Hi there!
I need to play multiple spine animations simultaneously on a skeleton. The typical example is that I have a “running” animation for the legs of a spine skeleton, and a “shooting” animation for the arm bones. Spine runtimes use the notion of “tracks” to handle this, with higher number tracks overriding keys for lower tracks.
http://esotericsoftware.com/spine-using-runtimes#AnimationState
http://esotericsoftware.com/spine-unity-documentation#TRACKS
I didn’t found anything concerning tracks in defold’s spine API. Is this currently unsupported? (if so, are there plans to include it?)
I am not sure that splitting all my meshes would suffice (for example, into “leg” and “torso” submeshes), since I have override animations that apply to the whole skeleton. I am not big into generating “outer product” of combinations either (i.e.: running while shooting, jumping while shooting, etc).
Thanks!
Edit:
Actually, any sort of mixing would suffice http://esotericsoftware.com/spine-using-runtimes#Mixing-animations