Restart collection without reloading?

I have one collection which I need to restart when player dies. Unloading this collection and loading it again produces a noticeable lag. I tried to use disable/final/enable messages, but this doesn’t seem to work.
As a workaround I think about tracking all created objects and manually deleting them during restart, so disable/enable should work, but I don’t like it, because I can easily get memory leaks this way

It’s either unloading and loading or doing manual bookkeeping. Manual bookkeeping should probably be done anyway?

Thanks for reply! I will do it manually, I just wanted to be sure that I don’t miss anything from documentation.