Modules

m.app Module to simplify the use of several of the engine listeners.
m.bezier Create bezier curves
m.broadcast Module to simplify sending of a message to multiple receivers
m.dynamic Utility functions for working with dynamic collision objects
m.file File manipulation utilities
m.flow The flow module simplifies asynchronous flows of execution where your code needs to wait for one asynchronous operation to finish before starting with the next one.
m.gesture Gesture detection module that can be used to detect gestures such as tap, double tap, long press and swipe
m.input Module to simplify input handling.
m.kinematic Utility functions for working with kinematic collision objects
m.listener Listener implementation where listeners are added as either urls or functions and notified when any or specific messages are received
m.logger Simple Lua logger
m.platformer Wrapper for the physics and behaviour involved in creating a platformer game
m.savefile Wrapper module for io.open and io.write Files will be saved in a path created from a call to sys.get_save_file() with application id equal to the game.project config project.title with spaces replaced with underscores.
m.savetable Wrapper module for sys.load() and sys.save() Files will be saved in a path created from a call to sys.get_save_file() with application id equal to the game.project config project.title with spaces replaced with underscores.
m.settings Module to save user settings to disk
m.signal Module to create a signal system where named signals can be created, listened to and triggered
m.simple_input Convenience function to acquire input focus
m.util Utility functions
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