China Syndrome - Isometric 3D room based game

I’ve always found isometric games to be something of a novelty. There are good examples around but most of them are hindered in some way by the layout - stuff getting in the way etc.

So mostly as an experiment, I wanted to create a simple isometric 3D game that’s playable and doesn’t fall into the trap of confusing the player as to where their character is positioned in space.

China Syndrome is a game based in a nuclear reactor that’s gone into meltdown. It’s the players job to clear up the mess! Using a remote controlled robot, the player needs to locate and dispose of radioactive waste found dotted around the various rooms.

A simple concept but one that will help me learn the nuances of 3D isometric games.

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