2024-01-30 07:22:14.801 270 [JavaFX-Launcher] WARN javafx - Unsupported JavaFX configuration: classes were loaded from 'unnamed module @4b04105e' 2024-01-30 07:22:16.473 1942 [Thread-4] INFO com.defold.libs.ResourceUnpacker - deleting old unpack dirs from C:\Users\shane\AppData\Local\Defold\unpack 2024-01-30 07:22:16.479 1948 [Thread-4] INFO com.defold.libs.ResourceUnpacker - Already unpacked for the editor version 8b7587e515af2059a5ff40bdd6eea6b08763ff44 2024-01-30 07:22:16.486 1955 [Thread-4] INFO com.defold.libs.ResourceUnpacker - defold.unpack.path=C:\Users\shane\AppData\Local\Defold\unpack\8b7587e515af2059a5ff40bdd6eea6b08763ff44 2024-01-30 07:22:21.679 7148 [Timer-0] INFO editor.updater - {:line 303, :message "Checking for updates", :url "https://d.defold.com/editor2/channels/editor-alpha/update-v4.json"} 2024-01-30 07:22:22.217 7686 [Timer-0] INFO editor.updater - {:line 310, :message "No update found"} 2024-01-30 07:23:11.835 57304 [JavaFX Application Thread] INFO util.http-server - {:line 103, :msg "Http server running", :local-url "http://localhost:56933"} 2024-01-30 07:23:11.917 57386 [clojure-agent-send-off-pool-0] INFO editor.boot-open-project - {:line 399, :message "project loaded"} 2024-01-30 07:23:12.131 57600 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 51, :retained 17, :unretained 34, :limit 20000} 2024-01-30 07:24:22.973 128442 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$open_resource$fn__64940.invoke(app_view.clj:2056) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.154 130623 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.177 130646 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.193 130662 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.211 130680 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.227 130696 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.244 130713 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.260 130729 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.276 130745 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.293 130762 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.308 130777 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.322 130791 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.346 130815 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.424 130893 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.443 130912 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.460 130929 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.475 130944 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.490 130959 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.519 130988 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.536 131005 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.596 131065 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.616 131085 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.631 131100 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.649 131118 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.664 131133 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.679 131148 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.870 131339 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.888 131357 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.902 131371 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.915 131384 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.964 131433 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.984 131453 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:25.998 131467 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.009 131478 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.254 131723 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.269 131738 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.283 131752 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.298 131767 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.312 131781 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.326 131795 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.338 131807 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.352 131821 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.367 131836 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.380 131849 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.397 131866 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.636 132105 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.656 132125 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.669 132138 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.684 132153 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.699 132168 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.714 132183 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.725 132194 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.737 132206 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.751 132220 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.766 132235 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.779 132248 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.796 132265 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.813 132282 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.909 132378 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.928 132397 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.939 132408 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.952 132421 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.966 132435 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.980 132449 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:26.997 132466 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.015 132484 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.030 132499 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.047 132516 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.065 132534 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.079 132548 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.097 132566 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.112 132581 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.129 132598 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.147 132616 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.162 132631 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.180 132649 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.197 132666 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.214 132683 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.231 132700 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.247 132716 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.263 132732 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.279 132748 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.308 132777 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.318 132787 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.329 132798 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.347 132816 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.363 132832 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.380 132849 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.396 132865 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.414 132883 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.428 132897 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.445 132914 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.462 132931 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.479 132948 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.497 132966 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.513 132982 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.709 133178 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.727 133196 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.738 133207 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.749 133218 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.763 133232 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.779 133248 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.797 133266 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.813 133282 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.829 133298 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.845 133314 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.862 133331 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.879 133348 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.897 133366 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.912 133381 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.930 133399 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.947 133416 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:27.962 133431 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.028 133497 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.124 133593 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.143 133612 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.153 133622 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.167 133636 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.179 133648 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:28.196 133665 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:29.921 135390 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.245 144714 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.262 144731 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.274 144743 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.288 144757 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.300 144769 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.313 144782 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.329 144798 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.346 144815 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:39.362 144831 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:40.302 145771 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:40.318 145787 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:40.332 145801 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:41.492 146961 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached build targets in system cache.", :total 217, :retained 28, :unretained 189, :limit 20000} 2024-01-30 07:24:41.796 147265 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:42.904 148373 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:24:42.921 148390 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:00.779 166248 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.115 166584 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.134 166603 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.147 166616 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.161 166630 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.175 166644 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.191 166660 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.203 166672 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.215 166684 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.228 166697 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.240 166709 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.420 166889 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.438 166907 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.451 166920 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.463 166932 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.475 166944 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.492 166961 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.509 166978 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.525 166994 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.540 167009 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.557 167026 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.575 167044 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.591 167060 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.607 167076 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.624 167093 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.640 167109 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.657 167126 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.675 167144 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.691 167160 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.708 167177 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.723 167192 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.900 167369 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.917 167386 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.931 167400 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.943 167412 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.957 167426 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.969 167438 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.980 167449 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:01.994 167463 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.155 167624 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.204 167673 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.222 167691 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.233 167702 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.246 167715 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.258 167727 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.273 167742 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.290 167759 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.929 168398 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.942 168411 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.958 168427 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.975 168444 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:02.992 168461 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.008 168477 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.024 168493 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.040 168509 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.724 169193 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.741 169210 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.752 169221 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.762 169231 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.775 169244 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.789 169258 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.807 169276 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.823 169292 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.840 169309 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.858 169327 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.874 169343 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.892 169361 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.906 169375 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.923 169392 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.940 169409 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.956 169425 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.976 169445 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:03.991 169460 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:04.006 169475 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:04.159 169628 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:04.173 169642 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:04.187 169656 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:04.200 169669 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:04.215 169684 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:10.447 175916 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:10.461 175930 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:10.473 175942 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:10.489 175958 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:10.507 175976 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:10.715 176184 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:11.003 176472 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:11.339 176808 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:11.372 176841 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:11.389 176858 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:11.951 177420 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 220, :retained 29, :unretained 191, :limit 20000} 2024-01-30 07:25:12.058 177527 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.075 177544 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.096 177565 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.109 177578 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.125 177594 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.137 177606 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.147 177616 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.158 177627 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.173 177642 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.189 177658 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:12.206 177675 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x58a0c2b4 "editor.model_scene$render_scene@58a0c2b4"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:25:34.494 275 [JavaFX-Launcher] WARN javafx - Unsupported JavaFX configuration: classes were loaded from 'unnamed module @4b04105e' 2024-01-30 07:25:36.414 2195 [Thread-4] INFO com.defold.libs.ResourceUnpacker - deleting old unpack dirs from C:\Users\shane\AppData\Local\Defold\unpack 2024-01-30 07:25:36.422 2203 [Thread-4] INFO com.defold.libs.ResourceUnpacker - Already unpacked for the editor version 8b7587e515af2059a5ff40bdd6eea6b08763ff44 2024-01-30 07:25:36.426 2207 [Thread-4] INFO com.defold.libs.ResourceUnpacker - defold.unpack.path=C:\Users\shane\AppData\Local\Defold\unpack\8b7587e515af2059a5ff40bdd6eea6b08763ff44 2024-01-30 07:25:41.692 7473 [Timer-0] INFO editor.updater - {:line 303, :message "Checking for updates", :url "https://d.defold.com/editor2/channels/editor-alpha/update-v4.json"} 2024-01-30 07:25:42.187 7968 [Timer-0] INFO editor.updater - {:line 310, :message "No update found"} 2024-01-30 07:32:36.579 422360 [JavaFX Application Thread] INFO util.http-server - {:line 103, :msg "Http server running", :local-url "http://localhost:56977"} 2024-01-30 07:32:36.653 422434 [clojure-agent-send-off-pool-13] INFO editor.boot-open-project - {:line 399, :message "project loaded"} 2024-01-30 07:32:36.887 422668 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 51, :retained 17, :unretained 34, :limit 20000} 2024-01-30 07:34:35.728 541509 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$open_resource$fn__64940.invoke(app_view.clj:2056) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.456 543237 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.479 543260 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.618 543399 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.636 543417 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.656 543437 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.677 543458 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.698 543479 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.716 543497 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.732 543513 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.752 543533 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.837 543618 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:37.886 543667 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:38.622 544403 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:38.643 544424 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:38.664 544445 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:38.682 544463 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:38.699 544480 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.023 544804 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.039 544820 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.061 544842 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.078 544859 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.095 544876 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.390 545171 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.409 545190 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.427 545208 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.443 545224 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:39.456 545237 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.253 546034 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.272 546053 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.289 546070 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.798 546579 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.818 546599 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.834 546615 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:40.849 546630 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.053 546834 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.071 546852 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.133 546914 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.152 546933 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.168 546949 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.184 546965 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:41.199 546980 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.621 548402 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.639 548420 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.654 548435 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.670 548451 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.686 548467 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.702 548483 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.720 548501 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.734 548515 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.750 548531 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.764 548545 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.956 548737 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.976 548757 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:42.990 548771 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.005 548786 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.024 548805 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.038 548819 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.054 548835 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.071 548852 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.087 548868 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.103 548884 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.118 548899 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.132 548913 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:43.143 548924 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.168 549949 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.198 549979 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.221 550002 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.247 550028 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.272 550053 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.297 550078 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.319 550100 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.342 550123 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.364 550145 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.387 550168 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.410 550191 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.468 550249 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.491 550272 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.514 550295 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.580 550361 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.600 550381 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.621 550402 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.641 550422 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.709 550490 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.730 550511 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.754 550535 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.777 550558 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:44.798 550579 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.397 551178 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.509 551290 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.528 551309 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.550 551331 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.573 551354 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.701 551482 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:45.998 551779 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.014 551795 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.032 551813 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.046 551827 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.062 551843 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.123 551904 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.143 551924 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.153 551934 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.166 551947 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.182 551963 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.198 551979 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.216 551997 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.231 552012 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.248 552029 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.264 552045 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.282 552063 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.298 552079 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.316 552097 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.331 552112 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.348 552129 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.366 552147 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.381 552162 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.397 552178 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.750 552531 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.767 552548 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.780 552561 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.843 552624 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.862 552643 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.873 552654 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.887 552668 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.923 552704 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.955 552736 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:46.988 552769 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.019 552800 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.039 552820 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.053 552834 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.067 552848 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.077 552858 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.783 553564 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.809 553590 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.834 553615 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.857 553638 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.882 553663 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.904 553685 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:47.926 553707 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.136 553917 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.161 553942 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.185 553966 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.208 553989 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.234 554015 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.257 554038 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:48.345 554126 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:50.502 556283 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:50.566 556347 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:50.664 556445 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:50.754 556535 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:50.884 556665 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:50.987 556768 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:51.022 556803 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:51.054 556835 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:51.115 556896 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:51.220 557001 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:52.664 558445 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:34:54.549 560330 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.673 586454 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.691 586472 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.709 586490 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.726 586507 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.744 586525 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.760 586541 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.776 586557 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:20.792 586573 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.037 586818 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.054 586835 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.072 586853 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.087 586868 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.103 586884 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.118 586899 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.132 586913 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.148 586929 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.165 586946 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.563 587344 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.582 587363 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.598 587379 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.613 587394 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.629 587410 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.644 587425 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.932 587713 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.950 587731 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.966 587747 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:21.983 587764 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.012 587793 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.030 587811 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.060 587841 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.604 588385 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.622 588403 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.638 588419 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.654 588435 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.667 588448 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.683 588464 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.699 588480 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.715 588496 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.731 588512 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.748 588529 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.764 588545 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.780 588561 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.797 588578 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.811 588592 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.825 588606 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:22.988 588769 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.006 588787 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.024 588805 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.041 588822 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.056 588837 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.071 588852 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.085 588866 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.098 588879 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:35:23.111 588892 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.314 774095 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.327 774108 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.340 774121 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.350 774131 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.365 774146 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.377 774158 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.394 774175 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.549 774330 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.568 774349 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.582 774363 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.596 774377 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.610 774391 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.623 774404 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.639 774420 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.651 774432 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.664 774445 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.677 774458 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.696 774477 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.712 774493 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.728 774509 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:28.740 774521 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.061 781842 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.076 781857 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.096 781877 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.277 782058 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.294 782075 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.308 782089 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.319 782100 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.332 782113 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.343 782124 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.358 782139 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.377 782158 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.394 782175 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.411 782192 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.426 782207 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.442 782223 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.460 782241 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.477 782258 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.493 782274 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.510 782291 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:36.522 782303 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.205 784986 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.222 785003 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.232 785013 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.245 785026 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.259 785040 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.276 785057 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.292 785073 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.310 785091 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.326 785107 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.556 785337 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.575 785356 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.587 785368 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.603 785384 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.615 785396 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.629 785410 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.642 785423 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:39.658 785439 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.501 786282 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.520 786301 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.533 786314 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.546 786327 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.558 786339 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.572 786353 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.581 786362 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.595 786376 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.608 786389 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:40.622 786403 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:57.334 803115 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:57.351 803132 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:57.363 803144 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:57.376 803157 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:38:57.386 803167 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:39:11.285 817066 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:39:11.553 817334 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.020 870801 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.033 870814 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.044 870825 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.061 870842 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.282 871063 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.300 871081 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.314 871095 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.328 871109 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.338 871119 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.349 871130 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.364 871145 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.378 871159 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.395 871176 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.412 871193 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.429 871210 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.444 871225 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.461 871242 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.478 871259 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.494 871275 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.511 871292 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.528 871309 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.544 871325 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.562 871343 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.577 871358 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.595 871376 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.612 871393 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.630 871411 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.644 871425 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.660 871441 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.681 871462 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.694 871475 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.712 871493 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.938 871719 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.956 871737 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.970 871751 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:05.985 871766 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.003 871784 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.017 871798 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.030 871811 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.042 871823 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.052 871833 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.065 871846 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.078 871859 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.094 871875 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.111 871892 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.128 871909 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.338 872119 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.356 872137 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.368 872149 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.380 872161 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.394 872175 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.404 872185 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.415 872196 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.428 872209 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.444 872225 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.460 872241 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.478 872259 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.494 872275 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.514 872295 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.528 872309 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.545 872326 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.562 872343 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.578 872359 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.596 872377 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.611 872392 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.628 872409 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:06.641 872422 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.595 874376 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.603 874384 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.616 874397 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.627 874408 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.643 874424 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.660 874441 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.677 874458 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.694 874475 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.711 874492 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:08.725 874506 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.331 875112 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.348 875129 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.359 875140 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.370 875151 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.380 875161 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.394 875175 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.411 875192 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:09.428 875209 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:11.762 877543 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 07:40:11.780 877561 [JavaFX Application Thread] ERROR editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.model_scene$render_scene 0x67f947e7 "editor.model_scene$render_scene@67f947e7"], :message "skipping renderable", :ex-data nil} javax.vecmath.SingularMatrixException: cannot invert matrix at javax.vecmath.Matrix3f.invertGeneral(Matrix3f.java:1115) at javax.vecmath.Matrix3f.invert(Matrix3f.java:1078) at editor.model_scene$mesh__GT_vb_BANG_.invokeStatic(model_scene.clj:130) at editor.model_scene$update_vb.invokeStatic(model_scene.clj:421) at editor.model_scene$make_vb.invokeStatic(model_scene.clj:427) at editor.model_scene$make_vb.invoke(model_scene.clj:425) at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:43) at editor.model_scene$request_vb_BANG_.invokeStatic(model_scene.clj:159) at editor.model_scene$render_scene_opaque.invokeStatic(model_scene.clj:191) at editor.model_scene$render_scene.invokeStatic(model_scene.clj:241) at editor.model_scene$render_scene.invoke(model_scene.clj:239) at editor.scene$render_nodes.invokeStatic(scene.clj:181) at editor.scene$batch_render.invokeStatic(scene.clj:209) at editor.scene$render_BANG_.invokeStatic(scene.clj:291) at editor.scene$update_image_view_BANG_$fn__59372.invoke(scene.clj:1174) at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1171) at editor.scene$update_image_view_BANG_.invoke(scene.clj:1142) at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860) at editor.app_view$refresh_scene_views_BANG_$fn__64865.invoke(app_view.clj:1813) at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813) at editor.app_view$make_app_view$fn__64903.invoke(app_view.clj:1925) at editor.ui$__GT_timer$fn__15171$fn__15172.invoke(ui.clj:1968) at clojure.lang.AFn.run(AFn.java:22) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456) at java.base/java.security.AccessController.doPrivileged(AccessController.java:399) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 14:13:53.046 244 [JavaFX-Launcher] WARN javafx - Unsupported JavaFX configuration: classes were loaded from 'unnamed module @4b04105e' 2024-01-30 14:13:54.594 1792 [Thread-4] INFO com.defold.libs.ResourceUnpacker - deleting old unpack dirs from C:\Users\shane\AppData\Local\Defold\unpack 2024-01-30 14:13:54.600 1798 [Thread-4] INFO com.defold.libs.ResourceUnpacker - Already unpacked for the editor version 8b7587e515af2059a5ff40bdd6eea6b08763ff44 2024-01-30 14:13:54.606 1804 [Thread-4] INFO com.defold.libs.ResourceUnpacker - defold.unpack.path=C:\Users\shane\AppData\Local\Defold\unpack\8b7587e515af2059a5ff40bdd6eea6b08763ff44 2024-01-30 14:13:59.754 6952 [Timer-0] INFO editor.updater - {:line 303, :message "Checking for updates", :url "https://d.defold.com/editor2/channels/editor-alpha/update-v4.json"} 2024-01-30 14:14:00.243 7441 [Timer-0] INFO editor.updater - {:line 310, :message "No update found"} 2024-01-30 14:14:35.955 43153 [clojure-agent-send-off-pool-0] WARN editor.defold-project - {:line 92, :msg "Unable to load resource '/assets/sprite_normal.material'"} com.google.protobuf.TextFormat$ParseException: 70:15: Enum type "dmRenderDDF.MaterialDesc.FilterModeMin" has no value named "FILTER_MODE_MIN_DEFAULT". at com.google.protobuf.TextFormat$Tokenizer.parseExceptionPreviousToken(TextFormat.java:1363) at com.google.protobuf.TextFormat$Parser.consumeFieldValue(TextFormat.java:2175) at com.google.protobuf.TextFormat$Parser.consumeFieldValues(TextFormat.java:2015) at com.google.protobuf.TextFormat$Parser.mergeField(TextFormat.java:1961) at com.google.protobuf.TextFormat$Parser.consumeFieldValue(TextFormat.java:2086) at com.google.protobuf.TextFormat$Parser.consumeFieldValues(TextFormat.java:2015) at com.google.protobuf.TextFormat$Parser.mergeField(TextFormat.java:1949) at com.google.protobuf.TextFormat$Parser.mergeField(TextFormat.java:1818) at com.google.protobuf.TextFormat$Parser.merge(TextFormat.java:1804) at com.google.protobuf.TextFormat$Parser.merge(TextFormat.java:1715) at com.google.protobuf.TextFormat$Parser.merge(TextFormat.java:1687) at com.google.protobuf.TextFormat.merge(TextFormat.java:1480) at editor.protobuf$read_pb_into_BANG_.invokeStatic(protobuf.clj:713) at editor.protobuf$read_text.invokeStatic(protobuf.clj:722) at editor.protobuf$read_text.invoke(protobuf.clj:721) at clojure.core$partial$fn__5824.invoke(core.clj:2624) at clojure.core$comp$fn__5792.invoke(core.clj:2569) at editor.resource$read_source_value_PLUS_sha256_hex.invokeStatic(resource.clj:427) at editor.resource_node$register_ddf_resource_type$fn__31873.invoke(resource_node.clj:216) at editor.defold_project$load_registered_resource_node.invokeStatic(defold_project.clj:68) at editor.defold_project$load_node.invokeStatic(defold_project.clj:88) at editor.defold_project$load_resource_nodes$iter__32893__32897$fn__32898$fn__32899.invoke(defold_project.clj:192) at editor.defold_project$load_resource_nodes$iter__32893__32897$fn__32898.invoke(defold_project.clj:182) at clojure.lang.LazySeq.sval(LazySeq.java:42) at clojure.lang.LazySeq.seq(LazySeq.java:51) at clojure.lang.ChunkedCons.chunkedNext(ChunkedCons.java:59) at clojure.lang.ChunkedCons.next(ChunkedCons.java:43) at clojure.lang.RT.next(RT.java:709) at clojure.core$next__5371.invokeStatic(core.clj:64) at clojure.core$dorun.invokeStatic(core.clj:3142) at clojure.core$doall.invokeStatic(core.clj:3148) at editor.defold_project$load_resource_nodes.invokeStatic(defold_project.clj:182) at editor.defold_project$load_nodes_BANG_.invokeStatic(defold_project.clj:204) at editor.defold_project$load_project$fn__32980.invoke(defold_project.clj:275) at clojure.lang.AFn.applyToHelper(AFn.java:152) at clojure.lang.AFn.applyTo(AFn.java:144) at clojure.core$apply.invokeStatic(core.clj:665) at clojure.core$with_bindings_STAR_.invokeStatic(core.clj:1973) at clojure.core$with_bindings_STAR_.doInvoke(core.clj:1973) at clojure.lang.RestFn.invoke(RestFn.java:425) at editor.defold_project$load_project.invokeStatic(defold_project.clj:275) at editor.defold_project$open_project_BANG_.invokeStatic(defold_project.clj:957) at editor.boot_open_project$open_project_BANG_.invokeStatic(boot_open_project.clj:388) at editor.boot_open_project$open_project_BANG_.invoke(boot_open_project.clj:386) at clojure.lang.AFn.applyToHelper(AFn.java:171) at clojure.lang.AFn.applyTo(AFn.java:144) at clojure.core$apply.invokeStatic(core.clj:665) at editor.boot$open_project_with_progress_dialog$fn__109741.invoke(boot.clj:70) at editor.dialogs$make_load_project_dialog$fn__27427$fn__27430.invoke(dialogs.clj:440) at clojure.core$binding_conveyor_fn$fn__5739.invoke(core.clj:2030) at clojure.lang.AFn.call(AFn.java:18) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:833) 2024-01-30 14:14:37.827 45025 [JavaFX Application Thread] INFO util.http-server - {:line 103, :msg "Http server running", :local-url "http://localhost:54932"} 2024-01-30 14:14:37.890 45088 [clojure-agent-send-off-pool-0] INFO editor.boot-open-project - {:line 399, :message "project loaded"} 2024-01-30 14:14:38.108 45306 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 53, :retained 19, :unretained 34, :limit 20000} 2024-01-30 14:15:19.745 86943 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached build targets in system cache.", :total 95, :retained 26, :unretained 69, :limit 20000} 2024-01-30 14:24:02.040 242 [JavaFX-Launcher] WARN javafx - Unsupported JavaFX configuration: classes were loaded from 'unnamed module @3394b130' 2024-01-30 14:24:03.559 1761 [Thread-4] INFO com.defold.libs.ResourceUnpacker - deleting old unpack dirs from C:\Users\shane\AppData\Local\Defold\unpack 2024-01-30 14:24:03.564 1766 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking file 'builtins.zip' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\builtins\builtins.zip' 2024-01-30 14:24:03.727 1929 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32' 2024-01-30 14:24:03.731 1933 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin' 2024-01-30 14:24:03.733 1935 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin/dmengine.exe' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin\dmengine.exe' 2024-01-30 14:24:05.904 4106 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin/OpenAL32.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin\OpenAL32.dll' 2024-01-30 14:24:05.908 4110 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin/luajit-64.exe' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin\luajit-64.exe' 2024-01-30 14:24:05.947 4149 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin/wrap_oal.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin\wrap_oal.dll' 2024-01-30 14:24:05.955 4157 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin/luajit-32.exe' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin\luajit-32.exe' 2024-01-30 14:24:06.049 4251 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/bin/dmengine.pdb' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\bin\dmengine.pdb' 2024-01-30 14:24:06.354 4556 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib' 2024-01-30 14:24:06.356 4558 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/jogl_mobile.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\jogl_mobile.dll' 2024-01-30 14:24:06.378 4580 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/nativewindow_awt.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\nativewindow_awt.dll' 2024-01-30 14:24:06.388 4590 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/gluegen_rt.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\gluegen_rt.dll' 2024-01-30 14:24:06.397 4599 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/jogl_desktop.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\jogl_desktop.dll' 2024-01-30 14:24:06.434 4636 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/particle_shared.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\particle_shared.dll' 2024-01-30 14:24:06.455 4657 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/nativewindow_win32.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\nativewindow_win32.dll' 2024-01-30 14:24:06.458 4660 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/x86_64-win32/lib/newt_head.dll' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\x86_64-win32\lib\newt_head.dll' 2024-01-30 14:24:06.470 4672 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared' 2024-01-30 14:24:06.471 4673 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit' 2024-01-30 14:24:06.473 4675 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit' 2024-01-30 14:24:06.474 4676 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/p.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\p.lua' 2024-01-30 14:24:06.479 4681 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_mipsel.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_mipsel.lua' 2024-01-30 14:24:06.483 4685 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dump.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dump.lua' 2024-01-30 14:24:06.488 4690 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/zone.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\zone.lua' 2024-01-30 14:24:06.492 4694 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_ppc.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_ppc.lua' 2024-01-30 14:24:06.497 4699 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_x86.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_x86.lua' 2024-01-30 14:24:06.506 4708 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_mips.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_mips.lua' 2024-01-30 14:24:06.512 4714 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/vmdef.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\vmdef.lua' 2024-01-30 14:24:06.521 4723 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/bc.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\bc.lua' 2024-01-30 14:24:06.525 4727 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_arm64.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_arm64.lua' 2024-01-30 14:24:06.531 4733 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/v.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\v.lua' 2024-01-30 14:24:06.535 4737 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_x64.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_x64.lua' 2024-01-30 14:24:06.539 4741 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_mips64el.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_mips64el.lua' 2024-01-30 14:24:06.544 4746 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_arm64be.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_arm64be.lua' 2024-01-30 14:24:06.547 4749 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/bcsave.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\bcsave.lua' 2024-01-30 14:24:06.551 4753 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_mips64.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_mips64.lua' 2024-01-30 14:24:06.555 4757 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/shared/luajit/jit/dis_arm.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\shared\luajit\jit\dis_arm.lua' 2024-01-30 14:24:06.560 4762 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/_defold' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\_defold' 2024-01-30 14:24:06.566 4768 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/_defold/debugger' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\_defold\debugger' 2024-01-30 14:24:06.567 4769 [Thread-4] DEBUG com.defold.libs.ResourceUnpacker - unpacking '/_unpack/_defold/debugger/start.lua' to 'C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5\_defold\debugger\start.lua' 2024-01-30 14:24:06.581 4783 [Thread-4] INFO com.defold.libs.ResourceUnpacker - defold.unpack.path=C:\Users\shane\AppData\Local\Defold\unpack\86d2d3d6cb9b963e623967d7bd67b3385183b5b5 2024-01-30 14:24:11.178 9380 [Timer-0] INFO editor.updater - {:line 303, :message "Checking for updates", :url "https://d.defold.com/editor2/channels/beta/update-v4.json"} 2024-01-30 14:24:11.613 9815 [Timer-0] INFO editor.updater - {:line 310, :message "No update found"} 2024-01-30 14:24:20.227 18429 [JavaFX Application Thread] INFO util.http-server - {:line 103, :msg "Http server running", :local-url "http://localhost:55005"} 2024-01-30 14:24:20.306 18508 [clojure-agent-send-off-pool-0] INFO editor.boot-open-project - {:line 399, :message "project loaded"} 2024-01-30 14:24:20.337 18539 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 49, :retained 21, :unretained 28, :limit 20000} 2024-01-30 14:25:56.737 114939 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached build targets in system cache.", :total 119, :retained 34, :unretained 85, :limit 20000} 2024-01-30 14:33:55.303 593505 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached build targets in system cache.", :total 296, :retained 34, :unretained 262, :limit 20000} 2024-01-30 14:34:48.041 646243 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 296, :retained 34, :unretained 262, :limit 20000} 2024-01-30 14:35:02.613 660815 [HTTP-Dispatcher] INFO util.http-server - {:line 28, :msg "No handler for '/favicon.ico'"} 2024-01-30 14:42:12.354 1090556 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached save data in system cache.", :total 295, :retained 33, :unretained 262, :limit 20000} 2024-01-30 14:42:23.733 1101935 [HTTP-Dispatcher] INFO util.http-server - {:line 28, :msg "No handler for '/favicon.ico'"} 2024-01-30 14:45:48.085 1306287 [JavaFX Application Thread] INFO editor.defold-project - {:line 919, :message "Cached build targets in system cache.", :total 296, :retained 34, :unretained 262, :limit 20000}