m.app |
Module to simplify the use of several of the engine listeners. |
m.bezier |
Create bezier curves |
m.broadcast |
Module to simplify sending of a message to multiple receivers |
m.dynamic |
Utility functions for working with dynamic collision objects |
m.file |
File manipulation utilities |
m.flow |
The flow module simplifies asynchronous flows of execution where your
code needs to wait for one asynchronous operation to finish before
starting with the next one. |
m.gesture |
Gesture detection module that can be used to detect gestures such as tap, double tap,
long press and swipe |
m.input |
Module to simplify input handling. |
m.kinematic |
Utility functions for working with kinematic collision objects |
m.listener |
Listener implementation where listeners are added as either urls or functions
and notified when any or specific messages are received |
m.logger |
Simple Lua logger |
m.platformer |
Wrapper for the physics and behaviour involved in creating a platformer
game |
m.savefile |
Wrapper module for io.open and io.write
Files will be saved in a path created from a call to sys.get_save_file() with
application id equal to the game.project config project.title with spaces
replaced with underscores. |
m.savetable |
Wrapper module for sys.load() and sys.save()
Files will be saved in a path created from a call to sys.get_save_file() with
application id equal to the game.project config project.title with spaces
replaced with underscores. |
m.settings |
Module to save user settings to disk |
m.signal |
Module to create a signal system where named signals can be created, listened
to and triggered |
m.simple_input |
Convenience function to acquire input focus |
m.util |
Utility functions |