I browse the game dev blog by Emanuel Feronato from time to time. Emanuel made the transition from Flash game development to HTML5 (mainly using Phaser) and one point that he often makes is how few lines of code that is required to create simple games using Phaser. He often replicates the core mechanics of various popular games and shared them on his blog and recently he created the basics of a game called Mike Dangers which is an infinite climber kind of game. I thought that I should replicate the same game mechanics in Defold to compare Defold with Phaser.
The original blog post can be found here and my Defold version here with a playable version here.