticlefxNodes(dmGui::Scene*, dmGui::RenderEntry const*, Vectormath::Aos::Matrix4 const*, float const*, dmGui::StencilScope const**, unsigned int, void*) + 523
1 dmengine 0x000000010e4bb550 dmGameSystem::RenderNodes(dmGui::Scene*, dmGui::RenderEntry const*, Vectormath::Aos::Matrix4 const*, float const*, dmGui::StencilScope const**, unsigned int, void*) + 880
2 dmengine 0x000000010e6c00eb dmGui::RenderScene(dmGui::Scene*, dmGui::RenderSceneParams const&, void*) + 4363
3 dmengine 0x000000010e4bb989 dmGameSystem::CompGuiRender(dmGameObject::ComponentsRenderParams const&) + 361
4 dmengine 0x000000010e496b63 dmGameObject::Render(dmGameObject::Collection*) + 419
5 dmengine 0x000000010e4b30d6 dmGameSystem::CompCollectionProxyRender(dmGameObject::ComponentsRenderParams const&) + 102
6 dmengine 0x000000010e496b63 dmGameObject::Render(dmGameObject::Collection*) + 419
7 dmengine 0x000000010e484c61 dmEngine::Step(dmEngine::Engine*) + 1313
8 dmengine 0x000000010e4de056 dmGraphics::RunApplicationLoop(void*, void ()(void), int ()(void)) + 38
9 dmengine 0x000000010e485a63 dmEngine::InitRun(dmEngineService::EngineService*, int, char**, void ()(dmEngine::Engine, void*), void ()(dmEngine::Engine, void*), void*) + 179
10 dmengine 0x000000010e4858dc dmEngine::Launch(int, char**, void ()(dmEngine::Engine, void*), void ()(dmEngine::Engine, void*), void*) + 204
11 dmengine 0x000000010e485b96 engine_main(int, char**) + 118
12 dmengine 0x000000010e2af034 start + 52
Also please include ability to upload the crashlog here (I renamed it *.lua to be able)
_crash.lua (50.0 KB)