Hello! I have a kinematic character. And I want to make him move a box. Box has dynamic collider. If I leave things as is box is moving when character reaches it but it doesn’t look beautiful. Box moves with jerks. Is there any best practices for moving dynamic objects which interact with kinematics?
I am moving an character with this code:
local pos = go.get_position() + self.velocity * dt
go.set_position(pos)