default 13:06:21.741535+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.741667+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.741763+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.741842+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.741900+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.757071+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.757210+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.757291+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.757409+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.757488+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.774817+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.776213+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.776335+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.776393+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.776451+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.791311+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.791372+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.791449+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.791569+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.791651+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.808248+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.808315+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.808372+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.808428+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.808490+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.823662+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.823837+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.823905+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.824048+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.824112+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.841362+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.841430+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.841486+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.841542+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.841599+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.859422+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.859584+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.859716+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.859808+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.859951+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.865845+0100 MyGame Task .<0> response ended default 13:06:21.865963+0100 MyGame Task .<0> done using Connection 3 default 13:06:21.866173+0100 MyGame Task .<0> summary for task success {transaction_duration_ms=376, response_status=200, connection=3, protocol="http/1.1", domain_lookup_duration_ms=16, connect_duration_ms=49, secure_connection_duration_ms=34, request_start_ms=65, request_duration_ms=0, response_start_ms=93, response_duration_ms=283, request_bytes=281, response_bytes=402042, cache_hit=0} default 13:06:21.873754+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.874089+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.874284+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.874373+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.874576+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.879642+0100 MyGame -[SOAuthorization init] on default 13:06:21.879702+0100 MyGame -[SOAuthorizationCore init] on default 13:06:21.880085+0100 MyGame : new XPC connection default 13:06:21.907926+0100 MyGame 0x10ffd2b50 - [PID=0] WebProcessCache::updateCapacity: Cache is disabled because process swap on navigation is disabled default 13:06:21.910320+0100 MyGame 0x10fff06c0 - [PID=0, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebProcess initialization' default 13:06:21.913405+0100 MyGame 0x10ffd2b50 - [PID=0] WebProcessCache::updateCapacity: Cache is disabled by client default 13:06:21.913578+0100 MyGame 0x10fff0860 - [PID=0, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'Page Load' default 13:06:21.913966+0100 MyGame 0x10ffdf840 - ApplicationStateTracker::ApplicationStateTracker(): m_isInBackground: 0 default 13:06:21.914024+0100 MyGame 0x107056400 - WKApplicationStateTrackingView: View with page [0x107813818, pageProxyID: 15] was added to a window, _lastObservedStateWasBackground: 0, isNowBackground: 0 default 13:06:21.914341+0100 MyGame 0x10fff0880 - [PID=0, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting foreground activity / 'View is visible' default 13:06:21.914532+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.914659+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.914719+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.914773+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.914828+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.916800+0100 MyGame 0x10ff9c498 - [PID=364] ProcessThrottler::didConnectToProcess: default 13:06:21.916877+0100 MyGame 0x10ffe49c0 - ProcessAssertion() PID 358 acquiring assertion for process with PID 364, name '' default 13:06:21.916940+0100 MyGame 0x10ff9c300 - WebProcessProxy::didSetAssertionState(3) default 13:06:21.917000+0100 MyGame 0x10ff9c300 - WebProcessProxy::didSetAssertionState(Foreground) taking foreground assertion for network process default 13:06:21.917073+0100 MyGame 0x10fff09c0 - [PID=0, throttler=0x10ff98230] ProcessThrottler::Activity::Activity: Starting foreground activity / 'Networking for foreground view(s)' default 13:06:21.920326+0100 MyGame 0x10ff98230 - [PID=365] ProcessThrottler::didConnectToProcess: default 13:06:21.920387+0100 MyGame 0x10ffe49f0 - ProcessAssertion() PID 358 acquiring assertion for process with PID 365, name '' default 13:06:21.943121+0100 MyGame 0x10fff06c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' default 13:06:21.947573+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.947674+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.947729+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.947848+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.947901+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.961497+0100 MyGame Created visibility propagation view 0x101b9b800 (contextID: 3904745949) for WebContent process with PID 364 default 13:06:21.963984+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.964029+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.964083+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.964137+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.964373+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.974194+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.974253+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.974351+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.974467+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.974737+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:21.994204+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:21.994263+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:21.994406+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:21.994674+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:21.994808+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.012957+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.013014+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.013068+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.013124+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.013180+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.023430+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.023601+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.023742+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.023811+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.023921+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.040683+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.040744+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.040797+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.040852+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.040905+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.049537+0100 MyGame 0x10fff0c30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.055552+0100 MyGame 0x10fff0c80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.056977+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.057035+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.057091+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.057147+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.057204+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.061660+0100 MyGame 0x10fff0c30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.066091+0100 MyGame 0x10fff0cb0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.066315+0100 MyGame 0x10fff0c80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.070007+0100 MyGame 0x10fff0d00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.070065+0100 MyGame 0x10fff0cb0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.071521+0100 MyGame 0x10fff0d30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.071701+0100 MyGame 0x10fff0d00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.073286+0100 MyGame nw_path_evaluator_start [F28AC1DC-3C3F-4E90-AE5C-5DCE7618A2CC generic, indefinite] path: satisfied (Path is satisfied), interface: en0, ipv4, dns default 13:06:22.073400+0100 MyGame 0x10fff0d60 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.073518+0100 MyGame 0x10fff0d30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.073764+0100 MyGame I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: mediation detection is:{"UnityEngine":false} default 13:06:22.074939+0100 MyGame 0x10fff0d90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.075001+0100 MyGame 0x10fff0d60 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.075423+0100 MyGame 0x10fff0dc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.075525+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.075593+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.075655+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.075772+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.075834+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.075897+0100 MyGame 0x10fff0d90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.075994+0100 MyGame I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: Requesting configuration from https://publisher-config.unityads.unity3d.com/games/3592408/configuration?bundleId=com.totebo.MyGame&encrypted=true&rooted=false&platform=ios&sdkVersion=3420&osVersion=13.5.1&deviceModel=iPhone11%2C8&language=en_GB&connectionType=wifi&screenHeight=812&screenWidth=375&test=false&advertisingTrackingId=B475B8BA-082F-415B-A1DE-E9029A37C03A&limitAdTracking=false default 13:06:22.076128+0100 MyGame 0x10fff0e00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.076188+0100 MyGame 0x10fff0dc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.076273+0100 MyGame 0x10fff0e00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.076339+0100 MyGame Task .<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:22.076822+0100 MyGame Connection 4: enabling TLS default 13:06:22.076879+0100 MyGame Connection 4: starting, TC(0x0) default 13:06:22.076939+0100 MyGame [C4 3134A605-08CA-48ED-8B5C-075AF2573322 Hostname#49c4ca3b:443 tcp, url hash: 191f6d48, tls] start default 13:06:22.077440+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C4] reporting state preparing default 13:06:22.078197+0100 MyGame Task .<0> setting up Connection 4 default 13:06:22.082138+0100 MyGame tcp_output [C4.1:3] flags=[SEC] seq=2774120235, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=2774120235 default 13:06:22.093343+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.093554+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.093696+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.093826+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.094028+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.096405+0100 MyGame tcp_input [C4.1:3] flags=[S.] seq=247110312, ack=2774120236, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=2774120235 default 13:06:22.096465+0100 MyGame nw_flow_connected [C4.1 IPv4#e9c75b40:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:22.096709+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101e70a20] set tls_handshake_config_standard default 13:06:22.096769+0100 MyGame boringssl_context_set_min_version(324) [0x101e70a20] set 0x0301 default 13:06:22.096827+0100 MyGame boringssl_context_set_max_version(308) [0x101e70a20] set 0x0304 default 13:06:22.096885+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101e70a20] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:22.097058+0100 MyGame boringssl_context_set_remote_address(2555) [0x101e70a20] Saving remote IPv4 address default 13:06:22.097122+0100 MyGame boringssl_session_install_association_state(1262) [0x101e70a20] Client session cache miss default 13:06:22.097178+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101e70a20] SNI default 13:06:22.097244+0100 MyGame boringssl_context_set_min_version(324) [C4.1:2][0x101e70a20] set 0x0303 default 13:06:22.097310+0100 MyGame boringssl_context_set_fallback(374) [C4.1:2][0x101e70a20] set false default 13:06:22.097373+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C4.1:2][0x101e70a20] set false default 13:06:22.097440+0100 MyGame boringssl_context_set_false_start(410) [C4.1:2][0x101e70a20] set false default 13:06:22.097505+0100 MyGame boringssl_context_set_enforce_ev(400) [C4.1:2][0x101e70a20] set false default 13:06:22.097568+0100 MyGame boringssl_context_set_ats_enforced(1285) [C4.1:2][0x101e70a20] set false default 13:06:22.097637+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C4.1:2][0x101e70a20] set 0 default 13:06:22.097760+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C4.1:2][0x101e70a20] set 0 default 13:06:22.097892+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C4.1:2][0x101e70a20] set 0 default 13:06:22.098025+0100 MyGame boringssl_session_set_peer_hostname(1154) [C4.1:2][0x101e70a20] SNI default 13:06:22.098148+0100 MyGame boringssl_context_set_cipher_suites(843) [C4.1:2][0x101e70a20] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:22.098278+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C4.1:2][0x101e70a20] early data disabled default 13:06:22.098351+0100 MyGame boringssl_context_info_handler(1970) [C4.1:2][0x101e70a20] Client handshake started default 13:06:22.098412+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:22.098488+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS client enter_early_data default 13:06:22.098560+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C4.1:2][0x101e70a20] Adding message(1) default 13:06:22.098633+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS client read_server_hello default 13:06:22.098705+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C4.1:2][0x101e70a20] Adding message(2) default 13:06:22.098778+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.098845+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.098912+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.098972+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.106849+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.107044+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.107168+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.107225+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.107280+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.115348+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.115466+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.118474+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:22.118535+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:22.118597+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C4.1:2][0x101e70a20] Adding message(2) default 13:06:22.118720+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:22.118781+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_server_hello default 13:06:22.118953+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:22.119012+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: waiting for data to read [2] default 13:06:22.120501+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 21 bytes default 13:06:22.120568+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:22.120637+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 2911 bytes default 13:06:22.120716+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:22.120791+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:22.120863+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 264 bytes default 13:06:22.120929+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C4.1:2][0x101e70a20] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:22.121082+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C4.1:2][0x101e70a20] SecTrustCreateWithCertificates result: 0 default 13:06:22.121148+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C4.1:2][0x101e70a20] No TLS-provided OCSP response default 13:06:22.121215+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C4.1:2][0x101e70a20] No TLS-provided SCTs default 13:06:22.121448+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C4.1:2][0x101e70a20] Asyncing for verify block default 13:06:22.121591+0100 MyGame boringssl_session_handshake_incomplete(170) [C4.1:2][0x101e70a20] Handshake incomplete: certificate evaluation result pending [16] default 13:06:22.121705+0100 MyGame Connection 4: asked to evaluate TLS Trust default 13:06:22.126369+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.126429+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.126486+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.126542+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.126596+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.128710+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:22.132694+0100 MyGame Connection 4: TLS Trust result 0 default 13:06:22.133084+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C4.1:2][0x101e70a20] Returning from verify block default 13:06:22.133330+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C4.1:2][0x101e70a20] Setting trust result to ssl_verify_ok default 13:06:22.133388+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client read_server_finished default 13:06:22.133505+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:22.133563+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:22.133620+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:22.133680+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:22.133738+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:22.133852+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS 1.3 client done default 13:06:22.133909+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS client finish_client_handshake default 13:06:22.133968+0100 MyGame boringssl_context_info_handler(1983) [C4.1:2][0x101e70a20] Client handshake state: TLS client done default 13:06:22.134025+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C4.1:2][0x101e70a20] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:22.134196+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C4.1:2][0x101e70a20] SecTrustCreateWithCertificates result: 0 default 13:06:22.134254+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C4.1:2][0x101e70a20] No TLS-provided OCSP response default 13:06:22.134310+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C4.1:2][0x101e70a20] No TLS-provided SCTs default 13:06:22.134424+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C4.1:2][0x101e70a20] Adding message(20) default 13:06:22.134483+0100 MyGame boringssl_context_info_handler(1974) [C4.1:2][0x101e70a20] Client handshake done default 13:06:22.134546+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C4.1:2][0x101e70a20] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0804) alpn(http/1.1) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:22.134792+0100 MyGame nw_flow_connected [C4.1 IPv4#e9c75b40:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:22.135310+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C4] reporting state ready default 13:06:22.135687+0100 MyGame Connection 4: connected successfully default 13:06:22.135745+0100 MyGame Connection 4: TLS handshake complete default 13:06:22.135803+0100 MyGame Connection 4: ready C(N) E(N) default 13:06:22.135924+0100 MyGame Task .<0> now using Connection 4 default 13:06:22.135981+0100 MyGame Connection 4: received viability advisory(Y) default 13:06:22.136046+0100 MyGame Task .<0> sent request, body N 0 default 13:06:22.146991+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.147105+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.147164+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.147219+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.147281+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.164794+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.164849+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.164905+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.164959+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.165175+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.185251+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.185347+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.185507+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.185570+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.185854+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.205101+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.205158+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.205212+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.205650+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.205704+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.219777+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.219856+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.219945+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.220012+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.220078+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.223872+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.223934+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.223995+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.224056+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.224116+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.239864+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.239993+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.240120+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.240583+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.240709+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.254635+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 254 bytes default 13:06:22.254702+0100 MyGame boringssl_context_new_session_handler(1117) [C4.1:2][0x101e70a20] New session available default 13:06:22.254766+0100 MyGame boringssl_context_message_handler(2258) [C4.1:2][0x101e70a20] Reading SSL3_RT_HANDSHAKE 254 bytes default 13:06:22.254828+0100 MyGame boringssl_context_new_session_handler(1117) [C4.1:2][0x101e70a20] New session available default 13:06:22.255568+0100 MyGame Task .<0> received response, status 200 content C default 13:06:22.255724+0100 MyGame Task .<0> response ended default 13:06:22.255837+0100 MyGame Task .<0> done using Connection 4 default 13:06:22.255978+0100 MyGame Task .<0> summary for task success {transaction_duration_ms=181, response_status=200, connection=4, protocol="http/1.1", domain_lookup_duration_ms=2, connect_duration_ms=52, secure_connection_duration_ms=35, request_start_ms=56, request_duration_ms=0, response_start_ms=180, response_duration_ms=0, request_bytes=541, response_bytes=2595, cache_hit=0} default 13:06:22.257481+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.257579+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.257637+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.257694+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.257750+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.258423+0100 MyGame 0x10fff0e40 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.259656+0100 MyGame I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: Received configuration for token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhdWMiOjI2LCJhenAiOiI2Zjg0MTExMy01MzMzLTQ5NjYtODBlMC0xYTQzMWY5NjhlNDYiLCJjcGkiOjE3NiwiY3JlYXRlZCI6MTU5MTI3NzcxMDAwMCwiZXhwIjoxNTkyODI3NTgyLCJpYXAiOjEyLCJpYXQiOjE1OTE2MTc5ODIsImlzcyI6ImFkcy1nYW1lLWNvbmZpZ3VyYXRpb24udW5pdHlhZHMudW5pdHkzZC5jb20iLCJsdHYiOjI4LCJwcm8iOjExMCwic3ViIjoiUys0clFBclk2T3NNVEF4SnBaNlJZZkJNZ0xzbE1jZTdrd1dkKy9uMWNRZEhROElOdW8xK05SU1VyOVVzRndBaGdwb2Jjdz09IiwieHByIjo0MX0.YDzAWHYz0TRXIt7-h75mhD-J9vEU5Yjnk8IqMqyduEY (A/B group 1) default 13:06:22.259721+0100 MyGame 0x10fff0e70 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.263814+0100 MyGame 0x10fff0e40 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.264493+0100 MyGame 0x10fff0ea0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.264703+0100 MyGame 0x10fff0e70 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.268325+0100 MyGame 0x10fff0ed0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.269063+0100 MyGame 0x10fff0ea0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.269165+0100 MyGame 0x10fff0f10 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.269239+0100 MyGame 0x10fff0ed0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.269536+0100 MyGame 0x10fff0f50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.269607+0100 MyGame 0x10fff0f10 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.270195+0100 MyGame 0x10fff0f80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.273514+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.273605+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.273660+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.273716+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.273772+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.275516+0100 MyGame 0x10fff0f50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.279411+0100 MyGame 0x10fff0fb0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.279527+0100 MyGame 0x10fff0f80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.280981+0100 MyGame 0x10fff0fe0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.283655+0100 MyGame 0x10fff0fb0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.284226+0100 MyGame 0x10fff1010 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.284339+0100 MyGame 0x10fff0fe0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.284465+0100 MyGame 0x10fff1040 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.287808+0100 MyGame 0x10fff1010 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.299658+0100 MyGame 0x10fff1070 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.299755+0100 MyGame 0x10fff1040 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.299827+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.299892+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.299948+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.300014+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.300071+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.300656+0100 MyGame 0x10fff10a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.300729+0100 MyGame 0x10fff1070 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.301285+0100 MyGame 0x10fff10d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.301338+0100 MyGame 0x10fff10a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.303145+0100 MyGame I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: Requesting ad plan from https://auction.unityads.unity3d.com/v6/games/3592408/requests?advertisingTrackingId=B475B8BA-082F-415B-A1DE-E9029A37C03A&limitAdTracking=false&deviceModel=iPhone11%2C8&platform=ios&sdkVersion=3420&stores=apple&osVersion=13.5.1&screenScale=2&screenWidth=375&screenHeight=812&connectionType=wifi&networkType=0 default 13:06:22.303291+0100 MyGame 0x10fff1100 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.303359+0100 MyGame 0x10fff10d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.303687+0100 MyGame 0x10fff1130 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.303750+0100 MyGame 0x10fff1100 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.303953+0100 MyGame 0x10fff1130 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.304167+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:22.304630+0100 MyGame Connection 5: enabling TLS default 13:06:22.304778+0100 MyGame Connection 5: starting, TC(0x0) default 13:06:22.304933+0100 MyGame [C5 37DC25CA-18FB-406B-8EA5-DB452172E674 Hostname#94d1a278:443 tcp, url hash: 9284295c, tls] start default 13:06:22.305757+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C5] reporting state preparing default 13:06:22.307100+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> setting up Connection 5 default 13:06:22.311614+0100 MyGame tcp_output [C5.1:3] flags=[SEC] seq=2214100111, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=2214100111 default 13:06:22.315074+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.315131+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.315188+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.315243+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.315354+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.330545+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.330601+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.330658+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.330836+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.330895+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.339934+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.340032+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.340114+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.340189+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.340260+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.356822+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.356888+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.356991+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.357050+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.357134+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.373370+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.373518+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.373577+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.373631+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.373687+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.390202+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.390259+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.390316+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.390367+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.390423+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.410068+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.410181+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.410238+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.410293+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.410348+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.420869+0100 MyGame tcp_input [C5.1:3] flags=[S.E] seq=3541636322, ack=2214100112, win=28160 state=SYN_SENT rcv_nxt=0, snd_una=2214100111 default 13:06:22.420944+0100 MyGame nw_flow_connected [C5.1 IPv4#72b6602c:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:22.421267+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101b94170] set tls_handshake_config_standard default 13:06:22.421343+0100 MyGame boringssl_context_set_min_version(324) [0x101b94170] set 0x0301 default 13:06:22.421401+0100 MyGame boringssl_context_set_max_version(308) [0x101b94170] set 0x0304 default 13:06:22.421463+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101b94170] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:22.421547+0100 MyGame boringssl_context_set_remote_address(2555) [0x101b94170] Saving remote IPv4 address default 13:06:22.421618+0100 MyGame boringssl_session_install_association_state(1262) [0x101b94170] Client session cache miss default 13:06:22.421681+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101b94170] SNI default 13:06:22.421771+0100 MyGame boringssl_context_set_min_version(324) [C5.1:2][0x101b94170] set 0x0303 default 13:06:22.421868+0100 MyGame boringssl_context_set_fallback(374) [C5.1:2][0x101b94170] set false default 13:06:22.421951+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C5.1:2][0x101b94170] set false default 13:06:22.422027+0100 MyGame boringssl_context_set_false_start(410) [C5.1:2][0x101b94170] set false default 13:06:22.422087+0100 MyGame boringssl_context_set_enforce_ev(400) [C5.1:2][0x101b94170] set false default 13:06:22.422147+0100 MyGame boringssl_context_set_ats_enforced(1285) [C5.1:2][0x101b94170] set false default 13:06:22.422210+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C5.1:2][0x101b94170] set 0 default 13:06:22.422277+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C5.1:2][0x101b94170] set 0 default 13:06:22.422343+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C5.1:2][0x101b94170] set 0 default 13:06:22.422411+0100 MyGame boringssl_session_set_peer_hostname(1154) [C5.1:2][0x101b94170] SNI default 13:06:22.422480+0100 MyGame boringssl_context_set_cipher_suites(843) [C5.1:2][0x101b94170] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:22.422564+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C5.1:2][0x101b94170] early data disabled default 13:06:22.422656+0100 MyGame boringssl_context_info_handler(1970) [C5.1:2][0x101b94170] Client handshake started default 13:06:22.422719+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:22.422797+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client enter_early_data default 13:06:22.422843+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C5.1:2][0x101b94170] Adding message(1) default 13:06:22.422890+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_server_hello default 13:06:22.422935+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C5.1:2][0x101b94170] Adding message(2) default 13:06:22.422992+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.423057+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.423115+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.423171+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.423477+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.423533+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.423587+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.423641+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.423695+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.439953+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.440021+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.440109+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.440165+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.440249+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.457235+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.457405+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.457525+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.457608+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.457695+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.473942+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.474106+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.474167+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.474227+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.474287+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.490776+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.490932+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.491153+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.491703+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.491780+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.510772+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.510894+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.511256+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.511550+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.511722+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.524538+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.524595+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.524662+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.524717+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.524776+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.536850+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.536986+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.537050+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Reading SSL3_RT_HANDSHAKE 112 bytes default 13:06:22.537228+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_server_certificate default 13:06:22.537293+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C5.1:2][0x101b94170] Adding message(2) default 13:06:22.537355+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.538033+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Reading SSL3_RT_HANDSHAKE 2906 bytes default 13:06:22.538157+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_certificate_status default 13:06:22.538273+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client verify_server_certificate default 13:06:22.538595+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C5.1:2][0x101b94170] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:22.538844+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C5.1:2][0x101b94170] SecTrustCreateWithCertificates result: 0 default 13:06:22.538902+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C5.1:2][0x101b94170] No TLS-provided OCSP response default 13:06:22.538963+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C5.1:2][0x101b94170] No TLS-provided SCTs default 13:06:22.539313+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C5.1:2][0x101b94170] Asyncing for verify block default 13:06:22.539374+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: certificate evaluation result pending [16] default 13:06:22.539429+0100 MyGame Connection 5: asked to evaluate TLS Trust default 13:06:22.544220+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.544279+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.544337+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.544393+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.544447+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.545499+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:22.553358+0100 MyGame Connection 5: TLS Trust result 0 default 13:06:22.553538+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C5.1:2][0x101b94170] Returning from verify block default 13:06:22.553662+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C5.1:2][0x101b94170] Setting trust result to ssl_verify_ok default 13:06:22.553723+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_server_key_exchange default 13:06:22.554835+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Reading SSL3_RT_HANDSHAKE 300 bytes default 13:06:22.555263+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_certificate_request default 13:06:22.555452+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Reading SSL3_RT_HANDSHAKE 4 bytes default 13:06:22.555531+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_server_hello_done default 13:06:22.555588+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client send_client_certificate default 13:06:22.555669+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C5.1:2][0x101b94170] Adding message(14) default 13:06:22.555843+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client send_client_key_exchange default 13:06:22.555929+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Writing SSL3_RT_HANDSHAKE 37 bytes default 13:06:22.556096+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client send_client_certificate_verify default 13:06:22.556154+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client send_client_finished default 13:06:22.556272+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:22.556427+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Writing SSL3_RT_HANDSHAKE 16 bytes default 13:06:22.556495+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client finish_flight default 13:06:22.556564+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_session_ticket default 13:06:22.556629+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client process_change_cipher_spec default 13:06:22.556699+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.556763+0100 MyGame boringssl_session_handshake_incomplete(170) [C5.1:2][0x101b94170] Handshake incomplete: waiting for data to read [2] default 13:06:22.559442+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.559525+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.559607+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.559701+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.559756+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.574112+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.574186+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.574245+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.574304+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.574495+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.578239+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::didNavigateWithNavigationDataShared: default 13:06:22.578531+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::didCommitLoadForFrame: frameID = 3 default 13:06:22.590374+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.590451+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.590508+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.590564+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.590620+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.607347+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.607809+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.607911+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.607969+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.608055+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.621918+0100 MyGame UIProcess is taking a background assertion because the Network process is holding locked files default 13:06:22.622035+0100 MyGame 0x10fff11c0 - [PID=362, throttler=0x10ff980b8] ProcessThrottler::Activity::Activity: Starting background activity / 'Holding locked files' default 13:06:22.625905+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.625972+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.626045+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.626108+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.626178+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.626650+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::didFinishDocumentLoadForFrame: frameID = 3 default 13:06:22.640094+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.640162+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.640230+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.640290+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.640367+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.656661+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.656732+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.656913+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.657069+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.657130+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.673222+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.673290+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.673346+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.673401+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.673455+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.681651+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Reading SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:22.681736+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client read_server_finished default 13:06:22.681807+0100 MyGame boringssl_context_message_handler(2258) [C5.1:2][0x101b94170] Reading SSL3_RT_HANDSHAKE 16 bytes default 13:06:22.681888+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client finish_client_handshake default 13:06:22.681951+0100 MyGame boringssl_context_new_session_handler(1117) [C5.1:2][0x101b94170] New session available default 13:06:22.682027+0100 MyGame boringssl_context_info_handler(1983) [C5.1:2][0x101b94170] Client handshake state: TLS client done default 13:06:22.682132+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C5.1:2][0x101b94170] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:22.682248+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C5.1:2][0x101b94170] SecTrustCreateWithCertificates result: 0 default 13:06:22.682307+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C5.1:2][0x101b94170] No TLS-provided OCSP response default 13:06:22.682367+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C5.1:2][0x101b94170] No TLS-provided SCTs default 13:06:22.682528+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C5.1:2][0x101b94170] Adding message(20) default 13:06:22.682585+0100 MyGame boringssl_context_info_handler(1974) [C5.1:2][0x101b94170] Client handshake done default 13:06:22.682647+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C5.1:2][0x101b94170] TLS connected [version(0x0303) ciphersuite(0xc030) group(0x001d) peer_key(0x0401) alpn(http/1.1) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:22.682903+0100 MyGame nw_flow_connected [C5.1 IPv4#72b6602c:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:22.683320+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C5] reporting state ready default 13:06:22.683742+0100 MyGame Connection 5: connected successfully default 13:06:22.683805+0100 MyGame Connection 5: TLS handshake complete default 13:06:22.683862+0100 MyGame Connection 5: ready C(N) E(N) default 13:06:22.684091+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> now using Connection 5 default 13:06:22.684146+0100 MyGame Connection 5: received viability advisory(Y) default 13:06:22.684240+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> sent request, body D 2388 default 13:06:22.689995+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.690116+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.690197+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.690290+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.690386+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.710155+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.710222+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.710298+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.710366+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.710422+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.723417+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.723478+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.723526+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.723570+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.723659+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.734705+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::didFinishLoadForFrame: frameID = 3 default 13:06:22.734764+0100 MyGame 0x10ffc8618 - NavigationState will release its process network assertion soon because the page load completed default 13:06:22.734936+0100 MyGame 0x10fff1200 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.738945+0100 MyGame 0x10fff1200 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.743268+0100 MyGame 0x10fff1240 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.743330+0100 MyGame 0x10fff1270 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.743395+0100 MyGame 0x10fff12a0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.743906+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.744025+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.744127+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.744431+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.744503+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.745984+0100 MyGame 0x10fff1240 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.746067+0100 MyGame 0x10fff1270 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.746130+0100 MyGame 0x10fff12a0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.749053+0100 MyGame 0x10fff1320 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.756701+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.756795+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.756870+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.756926+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.756992+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.768857+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> resuming, QOS(0x19) Voucher (null) default 13:06:22.769372+0100 MyGame 0x10fff1320 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:22.769733+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:22.770159+0100 MyGame Connection 6: enabling TLS default 13:06:22.770210+0100 MyGame Connection 6: starting, TC(0x0) default 13:06:22.770276+0100 MyGame [C6 EF9FA7A2-9D05-4B48-9854-2431A6931C85 Hostname#d0d3c63f:443 tcp, url hash: 7d28f131, tls] start default 13:06:22.771085+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C6] reporting state preparing default 13:06:22.771682+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> setting up Connection 6 default 13:06:22.775769+0100 MyGame tcp_output [C6.1:3] flags=[SEC] seq=1115008493, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1115008493 default 13:06:22.775886+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.776043+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.776159+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.776215+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.776390+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.790293+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.790380+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.790436+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.790493+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.790611+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.791645+0100 MyGame tcp_input [C6.1:3] flags=[S.] seq=2199509182, ack=1115008494, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=1115008493 default 13:06:22.791881+0100 MyGame nw_flow_connected [C6.1 IPv4#2f1641a8:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:22.792278+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101ba5f20] set tls_handshake_config_standard default 13:06:22.792352+0100 MyGame boringssl_context_set_min_version(324) [0x101ba5f20] set 0x0301 default 13:06:22.792423+0100 MyGame boringssl_context_set_max_version(308) [0x101ba5f20] set 0x0304 default 13:06:22.792507+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101ba5f20] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:22.792567+0100 MyGame boringssl_context_set_remote_address(2555) [0x101ba5f20] Saving remote IPv4 address default 13:06:22.792634+0100 MyGame boringssl_session_install_association_state(1262) [0x101ba5f20] Client session cache miss default 13:06:22.792834+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101ba5f20] SNI default 13:06:22.792902+0100 MyGame boringssl_context_set_min_version(324) [C6.1:2][0x101ba5f20] set 0x0303 default 13:06:22.792964+0100 MyGame boringssl_context_set_fallback(374) [C6.1:2][0x101ba5f20] set false default 13:06:22.793025+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C6.1:2][0x101ba5f20] set false default 13:06:22.793395+0100 MyGame boringssl_context_set_false_start(410) [C6.1:2][0x101ba5f20] set false default 13:06:22.793482+0100 MyGame boringssl_context_set_enforce_ev(400) [C6.1:2][0x101ba5f20] set false default 13:06:22.793602+0100 MyGame boringssl_context_set_ats_enforced(1285) [C6.1:2][0x101ba5f20] set false default 13:06:22.793662+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C6.1:2][0x101ba5f20] set 0 default 13:06:22.793720+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C6.1:2][0x101ba5f20] set 0 default 13:06:22.793777+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C6.1:2][0x101ba5f20] set 0 default 13:06:22.793858+0100 MyGame boringssl_session_set_peer_hostname(1154) [C6.1:2][0x101ba5f20] SNI default 13:06:22.794164+0100 MyGame boringssl_context_set_cipher_suites(843) [C6.1:2][0x101ba5f20] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:22.794262+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C6.1:2][0x101ba5f20] early data disabled default 13:06:22.794327+0100 MyGame boringssl_context_info_handler(1970) [C6.1:2][0x101ba5f20] Client handshake started default 13:06:22.794569+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:22.794629+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS client enter_early_data default 13:06:22.795054+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C6.1:2][0x101ba5f20] Adding message(1) default 13:06:22.795794+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS client read_server_hello default 13:06:22.795852+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C6.1:2][0x101ba5f20] Adding message(2) default 13:06:22.795911+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.795969+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.796032+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.796094+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.806730+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.806859+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.806915+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.806971+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.807025+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.817502+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.817560+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.823400+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.823457+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.823532+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.823601+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.823672+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.840043+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.840101+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.840157+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.840220+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.840276+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.842211+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:22.842312+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:22.842381+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C6.1:2][0x101ba5f20] Adding message(2) default 13:06:22.842459+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:22.842533+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_server_hello default 13:06:22.842596+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:22.842654+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: waiting for data to read [2] default 13:06:22.848543+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 15 bytes default 13:06:22.848661+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:22.848773+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 2587 bytes default 13:06:22.848855+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:22.848954+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:22.849023+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 78 bytes default 13:06:22.849097+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C6.1:2][0x101ba5f20] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:22.849272+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C6.1:2][0x101ba5f20] SecTrustCreateWithCertificates result: 0 default 13:06:22.849330+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C6.1:2][0x101ba5f20] No TLS-provided OCSP response default 13:06:22.849411+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C6.1:2][0x101ba5f20] No TLS-provided SCTs default 13:06:22.849545+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C6.1:2][0x101ba5f20] Asyncing for verify block default 13:06:22.849626+0100 MyGame boringssl_session_handshake_incomplete(170) [C6.1:2][0x101ba5f20] Handshake incomplete: certificate evaluation result pending [16] default 13:06:22.849683+0100 MyGame Connection 6: asked to evaluate TLS Trust default 13:06:22.849870+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> auth completion disp=1 cred=0x0 default 13:06:22.855443+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:22.856555+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.856642+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.856699+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.856755+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.856807+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.859900+0100 MyGame Connection 6: TLS Trust result 0 default 13:06:22.859968+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C6.1:2][0x101ba5f20] Returning from verify block default 13:06:22.860105+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C6.1:2][0x101ba5f20] Setting trust result to ssl_verify_ok default 13:06:22.860163+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client read_server_finished default 13:06:22.860235+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:22.860301+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:22.860372+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:22.860446+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:22.860511+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:22.860598+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS 1.3 client done default 13:06:22.860656+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS client finish_client_handshake default 13:06:22.860726+0100 MyGame boringssl_context_info_handler(1983) [C6.1:2][0x101ba5f20] Client handshake state: TLS client done default 13:06:22.860783+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C6.1:2][0x101ba5f20] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:22.860923+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C6.1:2][0x101ba5f20] SecTrustCreateWithCertificates result: 0 default 13:06:22.860986+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C6.1:2][0x101ba5f20] No TLS-provided OCSP response default 13:06:22.861051+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C6.1:2][0x101ba5f20] No TLS-provided SCTs default 13:06:22.861188+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C6.1:2][0x101ba5f20] Adding message(20) default 13:06:22.861255+0100 MyGame boringssl_context_info_handler(1974) [C6.1:2][0x101ba5f20] Client handshake done default 13:06:22.861380+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C6.1:2][0x101ba5f20] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:22.861567+0100 MyGame nw_flow_connected [C6.1 IPv4#2f1641a8:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:22.862056+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C6] reporting state ready default 13:06:22.862504+0100 MyGame Connection 6: connected successfully default 13:06:22.862579+0100 MyGame Connection 6: TLS handshake complete default 13:06:22.862634+0100 MyGame Connection 6: ready C(N) E(N) default 13:06:22.862771+0100 MyGame new connection to config 0x28020a260 default 13:06:22.862848+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> now using Connection 6 default 13:06:22.862920+0100 MyGame Connection 6: received viability advisory(Y) default 13:06:22.862991+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> sent request, body N 0 default 13:06:22.873430+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.873544+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.873601+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.873656+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.873711+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.886724+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:22.886843+0100 MyGame boringssl_context_new_session_handler(1117) [C6.1:2][0x101ba5f20] New session available default 13:06:22.886908+0100 MyGame boringssl_context_message_handler(2258) [C6.1:2][0x101ba5f20] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:22.886967+0100 MyGame boringssl_context_new_session_handler(1117) [C6.1:2][0x101ba5f20] New session available default 13:06:22.889841+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.889951+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.890018+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.890084+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.890139+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.910908+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.910964+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.911077+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.911860+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.913065+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.923456+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.923551+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.923610+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.923667+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.923727+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.940620+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.940969+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.941025+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.941082+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.941200+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.960196+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.960253+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.960309+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.960365+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.960419+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.974315+0100 MyGame DEBUG:SCRIPT: iap.list, Script: 0x01117e8bd0, { --[[0x111a0f660]] rp_noads = { --[[0x111a0f6b0]] price = 0.99000000953674, title = "Remove Ads", currency_code = "GBP", ident = "rp_noads", price_string = "£0.99", description = "No more forced ads" }, rp_pops_03 = { --[[0x111a0fc60]] price = 7.9899997711182, title = "Massive Sack of Pops", currency_code = "GBP", ident = "rp_pops_03", price_string = "£7.99", description = "A mountain of Pops to keep you Popping!" }, rp_pops_02 = { --[[0x111a0fab0]] price = 3.9900000095367, title = "Large Pack of Pops", currency_code = "GBP", ident = "rp_pops_02", price_string = "£3.99", description = "Lots of Pops to keep you Popping!" }, rp_pops_01 = { --[[0x111a0f8c0]] price = 1.9900000095367, title = "Small Pack of Pops", currency_code = "GBP", ident = "rp_pops_01", price_string = "£1.99", description = "A small pack to keep you popping!" } }, nil default 13:06:22.974700+0100 MyGame DEBUG:SCRIPT: csv_items, { --[[0x1117e9fe0]] rp_noads = { --[[0x111a02c70]] show = "1", itunes_id = "rp_noads", consumable = "FALSE", price = "0.99", google_play_id = "rp_noads", = "", index = 4, id = "remove_ads", comment = "", product_id = "rp_noads", reward = "" }, rp_pops_03 = { --[[0x111a02850]] show = "1", itunes_id = "rp_pops_03", consumable = "TRUE", price = "7.99", google_play_id = "rp_pops_03", = "", index = 3, id = "pop_bundle_3", comment = "best value", product_id = "rp03", reward = "500" }, rp_pops_02 = { --[[0x111a02460]] show = "1", itunes_id = "rp_pops_02", consumable = "TRUE", price = "3.99", google_play_id = "rp_pops_02", = "", index = 2, id = "pop_bundle_2", comment = "", product_id = "rp02", reward = "150" }, rp_pops_01 = { --[[0x111a02030]] show = "1", itunes_id = "rp_pops_01", consumable = "TRUE", price = "1.99", <…> default 13:06:22.974773+0100 MyGame DEBUG:SCRIPT: store_items, { --[[0x1117e5590]] rp_noads = { --[[0x111a0f6b0]] price = 0.99000000953674, title = "Remove Ads", currency_code = "GBP", ident = "rp_noads", price_string = "£0.99", description = "No more forced ads" } } default 13:06:22.974953+0100 MyGame DEBUG:SCRIPT: csv_items, { --[[0x1117e9fe0]] rp_noads = { --[[0x111a02c70]] show = "1", itunes_id = "rp_noads", consumable = "FALSE", price = "0.99", google_play_id = "rp_noads", = "", index = 4, id = "remove_ads", comment = "", product_id = "rp_noads", reward = "" }, rp_pops_03 = { --[[0x111a02850]] show = "1", itunes_id = "rp_pops_03", consumable = "TRUE", price = "7.99", google_play_id = "rp_pops_03", = "", index = 3, id = "pop_bundle_3", comment = "best value", product_id = "rp03", reward = "500" }, rp_pops_02 = { --[[0x111a02460]] show = "1", itunes_id = "rp_pops_02", consumable = "TRUE", price = "3.99", google_play_id = "rp_pops_02", = "", index = 2, id = "pop_bundle_2", comment = "", product_id = "rp02", reward = "150" }, rp_pops_01 = { --[[0x111a02030]] show = "1", itunes_id = "rp_pops_01", consumable = "TRUE", price = "1.99", <…> default 13:06:22.975012+0100 MyGame DEBUG:SCRIPT: store_items, { --[[0x1117e5590]] rp_noads = { --[[0x111a0f6b0]] price = 0.99000000953674, title = "Remove Ads", currency_code = "GBP", ident = "rp_noads", price_string = "£0.99", description = "No more forced ads" }, rp_pops_03 = { --[[0x111a0fc60]] price = 7.9899997711182, title = "Massive Sack of Pops", currency_code = "GBP", ident = "rp_pops_03", price_string = "£7.99", description = "A mountain of Pops to keep you Popping!" } } default 13:06:22.975065+0100 MyGame DEBUG:SCRIPT: csv_items, { --[[0x1117e9fe0]] rp_noads = { --[[0x111a02c70]] show = "1", itunes_id = "rp_noads", consumable = "FALSE", price = "0.99", google_play_id = "rp_noads", = "", index = 4, id = "remove_ads", comment = "", product_id = "rp_noads", reward = "" }, rp_pops_03 = { --[[0x111a02850]] show = "1", itunes_id = "rp_pops_03", consumable = "TRUE", price = "7.99", google_play_id = "rp_pops_03", = "", index = 3, id = "pop_bundle_3", comment = "best value", product_id = "rp03", reward = "500" }, rp_pops_02 = { --[[0x111a02460]] show = "1", itunes_id = "rp_pops_02", consumable = "TRUE", price = "3.99", google_play_id = "rp_pops_02", = "", index = 2, id = "pop_bundle_2", comment = "", product_id = "rp02", reward = "150" }, rp_pops_01 = { --[[0x111a02030]] show = "1", itunes_id = "rp_pops_01", consumable = "TRUE", price = "1.99", <…> default 13:06:22.975145+0100 MyGame DEBUG:SCRIPT: store_items, { --[[0x1117e5590]] rp_noads = { --[[0x111a0f6b0]] price = 0.99000000953674, title = "Remove Ads", currency_code = "GBP", ident = "rp_noads", price_string = "£0.99", description = "No more forced ads" }, rp_pops_02 = { --[[0x111a0fab0]] price = 3.9900000095367, title = "Large Pack of Pops", currency_code = "GBP", ident = "rp_pops_02", price_string = "£3.99", description = "Lots of Pops to keep you Popping!" }, rp_pops_03 = { --[[0x111a0fc60]] price = 7.9899997711182, title = "Massive Sack of Pops", currency_code = "GBP", ident = "rp_pops_03", price_string = "£7.99", description = "A mountain of Pops to keep you Popping!" } } default 13:06:22.975279+0100 MyGame DEBUG:SCRIPT: csv_items, { --[[0x1117e9fe0]] rp_noads = { --[[0x111a02c70]] show = "1", itunes_id = "rp_noads", consumable = "FALSE", price = "0.99", google_play_id = "rp_noads", = "", index = 4, id = "remove_ads", comment = "", product_id = "rp_noads", reward = "" }, rp_pops_03 = { --[[0x111a02850]] show = "1", itunes_id = "rp_pops_03", consumable = "TRUE", price = "7.99", google_play_id = "rp_pops_03", = "", index = 3, id = "pop_bundle_3", comment = "best value", product_id = "rp03", reward = "500" }, rp_pops_02 = { --[[0x111a02460]] show = "1", itunes_id = "rp_pops_02", consumable = "TRUE", price = "3.99", google_play_id = "rp_pops_02", = "", index = 2, id = "pop_bundle_2", comment = "", product_id = "rp02", reward = "150" }, rp_pops_01 = { --[[0x111a02030]] show = "1", itunes_id = "rp_pops_01", consumable = "TRUE", price = "1.99", <…> default 13:06:22.975342+0100 MyGame DEBUG:SCRIPT: store_items, { --[[0x1117e5590]] rp_noads = { --[[0x111a0f6b0]] price = 0.99000000953674, title = "Remove Ads", currency_code = "GBP", ident = "rp_noads", price_string = "£0.99", description = "No more forced ads" }, rp_pops_01 = { --[[0x111a0f8c0]] price = 1.9900000095367, title = "Small Pack of Pops", currency_code = "GBP", ident = "rp_pops_01", price_string = "£1.99", description = "A small pack to keep you popping!" }, rp_pops_02 = { --[[0x111a0fab0]] price = 3.9900000095367, title = "Large Pack of Pops", currency_code = "GBP", ident = "rp_pops_02", price_string = "£3.99", description = "Lots of Pops to keep you Popping!" }, rp_pops_03 = { --[[0x111a0fc60]] price = 7.9899997711182, title = "Massive Sack of Pops", currency_code = "GBP", ident = "rp_pops_03", price_string = "£7.99", description = "A mountain of Pops to keep you Popping!" } } default 13:06:22.975821+0100 MyGame DEBUG:SCRIPT: restore_purchases nil default 13:06:22.975935+0100 MyGame DEBUG:SCRIPT: set_fraction 0.33333333333333 default 13:06:22.975992+0100 MyGame DEBUG:SCRIPT: on_game_state_loaded default 13:06:22.976186+0100 MyGame DEBUG:SCRIPT: has_purchased_no_ads nil default 13:06:22.976335+0100 MyGame DEBUG:SCRIPT: monetisation set hash: [MONETISATION_ALL_ADS_IAP] default 13:06:22.976392+0100 MyGame DEBUG:SCRIPT: pre_start_waterfall 2 default 13:06:22.976449+0100 MyGame DEBUG:SCRIPT: load_timestamp default 13:06:22.976504+0100 MyGame DEBUG:SCRIPT: set server timestamp 1591617982 default 13:06:22.976560+0100 MyGame DEBUG:SCRIPT: local timestamp: 1591617982 default 13:06:22.976617+0100 MyGame DEBUG:SCRIPT: furthest_level_id_completed nil default 13:06:22.976671+0100 MyGame DEBUG:SCRIPT: on_timestamp_loaded default 13:06:22.976727+0100 MyGame DEBUG:SCRIPT: pre_start_waterfall 1 default 13:06:22.976785+0100 MyGame DEBUG:SCRIPT: load_sounds default 13:06:22.976843+0100 MyGame DEBUG:SCRIPT: on_sounds_loaded default 13:06:22.977087+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.977199+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.977252+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.977534+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.977736+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:22.989969+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:22.990134+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:22.990190+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:22.990277+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:22.990339+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.006587+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.006675+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.006731+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.006776+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.006818+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.023307+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.023390+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.023447+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.023502+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.023556+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.039927+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.040045+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.040115+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.040179+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.040245+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.056734+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.056794+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.056840+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.056905+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.056967+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.073326+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.073383+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.073426+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.073467+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.073517+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.090044+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.090115+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.090178+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.090243+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.090306+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.106631+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.106740+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.106807+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.106888+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.106962+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.123383+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.123439+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.123482+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.123537+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.123590+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.140011+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.140080+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.140136+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.140193+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.140249+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.156842+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.156903+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.156963+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.157099+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.157164+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.173316+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.173450+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.173510+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.173564+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.173619+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.190083+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.190172+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.190237+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.190300+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.190365+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.206548+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.206614+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.206686+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.206751+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.206814+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.223246+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.223335+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.223392+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.223517+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.223589+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.239965+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.240047+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.240106+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.240215+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.240272+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.256629+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.256707+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.256774+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.256829+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.256884+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.273195+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.273282+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.273338+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.273397+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.273451+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.289964+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.290131+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.290186+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.290241+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.290297+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.306479+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.306556+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.306622+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.306695+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.306793+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.323163+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.323241+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.323299+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.323357+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.323461+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.339813+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.339880+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.339947+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.340003+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.340059+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.356987+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.357122+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.357168+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.357214+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.357322+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.373320+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.373414+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.373470+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.373522+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.373572+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.389941+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.390052+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.390136+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.390192+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.390243+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.406555+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.406778+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.406879+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.406971+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.407161+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.423322+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.423474+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.423542+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.423588+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.423638+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.440006+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.440087+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.440143+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.440193+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.440265+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.447798+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> received response, status 200 content K default 13:06:23.451617+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> done using Connection 6 default 13:06:23.451670+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> response ended default 13:06:23.451785+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> summary for task success {transaction_duration_ms=682, response_status=200, connection=6, protocol="h2", domain_lookup_duration_ms=2, connect_duration_ms=87, secure_connection_duration_ms=68, request_start_ms=92, request_duration_ms=0, response_start_ms=678, response_duration_ms=4, request_bytes=1782, response_bytes=22703, cache_hit=0} default 13:06:23.451865+0100 MyGame Task <73A852B1-9DA8-4D68-B955-F3A59319708D>.<1> finished successfully default 13:06:23.456568+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.456769+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.456825+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.456928+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.457067+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.458077+0100 MyGame 0x10fff14e0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.461107+0100 MyGame 0x10fff14e0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.485560+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.485640+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.485691+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.485739+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.485815+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.487524+0100 MyGame 0x10fff1680 - [PID=0, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'WebProcess initialization' default 13:06:23.488511+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=0] WebPageProxy::constructor: default 13:06:23.489056+0100 MyGame 0x10ffde800 - ApplicationStateTracker::ApplicationStateTracker(): m_isInBackground: 0 default 13:06:23.489124+0100 MyGame 0x10214b200 - WKApplicationStateTrackingView: View with page [0x10214be18, pageProxyID: 22] was added to a window, _lastObservedStateWasBackground: 0, isNowBackground: 0 default 13:06:23.489353+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=0] WebPageProxy::updateActivityState: view visibility state changed 0 -> 1 default 13:06:23.489588+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=0] WebPageProxy::updateThrottleState: UIProcess is taking a foreground assertion because the view is visible default 13:06:23.489646+0100 MyGame 0x10fff17f0 - [PID=0, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting foreground activity / 'View is visible' default 13:06:23.494446+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=0] WebPageProxy::loadData: default 13:06:23.494498+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=0] WebPageProxy::loadDataWithNavigation default 13:06:23.494698+0100 MyGame 0x10ffc9040 - NavigationState is taking a process network assertion because a page load started default 13:06:23.494776+0100 MyGame 0x10fff1800 - [PID=0, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'Page Load' default 13:06:23.495145+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.495306+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.495357+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.495407+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.495455+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.496128+0100 MyGame 0x10ff9d398 - [PID=368] ProcessThrottler::didConnectToProcess: default 13:06:23.496210+0100 MyGame 0x10ffe54d0 - ProcessAssertion() PID 358 acquiring assertion for process with PID 368, name '' default 13:06:23.496300+0100 MyGame 0x10ff9d200 - WebProcessProxy::didSetAssertionState(3) default 13:06:23.496782+0100 MyGame 0x10ff9d200 - WebProcessProxy::didSetAssertionState(Foreground) taking foreground assertion for network process default 13:06:23.512356+0100 MyGame 0x10fff1680 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' default 13:06:23.512752+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.512804+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.512856+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.512904+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.512953+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.523313+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.523365+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.523437+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.523488+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.523540+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.525240+0100 MyGame Created visibility propagation view 0x101bad990 (contextID: 3730930595) for WebContent process with PID 368 default 13:06:23.530756+0100 MyGame 0x10ffc9040 - NavigationState will release its process network assertion soon because the page load completed default 13:06:23.530813+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::decidePolicyForNavigationAction: keep using process 368 for navigation, reason: Process has not yet committed any provisional loads default 13:06:23.531375+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::didStartProvisionalLoadForFrame: frameID = 3 default 13:06:23.531670+0100 MyGame 0x10ffc9040 - NavigationState keeps its process network assertion because a new page load started default 13:06:23.532284+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::didCommitLoadForFrame: frameID = 3 default 13:06:23.544550+0100 MyGame UIProcess is taking a background assertion because the WebContent process is holding locked files default 13:06:23.544614+0100 MyGame 0x10fff1a20 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'Holding locked files' default 13:06:23.546139+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.546330+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.546446+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.546500+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.546555+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.563365+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.563422+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.563481+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.563535+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.563591+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.566555+0100 MyGame 0x102060000 (pageProxyID=22) -[WKWebView _updateVisibleContentRects:] - scroll view state is non-stable, bailing (_dynamicViewportUpdateMode 0, _needsResetViewStateAfterCommitLoadForMainFrame 1, sizeChangedSinceLastVisibleContentRectUpdate 0, [_scrollView isZoomBouncing] 0, _currentlyAdjustingScrollViewInsetsForKeyboard 0) default 13:06:23.582315+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.582421+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.582567+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.582638+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.582700+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.593141+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.593210+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.593277+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.593348+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.593401+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.606731+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.606846+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.606998+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.607064+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.607192+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.623804+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.623981+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.624039+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.624095+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.624152+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.640000+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.640078+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.640135+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.640177+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.640228+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.658015+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.658075+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.658129+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.658185+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.658241+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.660379+0100 MyGame 0x102060000 (pageProxyID=22) -[WKWebView _didCommitLayerTree:] - received a commit (2) while deferring visible content rect updates (_dynamicViewportUpdateMode 0, _needsResetViewStateAfterCommitLoadForMainFrame 1 (wants commit 2), sizeChangedSinceLastVisibleContentRectUpdate 0, [_scrollView isZoomBouncing] 0, _currentlyAdjustingScrollViewInsetsForKeyboard 0) default 13:06:23.660861+0100 MyGame 0x102060000 (pageProxyID=22) -[WKWebView _updateVisibleContentRects:] - performing first visible content rect update after deferring updates default 13:06:23.673469+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.673533+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.673662+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.673717+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.673770+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.690118+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.690267+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.690351+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.690491+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.690562+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.706577+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.706640+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.706695+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.706813+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.706887+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.723634+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.723714+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.723772+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.723882+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.723933+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.739927+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.739989+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.740031+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.740087+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.740142+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.756652+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.756711+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.756766+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.756820+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.756875+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.768923+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> received response, status 200 content C default 13:06:23.770112+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> response ended default 13:06:23.770183+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> done using Connection 5 default 13:06:23.770250+0100 MyGame Task <7E9A72D3-55BD-4707-BBF2-84D08F972EC3>.<0> summary for task success {transaction_duration_ms=1468, response_status=200, connection=5, protocol="http/1.1", domain_lookup_duration_ms=2, connect_duration_ms=378, secure_connection_duration_ms=263, request_start_ms=382, request_duration_ms=0, response_start_ms=1468, response_duration_ms=0, request_bytes=2922, response_bytes=8021, cache_hit=0} default 13:06:23.770390+0100 MyGame 0x10fff1af0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.773396+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.773454+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.773511+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.773567+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.773626+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.777240+0100 MyGame 0x10fff1b20 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.782938+0100 MyGame 0x10fff1af0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.783406+0100 MyGame 0x10fff1b50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.783564+0100 MyGame 0x10fff1b20 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.783628+0100 MyGame 0x10fff1b80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.786022+0100 MyGame 0x10fff1bb0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787132+0100 MyGame 0x10fff1b50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787190+0100 MyGame 0x10fff1b80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787250+0100 MyGame 0x10fff1be0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787308+0100 MyGame 0x10fff1c10 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787429+0100 MyGame 0x10fff1bb0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787879+0100 MyGame 0x10fff1c40 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.787962+0100 MyGame 0x10fff1be0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.788062+0100 MyGame 0x10fff1c10 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.788614+0100 MyGame 0x10fff1c70 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.788687+0100 MyGame 0x10fff1c40 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.789321+0100 MyGame 0x10fff1ca0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.789395+0100 MyGame 0x10fff1c70 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.789716+0100 MyGame 0x10fff1ca0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.790010+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.790126+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.790201+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.790276+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.790416+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.791740+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:23.791862+0100 MyGame Connection 7: enabling TLS default 13:06:23.791918+0100 MyGame Connection 7: starting, TC(0x0) default 13:06:23.791980+0100 MyGame [C7 4002646F-EB2E-4611-A1D6-33E4B9118C48 Hostname#b97e2823:443 tcp, url hash: abcfaf25, tls] start default 13:06:23.792797+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C7] reporting state preparing default 13:06:23.793539+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> setting up Connection 7 default 13:06:23.799474+0100 MyGame 0x10fff1cd0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.799643+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::didFinishDocumentLoadForFrame: frameID = 3 default 13:06:23.799977+0100 MyGame 0x10fff1cd0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.819801+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> resuming, QOS(0x19) Voucher (null) default 13:06:23.819905+0100 MyGame tcp_output [C7.1:3] flags=[SEC] seq=2049246894, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=2049246894 default 13:06:23.820346+0100 MyGame 0x10fff1da0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.820909+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.820970+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:23.821026+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.821080+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.821135+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.821247+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.821985+0100 MyGame Connection 8: enabling TLS default 13:06:23.822041+0100 MyGame Connection 8: starting, TC(0x0) default 13:06:23.822101+0100 MyGame [C8 3254F578-57ED-4815-8421-1845273DDB49 Hostname#51b2a485:443 tcp, url hash: da9e9033, tls] start default 13:06:23.822336+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::didFinishLoadForFrame: frameID = 3 default 13:06:23.822391+0100 MyGame 0x10ffc9040 - NavigationState will release its process network assertion soon because the page load completed default 13:06:23.822582+0100 MyGame 0x10fff1dd0 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.823004+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C8] reporting state preparing default 13:06:23.825269+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> setting up Connection 8 default 13:06:23.826817+0100 MyGame 0x10fff1da0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.826900+0100 MyGame 0x10fff1dd0 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.833272+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.833332+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.833386+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.833441+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.833487+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.840245+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.840303+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.840354+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.840410+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.840465+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.845345+0100 MyGame tcp_input [C7.1:3] flags=[S.E] seq=24690268, ack=2049246895, win=28960 state=SYN_SENT rcv_nxt=0, snd_una=2049246894 default 13:06:23.845483+0100 MyGame nw_flow_connected [C7.1 IPv4#fd47a77a:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:23.846575+0100 MyGame boringssl_context_set_handshake_config(1471) [0x10690f9d0] set tls_handshake_config_standard default 13:06:23.846721+0100 MyGame boringssl_context_set_min_version(324) [0x10690f9d0] set 0x0301 default 13:06:23.846792+0100 MyGame boringssl_context_set_max_version(308) [0x10690f9d0] set 0x0304 default 13:06:23.846927+0100 MyGame boringssl_context_set_cipher_suites(843) [0x10690f9d0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:23.846993+0100 MyGame boringssl_context_set_remote_address(2555) [0x10690f9d0] Saving remote IPv4 address default 13:06:23.847054+0100 MyGame boringssl_session_install_association_state(1262) [0x10690f9d0] Client session cache miss default 13:06:23.847114+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x10690f9d0] SNI default 13:06:23.847172+0100 MyGame boringssl_context_set_min_version(324) [C7.1:2][0x10690f9d0] set 0x0303 default 13:06:23.847233+0100 MyGame boringssl_context_set_fallback(374) [C7.1:2][0x10690f9d0] set false default 13:06:23.847291+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C7.1:2][0x10690f9d0] set false default 13:06:23.847347+0100 MyGame boringssl_context_set_false_start(410) [C7.1:2][0x10690f9d0] set false default 13:06:23.847407+0100 MyGame boringssl_context_set_enforce_ev(400) [C7.1:2][0x10690f9d0] set false default 13:06:23.847465+0100 MyGame boringssl_context_set_ats_enforced(1285) [C7.1:2][0x10690f9d0] set false default 13:06:23.847524+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C7.1:2][0x10690f9d0] set 0 default 13:06:23.847651+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C7.1:2][0x10690f9d0] set 0 default 13:06:23.847774+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C7.1:2][0x10690f9d0] set 0 default 13:06:23.847948+0100 MyGame boringssl_session_set_peer_hostname(1154) [C7.1:2][0x10690f9d0] SNI default 13:06:23.848066+0100 MyGame boringssl_context_set_cipher_suites(843) [C7.1:2][0x10690f9d0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:23.848244+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C7.1:2][0x10690f9d0] early data disabled default 13:06:23.848433+0100 MyGame boringssl_context_info_handler(1970) [C7.1:2][0x10690f9d0] Client handshake started default 13:06:23.848546+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:23.848659+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client enter_early_data default 13:06:23.848889+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C7.1:2][0x10690f9d0] Adding message(1) default 13:06:23.849009+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_server_hello default 13:06:23.849067+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C7.1:2][0x10690f9d0] Adding message(2) default 13:06:23.849186+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.849245+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.849302+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.849360+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.852612+0100 MyGame tcp_output [C8.1:3] flags=[SEC] seq=4223073516, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=4223073516 default 13:06:23.858926+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.859016+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.861332+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_HANDSHAKE 112 bytes default 13:06:23.861421+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_server_certificate default 13:06:23.861532+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C7.1:2][0x10690f9d0] Adding message(2) default 13:06:23.861632+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.861900+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_HANDSHAKE 3679 bytes default 13:06:23.862013+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_certificate_status default 13:06:23.862090+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_HANDSHAKE 479 bytes default 13:06:23.862149+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client verify_server_certificate default 13:06:23.862251+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C7.1:2][0x10690f9d0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:23.862376+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C7.1:2][0x10690f9d0] SecTrustCreateWithCertificates result: 0 default 13:06:23.862436+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(612) [C7.1:2][0x10690f9d0] SecTrustSetOCSPResponse result: 0 default 13:06:23.862493+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C7.1:2][0x10690f9d0] No TLS-provided SCTs default 13:06:23.862607+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C7.1:2][0x10690f9d0] Asyncing for verify block default 13:06:23.862664+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: certificate evaluation result pending [16] default 13:06:23.862720+0100 MyGame Connection 7: asked to evaluate TLS Trust default 13:06:23.864326+0100 MyGame tcp_input [C8.1:3] flags=[S.] seq=2363724943, ack=4223073517, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=4223073516 default 13:06:23.864398+0100 MyGame nw_flow_connected [C8.1 IPv4#a8f6f2e2:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:23.864671+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101e4c260] set tls_handshake_config_standard default 13:06:23.864732+0100 MyGame boringssl_context_set_min_version(324) [0x101e4c260] set 0x0301 default 13:06:23.864789+0100 MyGame boringssl_context_set_max_version(308) [0x101e4c260] set 0x0304 default 13:06:23.864835+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101e4c260] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:23.864883+0100 MyGame boringssl_context_set_remote_address(2555) [0x101e4c260] Saving remote IPv4 address default 13:06:23.864931+0100 MyGame boringssl_session_install_association_state(1262) [0x101e4c260] Client session cache miss default 13:06:23.864984+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101e4c260] SNI default 13:06:23.865041+0100 MyGame boringssl_context_set_min_version(324) [C8.1:2][0x101e4c260] set 0x0303 default 13:06:23.865099+0100 MyGame boringssl_context_set_fallback(374) [C8.1:2][0x101e4c260] set false default 13:06:23.865159+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C8.1:2][0x101e4c260] set false default 13:06:23.865217+0100 MyGame boringssl_context_set_false_start(410) [C8.1:2][0x101e4c260] set false default 13:06:23.865278+0100 MyGame boringssl_context_set_enforce_ev(400) [C8.1:2][0x101e4c260] set false default 13:06:23.865348+0100 MyGame boringssl_context_set_ats_enforced(1285) [C8.1:2][0x101e4c260] set false default 13:06:23.865411+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C8.1:2][0x101e4c260] set 0 default 13:06:23.865482+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C8.1:2][0x101e4c260] set 0 default 13:06:23.865550+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C8.1:2][0x101e4c260] set 0 default 13:06:23.865613+0100 MyGame boringssl_session_set_peer_hostname(1154) [C8.1:2][0x101e4c260] SNI default 13:06:23.865680+0100 MyGame boringssl_context_set_cipher_suites(843) [C8.1:2][0x101e4c260] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:23.865746+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C8.1:2][0x101e4c260] early data disabled default 13:06:23.865823+0100 MyGame boringssl_context_info_handler(1970) [C8.1:2][0x101e4c260] Client handshake started default 13:06:23.865890+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:23.865964+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS client enter_early_data default 13:06:23.866020+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C8.1:2][0x101e4c260] Adding message(1) default 13:06:23.866077+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS client read_server_hello default 13:06:23.866134+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C8.1:2][0x101e4c260] Adding message(2) default 13:06:23.866203+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.866261+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.866480+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.866533+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.866758+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.866812+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.866867+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.866920+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.866972+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.876596+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:23.880384+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.880460+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.882019+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:23.882082+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:23.882144+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C8.1:2][0x101e4c260] Adding message(2) default 13:06:23.882327+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:23.882385+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_server_hello default 13:06:23.882709+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:23.882770+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: waiting for data to read [2] default 13:06:23.883128+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Reading SSL3_RT_HANDSHAKE 6 bytes default 13:06:23.883196+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:23.883256+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Reading SSL3_RT_HANDSHAKE 2829 bytes default 13:06:23.883316+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:23.883374+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:23.883435+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Reading SSL3_RT_HANDSHAKE 264 bytes default 13:06:23.883492+0100 MyGame DEBUG:SCRIPT: monetisation get hash: [MONETISATION_ALL_ADS_IAP] default 13:06:23.883559+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C8.1:2][0x101e4c260] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:23.883673+0100 MyGame DEBUG:SCRIPT: monetisation get hash: [MONETISATION_ALL_ADS_IAP] default 13:06:23.883732+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C8.1:2][0x101e4c260] SecTrustCreateWithCertificates result: 0 default 13:06:23.883789+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C8.1:2][0x101e4c260] No TLS-provided OCSP response default 13:06:23.884000+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C8.1:2][0x101e4c260] No TLS-provided SCTs default 13:06:23.884171+0100 MyGame DEBUG:SCRIPT: Load creature filename: /custom_resources/creatures/1.png default 13:06:23.884231+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C8.1:2][0x101e4c260] Asyncing for verify block default 13:06:23.884289+0100 MyGame (null) default 13:06:23.884351+0100 MyGame boringssl_session_handshake_incomplete(170) [C8.1:2][0x101e4c260] Handshake incomplete: certificate evaluation result pending [16] default 13:06:23.884409+0100 MyGame Connection 8: asked to evaluate TLS Trust default 13:06:23.884588+0100 MyGame Connection 7: TLS Trust result 0 default 13:06:23.884648+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C7.1:2][0x10690f9d0] Returning from verify block default 13:06:23.884763+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C7.1:2][0x10690f9d0] Setting trust result to ssl_verify_ok default 13:06:23.884821+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_server_key_exchange default 13:06:23.884885+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_HANDSHAKE 333 bytes default 13:06:23.884944+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> auth completion disp=1 cred=0x0 default 13:06:23.885005+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_certificate_request default 13:06:23.885081+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_HANDSHAKE 4 bytes default 13:06:23.885155+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_server_hello_done default 13:06:23.885215+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client send_client_certificate default 13:06:23.885277+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C7.1:2][0x10690f9d0] Adding message(14) default 13:06:23.885337+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client send_client_key_exchange default 13:06:23.885395+0100 MyGame DEBUG:SCRIPT: enable_layout 1 default 13:06:23.885454+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Writing SSL3_RT_HANDSHAKE 70 bytes default 13:06:23.885513+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client send_client_certificate_verify default 13:06:23.885571+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client send_client_finished default 13:06:23.885626+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:23.885679+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Writing SSL3_RT_HANDSHAKE 16 bytes default 13:06:23.885736+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client finish_flight default 13:06:23.885826+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_session_ticket default 13:06:23.885885+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client process_change_cipher_spec default 13:06:23.885941+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.886001+0100 MyGame boringssl_session_handshake_incomplete(170) [C7.1:2][0x10690f9d0] Handshake incomplete: waiting for data to read [2] default 13:06:23.886055+0100 MyGame DEBUG:SCRIPT: log_event, startLevel, nil, { --[[0x11208f020]] level = "1", taps = 0 } default 13:06:23.886156+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.886213+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.886356+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.886411+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.886454+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.890443+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.890502+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.890561+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.890616+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.890671+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.891566+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:23.896809+0100 MyGame Connection 8: TLS Trust result 0 default 13:06:23.896938+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C8.1:2][0x101e4c260] Returning from verify block default 13:06:23.897042+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C8.1:2][0x101e4c260] Setting trust result to ssl_verify_ok default 13:06:23.897102+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client read_server_finished default 13:06:23.897161+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:23.897219+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:23.897279+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:23.897337+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:23.897397+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:23.897516+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS 1.3 client done default 13:06:23.897574+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS client finish_client_handshake default 13:06:23.897634+0100 MyGame boringssl_context_info_handler(1983) [C8.1:2][0x101e4c260] Client handshake state: TLS client done default 13:06:23.897692+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C8.1:2][0x101e4c260] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:23.897806+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C8.1:2][0x101e4c260] SecTrustCreateWithCertificates result: 0 default 13:06:23.897957+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C8.1:2][0x101e4c260] No TLS-provided OCSP response default 13:06:23.898082+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C8.1:2][0x101e4c260] No TLS-provided SCTs default 13:06:23.898277+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C8.1:2][0x101e4c260] Adding message(20) default 13:06:23.898338+0100 MyGame boringssl_context_info_handler(1974) [C8.1:2][0x101e4c260] Client handshake done default 13:06:23.898401+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C8.1:2][0x101e4c260] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0804) alpn() resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:23.898653+0100 MyGame nw_flow_connected [C8.1 IPv4#a8f6f2e2:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:23.899135+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C8] reporting state ready default 13:06:23.899511+0100 MyGame Connection 8: connected successfully default 13:06:23.899626+0100 MyGame Connection 8: TLS handshake complete default 13:06:23.899687+0100 MyGame Connection 8: ready C(N) E(N) default 13:06:23.899796+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> now using Connection 8 default 13:06:23.899913+0100 MyGame Connection 8: received viability advisory(Y) default 13:06:23.900032+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> sent request, body N 0 default 13:06:23.900093+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:23.900157+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client read_server_finished default 13:06:23.900217+0100 MyGame boringssl_context_message_handler(2258) [C7.1:2][0x10690f9d0] Reading SSL3_RT_HANDSHAKE 16 bytes default 13:06:23.900281+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client finish_client_handshake default 13:06:23.900341+0100 MyGame boringssl_context_new_session_handler(1117) [C7.1:2][0x10690f9d0] New session available default 13:06:23.900470+0100 MyGame boringssl_context_info_handler(1983) [C7.1:2][0x10690f9d0] Client handshake state: TLS client done default 13:06:23.900580+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C7.1:2][0x10690f9d0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:23.900772+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C7.1:2][0x10690f9d0] SecTrustCreateWithCertificates result: 0 default 13:06:23.900835+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(612) [C7.1:2][0x10690f9d0] SecTrustSetOCSPResponse result: 0 default 13:06:23.900899+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C7.1:2][0x10690f9d0] No TLS-provided SCTs default 13:06:23.901108+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C7.1:2][0x10690f9d0] Adding message(20) default 13:06:23.901223+0100 MyGame boringssl_context_info_handler(1974) [C7.1:2][0x10690f9d0] Client handshake done default 13:06:23.901293+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C7.1:2][0x10690f9d0] TLS connected [version(0x0303) ciphersuite(0xc030) group(0x0017) peer_key(0x0804) alpn(http/1.1) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:23.901540+0100 MyGame nw_flow_connected [C7.1 IPv4#fd47a77a:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:23.902005+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C7] reporting state ready default 13:06:23.902373+0100 MyGame Connection 7: connected successfully default 13:06:23.902489+0100 MyGame Connection 7: TLS handshake complete default 13:06:23.902545+0100 MyGame Connection 7: ready C(N) E(N) default 13:06:23.902654+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> now using Connection 7 default 13:06:23.902709+0100 MyGame Connection 7: received viability advisory(Y) default 13:06:23.902765+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> sent request, body N 0 default 13:06:23.906685+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.906744+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.906800+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.906857+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.906910+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.910995+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> received response, status 206 content K default 13:06:23.918467+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> received response, status 200 content K default 13:06:23.924150+0100 MyGame 0x10fff1ef0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.924269+0100 MyGame 0x10fff1f20 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.924335+0100 MyGame 0x10fff1f50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.924704+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.924791+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.924849+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.924951+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.925040+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.925579+0100 MyGame 0x10fff1f80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.925669+0100 MyGame 0x10fff1ef0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.926748+0100 MyGame 0x10fff1f50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.928385+0100 MyGame 0x10fff1fd0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.928457+0100 MyGame 0x10fff1f80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.928581+0100 MyGame 0x10fff1f20 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.929152+0100 MyGame 0x10fff1fd0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:23.960674+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.960736+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.960813+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.960866+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.960921+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.961088+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.961225+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.961332+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.961566+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.961637+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.974165+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.974440+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.974782+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.974987+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.975044+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:23.995368+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:23.995515+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:23.995575+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:23.995651+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:23.995711+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.007312+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.007401+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.007467+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.007527+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.007584+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.026972+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.027128+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.027252+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.027384+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.027508+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.042594+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.042653+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.042710+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.042829+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.042989+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.104124+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.104199+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.104305+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.104378+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.104445+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.109507+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCPlaybackItem_NotificationFilter: [0x101bb7010] I/NAQ.01 Received kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:24.109803+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCItem_handleFirstFrameNotificationLatch: [0x101bb7010] I/NAQ.01 Posting kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:24.123383+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.123466+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.123537+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.123593+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.123680+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.141244+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.141455+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.141594+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.141779+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.141953+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.156778+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.156876+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.156972+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.157037+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.157099+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.173482+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.173562+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.173631+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.173686+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.173804+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.173875+0100 MyGame 0x10fff20c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.174494+0100 MyGame 0x10fff20f0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.174623+0100 MyGame 0x10fff20c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.174701+0100 MyGame 0x10fff20f0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.190820+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.190922+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.191097+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.191217+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.191338+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.206614+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.206711+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.206767+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.206824+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.206878+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.223213+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.223270+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.223328+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.223382+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.223438+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.239866+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.239959+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.240041+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.240106+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.240161+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.256774+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.256879+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.256958+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.257025+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.257087+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.273341+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.273420+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.273488+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.273569+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.273634+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.290076+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.290175+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.290246+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.290302+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.290358+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.306744+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.306830+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.306907+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.306993+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.307049+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.323416+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.323514+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.323595+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.323651+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.323718+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.340121+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.340203+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.340261+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.340317+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.340373+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.356739+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.356832+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.356892+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.356949+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.357003+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.373548+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.373647+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.373733+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.373815+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.373871+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.390008+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.390100+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.390187+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.390249+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.390310+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.406693+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.406799+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.406857+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.406914+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.406970+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.423660+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.423763+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.423821+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.423877+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.423933+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.424149+0100 MyGame 0x10fff2180 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.424905+0100 MyGame 0x10fff21b0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.425009+0100 MyGame 0x10fff2180 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.425333+0100 MyGame 0x10fff21b0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.440145+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.440241+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.440340+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.440402+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.440476+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.456830+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.456928+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.456986+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.457043+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.457097+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.473571+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.473717+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.473798+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.473858+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.473901+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.490046+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.490161+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.490220+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.490278+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.490334+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.506612+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.506714+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.506791+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.506849+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.506916+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.523287+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.523425+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.523488+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.523545+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.523598+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.540148+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.540256+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.540316+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.540373+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.540429+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.556691+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.556802+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.556859+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.556916+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.556972+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.573276+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.573350+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.573405+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.573461+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.573515+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.589907+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.590040+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.590091+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.590181+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.590264+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.606610+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.606756+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.606812+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.606867+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.607069+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.608241+0100 MyGame 0x10fff2200 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.613984+0100 MyGame 0x10fff2340 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.614063+0100 MyGame 0x10fff2200 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.614795+0100 MyGame Task .<1> resuming, QOS(0x19) Voucher (null) default 13:06:24.615377+0100 MyGame Task .<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:24.615474+0100 MyGame 0x10fff2340 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.615897+0100 MyGame Connection 9: enabling TLS default 13:06:24.615952+0100 MyGame Connection 9: starting, TC(0x0) default 13:06:24.616008+0100 MyGame [C9 099F3409-0797-4086-A680-5352E9B73933 Hostname#d0d3c63f:443 tcp, url hash: 06faecfa, tls] start default 13:06:24.616570+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C9] reporting state preparing default 13:06:24.617400+0100 MyGame Task .<1> setting up Connection 9 default 13:06:24.620656+0100 MyGame tcp_output [C9.1:3] flags=[SEC] seq=1208478323, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1208478323 default 13:06:24.623191+0100 MyGame DEBUG:SCRIPT: admob.listener(), { --[[0x1117e4240]] is_error = false, phase = "loaded", name = "admob", type = "rewarded" } default 13:06:24.623277+0100 MyGame DEBUG:SCRIPT: load_next_interstitial() nil default 13:06:24.623390+0100 MyGame DEBUG:SCRIPT: interstitial_id_index 1 default 13:06:24.623440+0100 MyGame DEBUG:SCRIPT: #interstitial_ids 2 default 13:06:24.623483+0100 MyGame DEBUG:SCRIPT: interstitial_id_index < #interstitial_ids default 13:06:24.623533+0100 MyGame DEBUG:SCRIPT: load_interstitial() default 13:06:24.623583+0100 MyGame DEBUG:SCRIPT: admob.load_next_interstitial(), { --[[0x1117e43b0]] type = "interstitial", keywords = { --[[0x1110138f0]] 1 = "puzzle", 2 = "game" }, id = "ca-app-pub-5342480907301716/8784452083" } default 13:06:24.623754+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.623810+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.623855+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.623904+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.623954+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.624766+0100 MyGame {"msg":"CLLocationManager", "event":"activity", "_cmd":"initWithEffectiveBundleIdentifier:bundle:delegate:silo:", "self":"0x2806d2660", "identifier":"", "bundle":""} default 13:06:24.625758+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"init", "new":{"previousAuthorizationStatusValid":false,"paused":false,"requestingLocation":false,"updatingVehicleSpeed":false,"desiredAccuracy":-1,"allowsBackgroundLocationUpdates":false,"dynamicAccuracyReductionEnabled":false,"distanceFilter":-1,"allowsLocationPrompts":true,"activityType":0,"groundAltitudeEnabled":false,"pausesLocationUpdatesAutomatically":0,"updatingVehicleHeading":false,"batchingLocation":false,"showsBackgroundLocationIndicator":false,"updatingLocation":false,"requestingRanging":false,"updatingHeading":false,"previousAuthorizationStatus":0,"allowsMapCorrection":true,"matchInfoEnabled":false,"allowsAlteredAccessoryLocations":false,"updatingRanging":false,"courtesyPromptNeeded":false,"headingFilter":1}} default 13:06:24.626025+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"lifecycle", "old":"0x0", "new":"0x2820baee0"} default 13:06:24.626096+0100 MyGame {"msg":"client allocated", "client":"0x101bc59f0"} default 13:06:24.626355+0100 MyGame {"msg":"_CLClientCreateConnection", "event":"activity", "client":"0x101bc59f0"} default 13:06:24.626630+0100 MyGame {"msg":"Sending cached messages to daemon", "event":"activity"} default 13:06:24.626894+0100 MyGame {"msg":"CLLocationManager", "event":"activity", "_cmd":"setDelegate:", "self":"0x2806d2660", "delegate":"0x280a6f480"} default 13:06:24.627006+0100 MyGame {"msg":"CLInternalGetAuthorizationStatus", "event":"activity"} default 13:06:24.640866+0100 MyGame {"msg":"CLLocationManager", "event":"activity", "_cmd":"stopUpdatingLocation", "self":"0x2806d2660"} default 13:06:24.641016+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"updatingLocation", "old":0, "new":0} default 13:06:24.642460+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"previousAuthorizationStatus", "old":"NotDetermined", "new":"Denied"} default 13:06:24.642580+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"previousAuthorizationStatusValid", "old":0, "new":1} default 13:06:24.642745+0100 MyGame {"msg":"CLLocationManager", "event":"activity", "_cmd":"stopUpdatingLocation", "self":"0x2806d2660"} default 13:06:24.643007+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"updatingLocation", "old":0, "new":0} default 13:06:24.644438+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.644731+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.644999+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.645123+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.645251+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.645499+0100 MyGame {"msg":"CLLocationManager", "event":"activity", "_cmd":"pausesLocationUpdatesAutomatically", "self":"0x2806d2660"} default 13:06:24.645693+0100 MyGame {"msg":"state transition", "event":"state_transition", "state":"LocationManager", "id":"0x2806d2660", "property":"pausesLocationUpdatesAutomatically", "old":{"type":"decode failure","raw value":0,"expected type":"Generic"}, "new":{"type":"decode failure","raw value":0,"expected type":"Generic"}} default 13:06:24.653831+0100 MyGame 0x10fff2370 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.653927+0100 MyGame 0x10fff2370 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.656689+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.656758+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.656800+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.656850+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.656898+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.660984+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> resuming, QOS(0x19) Voucher (null) default 13:06:24.661052+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:24.661134+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> now using Connection 6 default 13:06:24.661231+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> sent request, body N 0 default 13:06:24.673350+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.673437+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.673497+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.673578+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.673698+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.673791+0100 MyGame 0x10fff23e0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.675306+0100 MyGame 0x10fff2410 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.675420+0100 MyGame 0x10fff23e0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.675594+0100 MyGame 0x10fff2410 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.689955+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.690018+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.690073+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.690116+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.690167+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.706645+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.706727+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.706804+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.706878+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.706949+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.723340+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.723393+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.723479+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.723545+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.723603+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.739948+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.740026+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.740084+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.740161+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.740212+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.757603+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.757683+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.757765+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.757823+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.757867+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.773420+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.773503+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.773608+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.773674+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.773725+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.781621+0100 MyGame 0x10fff2440 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.785778+0100 MyGame tcp_input [C9.1:3] flags=[S.] seq=1546715815, ack=1208478324, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=1208478323 default 13:06:24.785906+0100 MyGame nw_flow_connected [C9.1 IPv4#2f1641a8:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:24.786171+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101b88260] set tls_handshake_config_standard default 13:06:24.786273+0100 MyGame boringssl_context_set_min_version(324) [0x101b88260] set 0x0301 default 13:06:24.786346+0100 MyGame boringssl_context_set_max_version(308) [0x101b88260] set 0x0304 default 13:06:24.786448+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101b88260] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:24.786525+0100 MyGame boringssl_context_set_remote_address(2555) [0x101b88260] Saving remote IPv4 address default 13:06:24.786611+0100 MyGame boringssl_session_install_association_state(1262) [0x101b88260] Client session cache miss default 13:06:24.786717+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101b88260] SNI default 13:06:24.786828+0100 MyGame boringssl_context_set_min_version(324) [C9.1:2][0x101b88260] set 0x0303 default 13:06:24.786955+0100 MyGame boringssl_context_set_fallback(374) [C9.1:2][0x101b88260] set false default 13:06:24.787029+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C9.1:2][0x101b88260] set false default 13:06:24.787100+0100 MyGame boringssl_context_set_false_start(410) [C9.1:2][0x101b88260] set false default 13:06:24.787147+0100 MyGame boringssl_context_set_enforce_ev(400) [C9.1:2][0x101b88260] set false default 13:06:24.787201+0100 MyGame boringssl_context_set_ats_enforced(1285) [C9.1:2][0x101b88260] set false default 13:06:24.787250+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C9.1:2][0x101b88260] set 0 default 13:06:24.787328+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C9.1:2][0x101b88260] set 0 default 13:06:24.787374+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C9.1:2][0x101b88260] set 0 default 13:06:24.787456+0100 MyGame 0x10fff2470 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.787568+0100 MyGame boringssl_session_set_peer_hostname(1154) [C9.1:2][0x101b88260] SNI default 13:06:24.787651+0100 MyGame 0x10fff2440 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.787714+0100 MyGame boringssl_context_set_cipher_suites(843) [C9.1:2][0x101b88260] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:24.787766+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C9.1:2][0x101b88260] early data disabled default 13:06:24.787813+0100 MyGame 0x10fff2470 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.787870+0100 MyGame boringssl_context_info_handler(1970) [C9.1:2][0x101b88260] Client handshake started default 13:06:24.787939+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:24.787997+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS client enter_early_data default 13:06:24.788043+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C9.1:2][0x101b88260] Adding message(1) default 13:06:24.788125+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS client read_server_hello default 13:06:24.788182+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C9.1:2][0x101b88260] Adding message(2) default 13:06:24.788234+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: waiting for data to read [2] default 13:06:24.788333+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: waiting for data to read [2] default 13:06:24.788439+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: waiting for data to read [2] default 13:06:24.788516+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: waiting for data to read [2] default 13:06:24.789948+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.790007+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.790055+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.790131+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.790183+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.806727+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.806799+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.806843+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.806886+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.806935+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.825704+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.825813+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.825900+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.826131+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.826354+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.841538+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.841747+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.841898+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.842062+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.842298+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.842369+0100 MyGame Connection 8: is being canceled default 13:06:24.842451+0100 MyGame [C8 3254F578-57ED-4815-8421-1845273DDB49 Hostname#51b2a485:443 tcp, url hash: da9e9033, tls] cancel default 13:06:24.842751+0100 MyGame [C8 3254F578-57ED-4815-8421-1845273DDB49 Hostname#51b2a485:443 tcp, url hash: da9e9033, tls] cancelled [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 1.029s, DNS @0.000s took 0.036s, TCP @0.037s took 0.016s, TLS took 0.033s bytes in/out: 2960741/1460, packets in/out: 2088/3, rtt: 0.166s, retransmitted packets: 0, out-of-order packets: 0 default 13:06:24.842864+0100 MyGame 0.000s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:24.842931+0100 MyGame 0.000s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:24.843085+0100 MyGame 0.000s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:24.843420+0100 MyGame 0.036s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:24.843713+0100 MyGame 0.036s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:24.843837+0100 MyGame 0.036s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:24.843894+0100 MyGame 0.036s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:24.844002+0100 MyGame 0.036s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:24.844050+0100 MyGame 0.037s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:24.844099+0100 MyGame 0.053s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:24.844152+0100 MyGame 0.053s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:24.844202+0100 MyGame 0.086s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:24.844304+0100 MyGame 0.086s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:24.844383+0100 MyGame 0.087s [C8.1 A0F96BD7-C184-4BD7-A7E2-7CD25F12DA55 192.168.1.18:49395<->IPv4#a8f6f2e2:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:24.844459+0100 MyGame 0.087s [C8 6CEFE024-4BA7-4CC9-9A64-801BA7C00E98 Hostname#51b2a485:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:24.844572+0100 MyGame 1.029s [C8] path:cancel default 13:06:24.844870+0100 MyGame boringssl_context_message_handler(2258) [C8.1:2][0x101e4c260] Writing SSL3_RT_ALERT 2 bytes default 13:06:24.844949+0100 MyGame boringssl_context_handle_warning_alert(1893) [C8.1:2][0x101e4c260] write alert, level: warning, description: close notify default 13:06:24.845016+0100 MyGame boringssl_session_disconnect(504) [C8.1:2][0x101e4c260] SSL_shutdown 0 default 13:06:24.845190+0100 MyGame nw_protocol_tcp_log_summary [C8.1:3] [126E7735-C745-49B2-8D3F-09B68AB34E8D :49395<->:443] Init: 1, Conn_Time: 16.570ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 1995, rtt: 166.125ms, rtt_var: 7.000ms rtt_nc: 166.125ms, rtt_var_nc: 7.000ms default 13:06:24.845323+0100 MyGame nw_flow_disconnected [C8.1 IPv4#a8f6f2e2:443 cancelled channel-flow ((null))] Output protocol disconnected default 13:06:24.845427+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C8] reporting state cancelled default 13:06:24.845478+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> response ended default 13:06:24.845529+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> done using Connection 8 default 13:06:24.845617+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> summary for task success {transaction_duration_ms=1032, response_status=206, connection=8, protocol="http/1.1", domain_lookup_duration_ms=36, connect_duration_ms=49, secure_connection_duration_ms=32, request_start_ms=89, request_duration_ms=0, response_start_ms=101, response_duration_ms=930, request_bytes=857, response_bytes=2953139, cache_hit=0} default 13:06:24.845689+0100 MyGame Task <55D72DFF-8E38-4E83-B5ED-6B64AE003F9D>.<1> finished successfully default 13:06:24.845807+0100 MyGame tcp_output [C8.1:3] flags=[F.] seq=4223075001, ack=2366685685, win=6705 state=FIN_WAIT_1 rcv_nxt=2366685685, snd_una=4223074977 default 13:06:24.845871+0100 MyGame nw_protocol_boringssl_remove_input_handler(1012) [C8.1:2][0x101e4c260] nw_protocol_boringssl_remove_input_handler forced true default 13:06:24.845935+0100 MyGame nw_protocol_boringssl_remove_input_handler(1030) [C8.1:2][0x101e4c260] Transferring nw_protocol_boringssl_t handle back into ARC for autorelease default 13:06:24.846120+0100 MyGame removing all entries config 0x28026c060 default 13:06:24.846272+0100 MyGame removing all entries config 0x28026c060 default 13:06:24.846787+0100 MyGame 0x10fff24d0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.848046+0100 MyGame 0x10fff24d0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.858325+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.858514+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.858670+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.858728+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.858880+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.874437+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.875279+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.875703+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.875778+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.875916+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.891702+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.892323+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.892891+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.893059+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.893215+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.907898+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.908027+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.908708+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.909069+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.909228+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.925626+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.925750+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.925888+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.926119+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.926321+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.941535+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.941627+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.941690+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.942037+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.942528+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.958179+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.958240+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.958374+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.958437+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.958547+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.976598+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.976749+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.976823+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.976880+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.977077+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.979701+0100 MyGame 0x10fff2750 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.980029+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: waiting for data to read [2] default 13:06:24.980124+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: waiting for data to read [2] default 13:06:24.980498+0100 MyGame 0x10fff2780 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.980613+0100 MyGame 0x10fff2750 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.980698+0100 MyGame 0x10fff2780 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:24.984565+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:24.984713+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:24.984783+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C9.1:2][0x101b88260] Adding message(2) default 13:06:24.984865+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:24.984946+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_server_hello default 13:06:24.985014+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:24.985121+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 15 bytes default 13:06:24.985254+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:24.985344+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 2587 bytes default 13:06:24.985415+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:24.985553+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:24.985690+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 80 bytes default 13:06:24.985816+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C9.1:2][0x101b88260] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:24.986074+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C9.1:2][0x101b88260] SecTrustCreateWithCertificates result: 0 default 13:06:24.986191+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C9.1:2][0x101b88260] No TLS-provided OCSP response default 13:06:24.986300+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C9.1:2][0x101b88260] No TLS-provided SCTs default 13:06:24.986553+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C9.1:2][0x101b88260] Asyncing for verify block default 13:06:24.986674+0100 MyGame boringssl_session_handshake_incomplete(170) [C9.1:2][0x101b88260] Handshake incomplete: certificate evaluation result pending [16] default 13:06:24.986753+0100 MyGame Connection 9: asked to evaluate TLS Trust default 13:06:24.987045+0100 MyGame Task .<1> auth completion disp=1 cred=0x0 default 13:06:24.993937+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:24.994003+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:24.994288+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:24.994669+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:24.994899+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:24.996133+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:24.998119+0100 MyGame Connection 9: TLS Trust result 0 default 13:06:24.998179+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C9.1:2][0x101b88260] Returning from verify block default 13:06:24.998284+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C9.1:2][0x101b88260] Setting trust result to ssl_verify_ok default 13:06:24.998971+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client read_server_finished default 13:06:24.999073+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:24.999157+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:24.999214+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:24.999269+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:24.999325+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:24.999417+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS 1.3 client done default 13:06:24.999471+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS client finish_client_handshake default 13:06:25.999519+0100 MyGame boringssl_context_info_handler(1983) [C9.1:2][0x101b88260] Client handshake state: TLS client done default 13:06:25.999571+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C9.1:2][0x101b88260] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.999682+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C9.1:2][0x101b88260] SecTrustCreateWithCertificates result: 0 default 13:06:25.999738+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C9.1:2][0x101b88260] No TLS-provided OCSP response default 13:06:25.999784+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C9.1:2][0x101b88260] No TLS-provided SCTs default 13:06:25.999891+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C9.1:2][0x101b88260] Adding message(20) default 13:06:25.999974+0100 MyGame boringssl_context_info_handler(1974) [C9.1:2][0x101b88260] Client handshake done default 13:06:25.000089+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C9.1:2][0x101b88260] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:25.000359+0100 MyGame nw_flow_connected [C9.1 IPv4#2f1641a8:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:25.001010+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C9] reporting state ready default 13:06:25.001409+0100 MyGame Connection 9: connected successfully default 13:06:25.001471+0100 MyGame Connection 9: TLS handshake complete default 13:06:25.001540+0100 MyGame Connection 9: ready C(N) E(N) default 13:06:25.001684+0100 MyGame new connection to config 0x2802710a0 default 13:06:25.001756+0100 MyGame Task .<1> now using Connection 9 default 13:06:25.001811+0100 MyGame Connection 9: received viability advisory(Y) default 13:06:25.001862+0100 MyGame Task .<1> sent request, body N 0 default 13:06:25.008881+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.008951+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.009304+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.009428+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.009471+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.025789+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.025835+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.025890+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.025943+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.026074+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.044418+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.044504+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.044758+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.044832+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.044915+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.045074+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:25.045169+0100 MyGame boringssl_context_new_session_handler(1117) [C9.1:2][0x101b88260] New session available default 13:06:25.045247+0100 MyGame boringssl_context_message_handler(2258) [C9.1:2][0x101b88260] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:25.045366+0100 MyGame boringssl_context_new_session_handler(1117) [C9.1:2][0x101b88260] New session available default 13:06:25.048629+0100 MyGame Task .<1> received response, status 200 content K default 13:06:25.048980+0100 MyGame Task .<1> done using Connection 9 default 13:06:25.049160+0100 MyGame Task .<1> response ended default 13:06:25.049444+0100 MyGame Task .<1> summary for task success {transaction_duration_ms=434, response_status=200, connection=9, protocol="h2", domain_lookup_duration_ms=2, connect_duration_ms=381, secure_connection_duration_ms=213, request_start_ms=385, request_duration_ms=0, response_start_ms=433, response_duration_ms=0, request_bytes=981, response_bytes=932, cache_hit=0} default 13:06:25.049798+0100 MyGame Task .<1> finished successfully default 13:06:25.054136+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> response ended default 13:06:25.054754+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> done using Connection 7 default 13:06:25.055593+0100 MyGame Task <236F246C-0A39-4875-B14E-DDE11DA8E4BF>.<0> summary for task success {transaction_duration_ms=1262, response_status=200, connection=7, protocol="http/1.1", domain_lookup_duration_ms=13, connect_duration_ms=91, secure_connection_duration_ms=53, request_start_ms=107, request_duration_ms=0, response_start_ms=126, response_duration_ms=1135, request_bytes=270, response_bytes=2526476, cache_hit=0} default 13:06:25.056550+0100 MyGame 0x10fff0860 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'Page Load' default 13:06:25.059098+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 2020-06-.05918908 13:06:25+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.059240+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.059336+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.059503+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.060127+0100 MyGame 0x10fff28a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.061918+0100 MyGame 0x10fff28d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.062061+0100 MyGame 0x10fff28a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.064985+0100 MyGame 0x10fff2900 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.065058+0100 MyGame 0x10fff28d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.066384+0100 MyGame 0x10fff2930 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.066453+0100 MyGame 0x10fff2900 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.069397+0100 MyGame 0x10fff2960 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.069482+0100 MyGame 0x10fff2930 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' error 13:06:25.075316+0100 MyGame tcp_input [C8.1:3] flags=[R.] seq=2366685685, ack=4223075002, win=268 state=FIN_WAIT_2 rcv_nxt=2366685685, snd_una=4223075002 default 13:06:25.075788+0100 MyGame tcp_close [C8.1:3] TCP Packets: default 13:06:25.077034+0100 MyGame 0x10fff29c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.077095+0100 MyGame 0x10fff2960 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.077512+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.077557+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.077599+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.077656+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.077717+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.078433+0100 MyGame 0x10fff29f0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.082736+0100 MyGame 0x10fff29c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.094162+0100 MyGame 0x10fff2a50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.094430+0100 MyGame 0x10fff29f0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.094557+0100 MyGame 0x10fff2a90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.094851+0100 MyGame DEBUG:SCRIPT: unity_ads_callback, Script: 0x01117e0130, 0, { --[[0x1117f5070]] placementId = "video" } default 13:06:25.094928+0100 MyGame DEBUG:SCRIPT: Unity ad id is ready: video default 13:06:25.095033+0100 MyGame DEBUG:SCRIPT: unity_ads_callback, Script: 0x01117e0130, 0, { --[[0x1117f6bf0]] placementId = "rewardedVideo" } default 13:06:25.095096+0100 MyGame DEBUG:SCRIPT: Unity ad id is ready: rewardedVideo default 13:06:25.095233+0100 MyGame DEBUG:SCRIPT: unity_ads_callback, Script: 0x01117e0130, 0, { --[[0x1117f49d0]] placementId = "RP_RV_A" } default 13:06:25.095341+0100 MyGame DEBUG:SCRIPT: Unity ad id is ready: RP_RV_A default 13:06:25.095463+0100 MyGame DEBUG:SCRIPT: unity_ads_callback, Script: 0x01117e0130, 0, { --[[0x111a01360]] placementId = "RP_FS_A" } default 13:06:25.095583+0100 MyGame DEBUG:SCRIPT: Unity ad id is ready: RP_FS_A default 13:06:25.096004+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.096084+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.096143+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.096210+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.096328+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.097271+0100 MyGame 0x10fff2ac0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.097548+0100 MyGame 0x10fff2a50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.098161+0100 MyGame 0x10fff2b00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.098506+0100 MyGame 0x10fff2a90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.098606+0100 MyGame 0x10fff2b30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.099311+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:25.099670+0100 MyGame Connection 10: enabling TLS default 13:06:25.099747+0100 MyGame Connection 10: starting, TC(0x0) default 13:06:25.099843+0100 MyGame [C10 7EE84E52-DAAB-485D-AE71-450FF7AFD424 Hostname#3fc81261:443 tcp, url hash: ac7a68b9, tls] start default 13:06:25.099994+0100 MyGame 0x10fff2b60 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.100121+0100 MyGame 0x10fff2ac0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.100684+0100 MyGame 0x10fff2b90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.100783+0100 MyGame 0x10fff2b00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.101368+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C10] reporting state preparing default 13:06:25.101449+0100 MyGame 0x10fff2bc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.101510+0100 MyGame 0x10fff2b30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.101591+0100 MyGame 0x10fff2b60 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.103411+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> setting up Connection 10 default 13:06:25.104021+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:25.105570+0100 MyGame 0x10fff2bf0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.105705+0100 MyGame 0x10fff2b90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.105767+0100 MyGame Connection 11: enabling TLS default 13:06:25.105829+0100 MyGame 0x10fff2bc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.105886+0100 MyGame Connection 11: starting, TC(0x0) default 13:06:25.105952+0100 MyGame [C11 14B0788D-9243-4193-9550-666D9D7E85EA Hostname#d6fa8f24:443 tcp, url hash: ae2dbdfd, tls] start default 13:06:25.107738+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C11] reporting state preparing default 13:06:25.107798+0100 MyGame 0x10fff2c20 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.107856+0100 MyGame 0x10fff2bf0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.108627+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> setting up Connection 11 default 13:06:25.111212+0100 MyGame tcp_output [C10.1:3] flags=[SEC] seq=1470712763, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1470712763 default 13:06:25.112936+0100 MyGame 0x10fff2c20 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.113075+0100 MyGame 0x10fff2c80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.113341+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.113459+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.113570+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.113626+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.113738+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.114023+0100 MyGame 0x10fff2cc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.114083+0100 MyGame 0x10fff2c80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.114140+0100 MyGame 0x10fff2cc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.114201+0100 MyGame Task .<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:25.114314+0100 MyGame Connection 12: enabling TLS default 13:06:25.114368+0100 MyGame Connection 12: starting, TC(0x0) default 13:06:25.114428+0100 MyGame [C12 EE62667F-4B33-4B58-90D2-80969CB9F905 Hostname#b40bf3a7:443 tcp, url hash: 59ad0b41, tls] start default 13:06:25.115061+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C12] reporting state preparing default 13:06:25.115978+0100 MyGame Task .<0> setting up Connection 12 default 13:06:25.127846+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.127907+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.127969+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.128041+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.128098+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.146059+0100 MyGame tcp_output [C11.1:3] flags=[SEC] seq=1976780601, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1976780601 default 13:06:25.148607+0100 MyGame tcp_output [C12.1:3] flags=[SEC] seq=1005417276, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1005417276 default 13:06:25.150577+0100 MyGame DEBUG:SCRIPT: pre_start_waterfall 0 default 13:06:25.150631+0100 MyGame DEBUG:SCRIPT: set_save_taps_when_focus_lost now default 13:06:25.150687+0100 MyGame DEBUG:SCRIPT: set_save_taps_when_focus_lost true default 13:06:25.150743+0100 MyGame DEBUG:SCRIPT: Sounds initialised. default 13:06:25.151621+0100 MyGame AURemoteIO.cpp:1546:Start: Starting AURemoteIO(0x10288b240) output client: 2 ch, 44100 Hz, Float32, non-inter, output HW: 2 ch, 48000 Hz, Float32, non-inter input client: 2 ch, 0 Hz, Float32, non-inter, input HW: 2 ch, 0 Hz, Float32, non-inter default 13:06:25.151849+0100 MyGame AURemoteIO.cpp:1556:Start: work interval port 0x2a403 default 13:06:25.171288+0100 MyGame tcp_input [C10.1:3] flags=[S.] seq=618847563, ack=1470712764, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=1470712763 default 13:06:25.171408+0100 MyGame nw_flow_connected [C10.1 IPv4#5568c194:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:25.173222+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101e99590] set tls_handshake_config_standard default 13:06:25.173327+0100 MyGame boringssl_context_set_min_version(324) [0x101e99590] set 0x0301 default 13:06:25.173394+0100 MyGame boringssl_context_set_max_version(308) [0x101e99590] set 0x0304 default 13:06:25.173460+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101e99590] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:25.173521+0100 MyGame boringssl_context_set_remote_address(2555) [0x101e99590] Saving remote IPv4 address default 13:06:25.173578+0100 MyGame boringssl_session_install_association_state(1262) [0x101e99590] Client session cache miss default 13:06:25.173692+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101e99590] SNI default 13:06:25.173748+0100 MyGame boringssl_context_set_min_version(324) [C10.1:2][0x101e99590] set 0x0303 default 13:06:25.173923+0100 MyGame boringssl_context_set_fallback(374) [C10.1:2][0x101e99590] set false default 13:06:25.173983+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C10.1:2][0x101e99590] set false default 13:06:25.174037+0100 MyGame boringssl_context_set_false_start(410) [C10.1:2][0x101e99590] set false default 13:06:25.174096+0100 MyGame boringssl_context_set_enforce_ev(400) [C10.1:2][0x101e99590] set false default 13:06:25.174218+0100 MyGame boringssl_context_set_ats_enforced(1285) [C10.1:2][0x101e99590] set false default 13:06:25.174401+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C10.1:2][0x101e99590] set 0 default 13:06:25.174529+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C10.1:2][0x101e99590] set 0 default 13:06:25.174587+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C10.1:2][0x101e99590] set 0 default 13:06:25.174644+0100 MyGame boringssl_session_set_peer_hostname(1154) [C10.1:2][0x101e99590] SNI default 13:06:25.174702+0100 MyGame boringssl_context_set_cipher_suites(843) [C10.1:2][0x101e99590] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:25.174762+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C10.1:2][0x101e99590] early data disabled default 13:06:25.174822+0100 MyGame boringssl_context_info_handler(1970) [C10.1:2][0x101e99590] Client handshake started default 13:06:25.174880+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:25.174937+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS client enter_early_data default 13:06:25.174995+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C10.1:2][0x101e99590] Adding message(1) default 13:06:25.175052+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS client read_server_hello default 13:06:25.175111+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C10.1:2][0x101e99590] Adding message(2) default 13:06:25.175169+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.175226+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.175283+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.175342+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.175458+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> received response, status 200 content K default 13:06:25.195549+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> done using Connection 6 default 13:06:25.195661+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> response ended default 13:06:25.195728+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> summary for task success {transaction_duration_ms=534, response_status=200, connection=6, reused=1, request_start_ms=0, request_duration_ms=0, response_start_ms=513, response_duration_ms=21, request_bytes=1733, response_bytes=28353, cache_hit=0} default 13:06:25.195785+0100 MyGame Task <70FB7194-54A1-4793-A770-E76D7C237D16>.<2> finished successfully default 13:06:25.215430+0100 MyGame tcp_input [C11.1:3] flags=[S.E] seq=19174409, ack=1976780602, win=28960 state=SYN_SENT rcv_nxt=0, snd_una=1976780601 default 13:06:25.215565+0100 MyGame nw_flow_connected [C11.1 IPv4#fd47a77a:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:25.215869+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101e96f40] set tls_handshake_config_standard default 13:06:25.215938+0100 MyGame boringssl_context_set_min_version(324) [0x101e96f40] set 0x0301 default 13:06:25.215996+0100 MyGame boringssl_context_set_max_version(308) [0x101e96f40] set 0x0304 default 13:06:25.216053+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101e96f40] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:25.216126+0100 MyGame boringssl_context_set_remote_address(2555) [0x101e96f40] Saving remote IPv4 address default 13:06:25.216190+0100 MyGame boringssl_session_install_association_state(1262) [0x101e96f40] Client session cache miss default 13:06:25.216249+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101e96f40] SNI default 13:06:25.216319+0100 MyGame boringssl_context_set_min_version(324) [C11.1:2][0x101e96f40] set 0x0303 default 13:06:25.216381+0100 MyGame boringssl_context_set_fallback(374) [C11.1:2][0x101e96f40] set false default 13:06:25.216443+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C11.1:2][0x101e96f40] set false default 13:06:25.216506+0100 MyGame boringssl_context_set_false_start(410) [C11.1:2][0x101e96f40] set false default 13:06:25.216571+0100 MyGame boringssl_context_set_enforce_ev(400) [C11.1:2][0x101e96f40] set false default 13:06:25.216638+0100 MyGame boringssl_context_set_ats_enforced(1285) [C11.1:2][0x101e96f40] set false default 13:06:25.216717+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C11.1:2][0x101e96f40] set 0 default 13:06:25.216785+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C11.1:2][0x101e96f40] set 0 default 13:06:25.216845+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C11.1:2][0x101e96f40] set 0 default 13:06:25.216903+0100 MyGame boringssl_session_set_peer_hostname(1154) [C11.1:2][0x101e96f40] SNI default 13:06:25.216979+0100 MyGame boringssl_context_set_cipher_suites(843) [C11.1:2][0x101e96f40] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:25.217056+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C11.1:2][0x101e96f40] early data disabled default 13:06:25.217113+0100 MyGame boringssl_context_info_handler(1970) [C11.1:2][0x101e96f40] Client handshake started default 13:06:25.217173+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:25.217231+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client enter_early_data default 13:06:25.217299+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C11.1:2][0x101e96f40] Adding message(1) default 13:06:25.217366+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_server_hello default 13:06:25.217425+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C11.1:2][0x101e96f40] Adding message(2) default 13:06:25.217482+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.217540+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.217638+0100 MyGame tcp_input [C12.1:3] flags=[S.] seq=980016546, ack=1005417277, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=1005417276 default 13:06:25.217715+0100 MyGame nw_flow_connected [C12.1 IPv4#d1e3bfa0:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:25.218091+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101bc97b0] set tls_handshake_config_standard default 13:06:25.218163+0100 MyGame boringssl_context_set_min_version(324) [0x101bc97b0] set 0x0301 default 13:06:25.218235+0100 MyGame boringssl_context_set_max_version(308) [0x101bc97b0] set 0x0304 default 13:06:25.218302+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101bc97b0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:25.218409+0100 MyGame boringssl_context_set_remote_address(2555) [0x101bc97b0] Saving remote IPv4 address default 13:06:25.218624+0100 MyGame boringssl_session_install_association_state(1262) [0x101bc97b0] Client session cache miss default 13:06:25.218729+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101bc97b0] SNI default 13:06:25.218794+0100 MyGame boringssl_context_set_min_version(324) [C12.1:2][0x101bc97b0] set 0x0303 default 13:06:25.218929+0100 MyGame boringssl_context_set_fallback(374) [C12.1:2][0x101bc97b0] set false default 13:06:25.219002+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C12.1:2][0x101bc97b0] set false default 13:06:25.219083+0100 MyGame boringssl_context_set_false_start(410) [C12.1:2][0x101bc97b0] set false default 13:06:25.219142+0100 MyGame boringssl_context_set_enforce_ev(400) [C12.1:2][0x101bc97b0] set false default 13:06:25.219230+0100 MyGame boringssl_context_set_ats_enforced(1285) [C12.1:2][0x101bc97b0] set false default 13:06:25.219304+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C12.1:2][0x101bc97b0] set 0 default 13:06:25.219541+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C12.1:2][0x101bc97b0] set 0 default 13:06:25.219691+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C12.1:2][0x101bc97b0] set 0 default 13:06:25.219757+0100 MyGame boringssl_session_set_peer_hostname(1154) [C12.1:2][0x101bc97b0] SNI default 13:06:25.219841+0100 MyGame boringssl_context_set_cipher_suites(843) [C12.1:2][0x101bc97b0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:25.219898+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C12.1:2][0x101bc97b0] early data disabled default 13:06:25.219989+0100 MyGame boringssl_context_info_handler(1970) [C12.1:2][0x101bc97b0] Client handshake started default 13:06:25.220062+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:25.220122+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS client enter_early_data default 13:06:25.220210+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C12.1:2][0x101bc97b0] Adding message(1) default 13:06:25.220282+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS client read_server_hello default 13:06:25.220351+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C12.1:2][0x101bc97b0] Adding message(2) default 13:06:25.220427+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.220499+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.220591+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:25.220650+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:25.220736+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C10.1:2][0x101e99590] Adding message(2) default 13:06:25.220803+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:25.220890+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_server_hello default 13:06:25.220959+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:25.221033+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.221102+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.221180+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.221266+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.221328+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.221410+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.221482+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: waiting for data to read [2] default 13:06:25.221575+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 21 bytes default 13:06:25.221646+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:25.221730+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 2911 bytes default 13:06:25.221803+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:25.221874+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:25.221962+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 264 bytes default 13:06:25.222034+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C10.1:2][0x101e99590] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.222193+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C10.1:2][0x101e99590] SecTrustCreateWithCertificates result: 0 default 13:06:25.222251+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C10.1:2][0x101e99590] No TLS-provided OCSP response default 13:06:25.222337+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C10.1:2][0x101e99590] No TLS-provided SCTs default 13:06:25.222495+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C10.1:2][0x101e99590] Asyncing for verify block default 13:06:25.222573+0100 MyGame boringssl_session_handshake_incomplete(170) [C10.1:2][0x101e99590] Handshake incomplete: certificate evaluation result pending [16] default 13:06:25.222664+0100 MyGame Connection 10: asked to evaluate TLS Trust default 13:06:25.227307+0100 MyGame InputElement #0: Setting stream format: 2 ch, 44100 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer default 13:06:25.227946+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.228015+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.228089+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.228157+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.228214+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.228415+0100 MyGame 0x10fff2e40 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.233206+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:25.238559+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.238615+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.238671+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.238729+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.238785+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.238842+0100 MyGame Connection 10: TLS Trust result 0 default 13:06:25.238902+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C10.1:2][0x101e99590] Returning from verify block default 13:06:25.239023+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C10.1:2][0x101e99590] Setting trust result to ssl_verify_ok default 13:06:25.239083+0100 MyGame 0x10fff2e40 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.239145+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client read_server_finished default 13:06:25.239207+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:25.239268+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:25.239326+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:25.239386+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:25.239444+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:25.239557+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS 1.3 client done default 13:06:25.239620+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS client finish_client_handshake default 13:06:25.239684+0100 MyGame boringssl_context_info_handler(1983) [C10.1:2][0x101e99590] Client handshake state: TLS client done default 13:06:25.240014+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C10.1:2][0x101e99590] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.240128+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C10.1:2][0x101e99590] SecTrustCreateWithCertificates result: 0 default 13:06:25.240533+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C10.1:2][0x101e99590] No TLS-provided OCSP response default 13:06:25.240590+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C10.1:2][0x101e99590] No TLS-provided SCTs default 13:06:25.240928+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C10.1:2][0x101e99590] Adding message(20) default 13:06:25.241082+0100 MyGame boringssl_context_info_handler(1974) [C10.1:2][0x101e99590] Client handshake done default 13:06:25.241164+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C10.1:2][0x101e99590] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0804) alpn(http/1.1) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:25.241497+0100 MyGame nw_flow_connected [C10.1 IPv4#5568c194:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:25.241998+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C10] reporting state ready default 13:06:25.242299+0100 MyGame Connection 10: connected successfully default 13:06:25.242355+0100 MyGame Connection 10: TLS handshake complete default 13:06:25.242681+0100 MyGame Connection 10: ready C(N) E(N) default 13:06:25.242839+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> now using Connection 10 default 13:06:25.242897+0100 MyGame Connection 10: received viability advisory(Y) default 13:06:25.242958+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> sent request, body D 1605 default 13:06:25.243289+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.243361+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.245944+0100 MyGame Resetting scope = 1, element = 0 default 13:06:25.249866+0100 MyGame 0x10fff2f00 - [PID=0, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebProcess initialization' default 13:06:25.250698+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=0] WebPageProxy::constructor: default 13:06:25.252053+0100 MyGame 0x114e94190 - ApplicationStateTracker::ApplicationStateTracker(): m_isInBackground: 0 default 13:06:25.252173+0100 MyGame 0x10299e600 - WKApplicationStateTrackingView: View with page [0x1021a2018, pageProxyID: 28] was added to a window, _lastObservedStateWasBackground: 0, isNowBackground: 0 default 13:06:25.253499+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=0] WebPageProxy::updateActivityState: view visibility state changed 0 -> 1 default 13:06:25.253628+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=0] WebPageProxy::updateThrottleState: UIProcess is taking a foreground assertion because the view is visible default 13:06:25.253746+0100 MyGame 0x10fff3070 - [PID=0, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting foreground activity / 'View is visible' default 13:06:25.254339+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_HANDSHAKE 112 bytes default 13:06:25.254458+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_server_certificate default 13:06:25.254582+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C11.1:2][0x101e96f40] Adding message(2) default 13:06:25.254642+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.254700+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_HANDSHAKE 3679 bytes default 13:06:25.254759+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_certificate_status default 13:06:25.254816+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.254873+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=0] WebPageProxy::loadData: default 13:06:25.254929+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=0] WebPageProxy::loadDataWithNavigation default 13:06:25.254985+0100 MyGame 0x10ffc9728 - NavigationState is taking a process network assertion because a page load started default 13:06:25.255043+0100 MyGame 0x10fff3080 - [PID=0, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'Page Load' default 13:06:25.261287+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.261393+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.261450+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.261492+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.261544+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.261893+0100 MyGame 0x10ff9d698 - [PID=371] ProcessThrottler::didConnectToProcess: default 13:06:25.261992+0100 MyGame 0x10ffe7a20 - ProcessAssertion() PID 358 acquiring assertion for process with PID 371, name '' default 13:06:25.262051+0100 MyGame 0x10ff9d500 - WebProcessProxy::didSetAssertionState(3) default 13:06:25.262106+0100 MyGame 0x10ff9d500 - WebProcessProxy::didSetAssertionState(Foreground) taking foreground assertion for network process default 13:06:25.270905+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:25.271795+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:25.278273+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C12.1:2][0x101bc97b0] Adding message(2) default 13:06:25.278333+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:25.278393+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_server_hello default 13:06:25.278450+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:25.278580+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.278637+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.278695+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: waiting for data to read [2] default 13:06:25.278973+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 21 bytes default 13:06:25.279031+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:25.279090+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 2911 bytes default 13:06:25.279149+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:25.279206+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:25.279264+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 264 bytes default 13:06:25.279383+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C12.1:2][0x101bc97b0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.279990+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C12.1:2][0x101bc97b0] SecTrustCreateWithCertificates result: 0 default 13:06:25.280284+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C12.1:2][0x101bc97b0] No TLS-provided OCSP response default 13:06:25.280689+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C12.1:2][0x101bc97b0] No TLS-provided SCTs default 13:06:25.281383+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C12.1:2][0x101bc97b0] Asyncing for verify block default 13:06:25.281683+0100 MyGame boringssl_session_handshake_incomplete(170) [C12.1:2][0x101bc97b0] Handshake incomplete: certificate evaluation result pending [16] default 13:06:25.281847+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_HANDSHAKE 479 bytes default 13:06:25.282027+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client verify_server_certificate default 13:06:25.282145+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C11.1:2][0x101e96f40] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.282257+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C11.1:2][0x101e96f40] SecTrustCreateWithCertificates result: 0 default 13:06:25.282313+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(612) [C11.1:2][0x101e96f40] SecTrustSetOCSPResponse result: 0 default 13:06:25.282367+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.282423+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.282480+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C11.1:2][0x101e96f40] No TLS-provided SCTs default 13:06:25.282536+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.282589+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.282644+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.282869+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C11.1:2][0x101e96f40] Asyncing for verify block default 13:06:25.282926+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: certificate evaluation result pending [16] default 13:06:25.282979+0100 MyGame Connection 12: asked to evaluate TLS Trust default 13:06:25.283091+0100 MyGame Connection 11: asked to evaluate TLS Trust default 13:06:25.283205+0100 MyGame 0x10fff2f00 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' default 13:06:25.289722+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:25.291817+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:25.295854+0100 MyGame Connection 12: TLS Trust result 0 default 13:06:25.295907+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C12.1:2][0x101bc97b0] Returning from verify block default 13:06:25.296145+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C12.1:2][0x101bc97b0] Setting trust result to ssl_verify_ok default 13:06:25.296262+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client read_server_finished default 13:06:25.296473+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:25.296652+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:25.296771+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:25.297008+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:25.297070+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:25.297177+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS 1.3 client done default 13:06:25.297291+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS client finish_client_handshake default 13:06:25.297409+0100 MyGame boringssl_context_info_handler(1983) [C12.1:2][0x101bc97b0] Client handshake state: TLS client done default 13:06:25.297525+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C12.1:2][0x101bc97b0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.297760+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C12.1:2][0x101bc97b0] SecTrustCreateWithCertificates result: 0 default 13:06:25.297880+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C12.1:2][0x101bc97b0] No TLS-provided OCSP response default 13:06:25.297995+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C12.1:2][0x101bc97b0] No TLS-provided SCTs default 13:06:25.298229+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C12.1:2][0x101bc97b0] Adding message(20) default 13:06:25.298432+0100 MyGame boringssl_context_info_handler(1974) [C12.1:2][0x101bc97b0] Client handshake done default 13:06:25.298772+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.298887+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.298943+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.299000+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.299053+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.299118+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C12.1:2][0x101bc97b0] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0804) alpn(http/1.1) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:25.299344+0100 MyGame nw_flow_connected [C12.1 IPv4#d1e3bfa0:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:25.299856+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C12] reporting state ready default 13:06:25.300218+0100 MyGame Connection 12: connected successfully default 13:06:25.300273+0100 MyGame Connection 12: TLS handshake complete default 13:06:25.300839+0100 MyGame Connection 12: ready C(N) E(N) default 13:06:25.301712+0100 MyGame Task .<0> now using Connection 12 default 13:06:25.301770+0100 MyGame Connection 12: received viability advisory(Y) default 13:06:25.301888+0100 MyGame Task .<0> sent request, body D 1387 default 13:06:25.302411+0100 MyGame Connection 11: TLS Trust result 0 default 13:06:25.302472+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C11.1:2][0x101e96f40] Returning from verify block default 13:06:25.302588+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C11.1:2][0x101e96f40] Setting trust result to ssl_verify_ok default 13:06:25.302649+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_server_key_exchange default 13:06:25.302709+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_HANDSHAKE 333 bytes default 13:06:25.302885+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_certificate_request default 13:06:25.302999+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_HANDSHAKE 4 bytes default 13:06:25.303113+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_server_hello_done default 13:06:25.303231+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client send_client_certificate default 13:06:25.303345+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C11.1:2][0x101e96f40] Adding message(14) default 13:06:25.303462+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client send_client_key_exchange default 13:06:25.304126+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Writing SSL3_RT_HANDSHAKE 70 bytes default 13:06:25.304230+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client send_client_certificate_verify default 13:06:25.304305+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client send_client_finished default 13:06:25.304368+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:25.304430+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Writing SSL3_RT_HANDSHAKE 16 bytes default 13:06:25.304491+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client finish_flight default 13:06:25.304596+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_session_ticket default 13:06:25.304656+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client process_change_cipher_spec default 13:06:25.304714+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.304774+0100 MyGame boringssl_session_handshake_incomplete(170) [C11.1:2][0x101e96f40] Handshake incomplete: waiting for data to read [2] default 13:06:25.305118+0100 MyGame Created visibility propagation view 0x101bcd970 (contextID: 904814201) for WebContent process with PID 371 default 13:06:25.309104+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::decidePolicyForNavigationAction: keep using process 371 for navigation, reason: Process has not yet committed any provisional loads default 13:06:25.313091+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::didStartProvisionalLoadForFrame: frameID = 3 default 13:06:25.313199+0100 MyGame UIProcess is taking a background assertion because the WebContent process is holding locked files default 13:06:25.313316+0100 MyGame 0x10fff3340 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'Holding locked files' default 13:06:25.313436+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::didCommitLoadForFrame: frameID = 3 default 13:06:25.317756+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.317966+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.318079+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.318639+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.318696+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.324332+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:25.324393+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client read_server_finished default 13:06:25.324455+0100 MyGame boringssl_context_message_handler(2258) [C11.1:2][0x101e96f40] Reading SSL3_RT_HANDSHAKE 16 bytes default 13:06:25.324516+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client finish_client_handshake default 13:06:25.324573+0100 MyGame boringssl_context_new_session_handler(1117) [C11.1:2][0x101e96f40] New session available default 13:06:25.324832+0100 MyGame boringssl_context_info_handler(1983) [C11.1:2][0x101e96f40] Client handshake state: TLS client done default 13:06:25.325217+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C11.1:2][0x101e96f40] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.325340+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C11.1:2][0x101e96f40] SecTrustCreateWithCertificates result: 0 default 13:06:25.325401+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(612) [C11.1:2][0x101e96f40] SecTrustSetOCSPResponse result: 0 default 13:06:25.325617+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C11.1:2][0x101e96f40] No TLS-provided SCTs default 13:06:25.325736+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C11.1:2][0x101e96f40] Adding message(20) default 13:06:25.325798+0100 MyGame boringssl_context_info_handler(1974) [C11.1:2][0x101e96f40] Client handshake done default 13:06:25.325861+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C11.1:2][0x101e96f40] TLS connected [version(0x0303) ciphersuite(0xc030) group(0x0017) peer_key(0x0804) alpn(http/1.1) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:25.326266+0100 MyGame nw_flow_connected [C11.1 IPv4#fd47a77a:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:25.331238+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C11] reporting state ready default 13:06:25.333790+0100 MyGame Connection 11: connected successfully default 13:06:25.333832+0100 MyGame Connection 11: TLS handshake complete default 13:06:25.333884+0100 MyGame Connection 11: ready C(N) E(N) default 13:06:25.333992+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> now using Connection 11 default 13:06:25.334048+0100 MyGame Connection 11: received viability advisory(Y) default 13:06:25.334105+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.334161+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.334216+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.334270+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.334326+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.334732+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> sent request, body N 0 default 13:06:25.345628+0100 MyGame 0x1029a4800 (pageProxyID=28) -[WKWebView _updateVisibleContentRects:] - scroll view state is non-stable, bailing (_dynamicViewportUpdateMode 0, _needsResetViewStateAfterCommitLoadForMainFrame 1, sizeChangedSinceLastVisibleContentRectUpdate 0, [_scrollView isZoomBouncing] 0, _currentlyAdjustingScrollViewInsetsForKeyboard 0) default 13:06:25.346267+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.346323+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.346384+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.346441+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.346496+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.357527+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> received response, status 200 content K default 13:06:25.357765+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.357821+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.357877+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.357933+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.357990+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.358325+0100 MyGame 0x10fff3470 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.358383+0100 MyGame 0x10fff34a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.358750+0100 MyGame 0x10fff34d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.358822+0100 MyGame 0x10fff3470 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.359000+0100 MyGame 0x10fff34a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.360939+0100 MyGame 0x10fff3500 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.361093+0100 MyGame 0x10fff34d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.361648+0100 MyGame 0x10fff3500 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.371069+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 254 bytes default 13:06:25.371141+0100 MyGame boringssl_context_new_session_handler(1117) [C10.1:2][0x101e99590] New session available default 13:06:25.371202+0100 MyGame boringssl_context_message_handler(2258) [C10.1:2][0x101e99590] Reading SSL3_RT_HANDSHAKE 254 bytes default 13:06:25.371262+0100 MyGame boringssl_context_new_session_handler(1117) [C10.1:2][0x101e99590] New session available default 13:06:25.371381+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> received response, status 200 content K default 13:06:25.371603+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> response ended default 13:06:25.371674+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> done using Connection 10 default 13:06:25.371843+0100 MyGame Task <4D3D97BF-1482-4E7B-80DD-4F5E77648996>.<0> summary for task success {transaction_duration_ms=272, response_status=200, connection=10, protocol="http/1.1", domain_lookup_duration_ms=6, connect_duration_ms=134, secure_connection_duration_ms=68, request_start_ms=143, request_duration_ms=0, response_start_ms=272, response_duration_ms=0, request_bytes=1889, response_bytes=6401, cache_hit=0} default 13:06:25.372417+0100 MyGame 0x10fff3570 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.373462+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.373521+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.373578+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.373825+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.373889+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.374272+0100 MyGame 0x10fff3570 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.375180+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> response ended default 13:06:25.375273+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> done using Connection 11 default 13:06:25.375477+0100 MyGame Task <0674593F-E068-4F5B-83F7-192B37F57C74>.<0> summary for task success {transaction_duration_ms=272, response_status=200, connection=11, protocol="http/1.1", domain_lookup_duration_ms=38, connect_duration_ms=172, secure_connection_duration_ms=101, request_start_ms=221, request_duration_ms=0, response_start_ms=253, response_duration_ms=19, request_bytes=279, response_bytes=37810, cache_hit=0} default 13:06:25.376257+0100 MyGame 0x10fff35a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.377276+0100 MyGame 0x10fff35d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.377337+0100 MyGame 0x10fff35a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.378176+0100 MyGame 0x10fff3600 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.378340+0100 MyGame 0x10fff35d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.378973+0100 MyGame 0x10fff3630 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.379045+0100 MyGame 0x10fff3600 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.379452+0100 MyGame 0x10fff3660 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.379513+0100 MyGame 0x10fff3630 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.379571+0100 MyGame 0x10fff3690 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.379630+0100 MyGame 0x10fff3660 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.379998+0100 MyGame 0x10fff36c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.380060+0100 MyGame 0x10fff3690 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.380589+0100 MyGame 0x10fff36f0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.380650+0100 MyGame 0x10fff36c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.381324+0100 MyGame 0x10fff36f0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.381658+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:25.381807+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> now using Connection 7 default 13:06:25.382291+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> sent request, body N 0 default 13:06:25.390245+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.390336+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.390398+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.390455+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.390512+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.405414+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> received response, status 200 content K default 13:06:25.406019+0100 MyGame 0x10fff37a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.406286+0100 MyGame 0x10fff37d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.407278+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.407376+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.407561+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.407615+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.407670+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.407918+0100 MyGame 0x10fff37a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.408023+0100 MyGame 0x10fff3800 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.408097+0100 MyGame 0x10fff37d0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.408183+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 254 bytes default 13:06:25.408257+0100 MyGame boringssl_context_new_session_handler(1117) [C12.1:2][0x101bc97b0] New session available default 13:06:25.408318+0100 MyGame boringssl_context_message_handler(2258) [C12.1:2][0x101bc97b0] Reading SSL3_RT_HANDSHAKE 254 bytes default 13:06:25.408377+0100 MyGame boringssl_context_new_session_handler(1117) [C12.1:2][0x101bc97b0] New session available default 13:06:25.408890+0100 MyGame Task .<0> received response, status 200 content K default 13:06:25.408958+0100 MyGame Task .<0> response ended default 13:06:25.409017+0100 MyGame Task .<0> done using Connection 12 default 13:06:25.409415+0100 MyGame Task .<0> summary for task success {transaction_duration_ms=298, response_status=200, connection=12, protocol="http/1.1", domain_lookup_duration_ms=31, connect_duration_ms=147, secure_connection_duration_ms=72, request_start_ms=182, request_duration_ms=0, response_start_ms=297, response_duration_ms=0, request_bytes=1661, response_bytes=181, cache_hit=0} default 13:06:25.409607+0100 MyGame 0x10fff3830 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.409667+0100 MyGame 0x10fff3800 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.409921+0100 MyGame 0x10fff3860 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.410468+0100 MyGame 0x10fff3830 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.410877+0100 MyGame 0x10fff3890 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.411040+0100 MyGame 0x10fff3860 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.412273+0100 MyGame 0x10fff38c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.412349+0100 MyGame 0x10fff3890 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.412409+0100 MyGame 0x10fff38c0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.423466+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.423633+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.423762+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.423861+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.423933+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.441274+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.441334+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.441390+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.441450+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.441550+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.444298+0100 MyGame 0x10fff3970 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.444894+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::didFinishDocumentLoadForFrame: frameID = 3 default 13:06:25.444956+0100 MyGame 0x10fff3970 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.452410+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> resuming, QOS(0x19) Voucher (null) default 13:06:25.454288+0100 MyGame 0x10fff3a20 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.455015+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:25.455466+0100 MyGame Connection 13: enabling TLS default 13:06:25.455974+0100 MyGame Connection 13: starting, TC(0x0) default 13:06:25.456226+0100 MyGame [C13 A3C03D2F-D974-4EF2-AADF-179E6B02A1C2 Hostname#4a97e678:443 tcp, url hash: 81cccd50, tls] start default 13:06:25.460361+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::didFinishLoadForFrame: frameID = 3 default 13:06:25.460443+0100 MyGame 0x10ffc9728 - NavigationState will release its process network assertion soon because the page load completed default 13:06:25.461199+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C13] reporting state preparing default 13:06:25.462208+0100 MyGame 0x10fff3a20 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.462302+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 10 default 13:06:25.463114+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 13 default 13:06:25.463718+0100 MyGame 0x10fff3a90 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.463831+0100 MyGame 0x10fff3ac0 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.464543+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::didCancelClientRedirectForFrame: frameID = 10 default 13:06:25.465142+0100 MyGame DEBUG:SCRIPT: admob.listener(), { --[[0x111a0d360]] is_error = false, phase = "loaded", name = "admob", type = "interstitial" } default 13:06:25.466450+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> setting up Connection 13 default 13:06:25.466607+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.466677+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.467056+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.467135+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.467257+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.467683+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 16 default 13:06:25.469432+0100 MyGame 0x10fff3a90 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.469491+0100 MyGame 0x10fff3ac0 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.470437+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 19 default 13:06:25.475914+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> response ended default 13:06:25.476011+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> done using Connection 7 default 13:06:25.476078+0100 MyGame Task <49CAEE98-84E9-4049-8380-79329253784C>.<0> summary for task success {transaction_duration_ms=88, response_status=200, connection=7, reused=1, request_start_ms=0, request_duration_ms=0, response_start_ms=23, response_duration_ms=64, request_bytes=297, response_bytes=232175, cache_hit=0} default 13:06:25.476317+0100 MyGame 0x10fff3c00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.477925+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.477981+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.478214+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.478389+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.478621+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.478846+0100 MyGame tcp_output [C13.1:3] flags=[SEC] seq=3292180550, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=3292180550 default 13:06:25.478967+0100 MyGame 0x10fff3c30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.479027+0100 MyGame 0x10fff3c00 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.480443+0100 MyGame 0x10fff3c60 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.480532+0100 MyGame 0x10fff3c30 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.481801+0100 MyGame 0x10fff3c90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.481918+0100 MyGame 0x10fff3c60 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.482062+0100 MyGame 0x10fff3cc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.482248+0100 MyGame 0x10fff3c90 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.483541+0100 MyGame 0x10fff3cf0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.483627+0100 MyGame 0x10fff3cc0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.483999+0100 MyGame 0x10fff3d20 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.484061+0100 MyGame 0x10fff3cf0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.484128+0100 MyGame 0x10fff3d50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.484189+0100 MyGame 0x10fff3d20 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.484246+0100 MyGame 0x10fff3d80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.484308+0100 MyGame 0x10fff3d50 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.484366+0100 MyGame 0x10fff3d80 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:25.490231+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.490362+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.490432+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.490502+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.490556+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.497107+0100 MyGame tcp_input [C13.1:3] flags=[S.] seq=2110148416, ack=3292180551, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=3292180550 default 13:06:25.497291+0100 MyGame nw_flow_connected [C13.1 IPv4#d5594a46:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:25.497590+0100 MyGame boringssl_context_set_handshake_config(1471) [0x101e899c0] set tls_handshake_config_standard default 13:06:25.497648+0100 MyGame boringssl_context_set_min_version(324) [0x101e899c0] set 0x0301 default 13:06:25.497708+0100 MyGame boringssl_context_set_max_version(308) [0x101e899c0] set 0x0304 default 13:06:25.497766+0100 MyGame boringssl_context_set_cipher_suites(843) [0x101e899c0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:25.497826+0100 MyGame boringssl_context_set_remote_address(2555) [0x101e899c0] Saving remote IPv4 address default 13:06:25.498066+0100 MyGame boringssl_session_install_association_state(1262) [0x101e899c0] Client session cache miss default 13:06:25.498126+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x101e899c0] SNI default 13:06:25.498183+0100 MyGame boringssl_context_set_min_version(324) [C13.1:2][0x101e899c0] set 0x0303 default 13:06:25.498250+0100 MyGame boringssl_context_set_fallback(374) [C13.1:2][0x101e899c0] set false default 13:06:25.498336+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C13.1:2][0x101e899c0] set false default 13:06:25.498416+0100 MyGame boringssl_context_set_false_start(410) [C13.1:2][0x101e899c0] set false default 13:06:25.498522+0100 MyGame boringssl_context_set_enforce_ev(400) [C13.1:2][0x101e899c0] set false default 13:06:25.498724+0100 MyGame boringssl_context_set_ats_enforced(1285) [C13.1:2][0x101e899c0] set false default 13:06:25.498790+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C13.1:2][0x101e899c0] set 0 default 13:06:25.498846+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C13.1:2][0x101e899c0] set 0 default 13:06:25.498904+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C13.1:2][0x101e899c0] set 0 default 13:06:25.498961+0100 MyGame boringssl_session_set_peer_hostname(1154) [C13.1:2][0x101e899c0] SNI default 13:06:25.499017+0100 MyGame boringssl_context_set_cipher_suites(843) [C13.1:2][0x101e899c0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:25.499092+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C13.1:2][0x101e899c0] early data disabled default 13:06:25.499191+0100 MyGame boringssl_context_info_handler(1970) [C13.1:2][0x101e899c0] Client handshake started default 13:06:25.499269+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:25.499351+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS client enter_early_data default 13:06:25.499425+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C13.1:2][0x101e899c0] Adding message(1) default 13:06:25.499491+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS client read_server_hello default 13:06:25.499573+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C13.1:2][0x101e899c0] Adding message(2) default 13:06:25.499635+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.499717+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.499779+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.499864+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.505202+0100 MyGame 0x1029a4800 (pageProxyID=28) -[WKWebView _didCommitLayerTree:] - received a commit (2) while deferring visible content rect updates (_dynamicViewportUpdateMode 0, _needsResetViewStateAfterCommitLoadForMainFrame 1 (wants commit 2), sizeChangedSinceLastVisibleContentRectUpdate 0, [_scrollView isZoomBouncing] 0, _currentlyAdjustingScrollViewInsetsForKeyboard 0) default 13:06:25.505259+0100 MyGame 0x1029a4800 (pageProxyID=28) -[WKWebView _updateVisibleContentRects:] - performing first visible content rect update after deferring updates default 13:06:25.506966+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.507041+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.507100+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.507155+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.507211+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.515269+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.515330+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.517122+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:25.517236+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:25.517352+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C13.1:2][0x101e899c0] Adding message(2) default 13:06:25.517543+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:25.517646+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_server_hello default 13:06:25.517771+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:25.517890+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: waiting for data to read [2] default 13:06:25.518004+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Reading SSL3_RT_HANDSHAKE 6 bytes default 13:06:25.518119+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:25.518244+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Reading SSL3_RT_HANDSHAKE 2829 bytes default 13:06:25.518376+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:25.518515+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:25.518582+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Reading SSL3_RT_HANDSHAKE 264 bytes default 13:06:25.518649+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C13.1:2][0x101e899c0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.518779+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C13.1:2][0x101e899c0] SecTrustCreateWithCertificates result: 0 default 13:06:25.518841+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C13.1:2][0x101e899c0] No TLS-provided OCSP response default 13:06:25.518904+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C13.1:2][0x101e899c0] No TLS-provided SCTs default 13:06:25.519049+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C13.1:2][0x101e899c0] Asyncing for verify block default 13:06:25.519129+0100 MyGame boringssl_session_handshake_incomplete(170) [C13.1:2][0x101e899c0] Handshake incomplete: certificate evaluation result pending [16] default 13:06:25.519188+0100 MyGame Connection 13: asked to evaluate TLS Trust default 13:06:25.519421+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> auth completion disp=1 cred=0x0 default 13:06:25.524384+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.524439+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.524686+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.524764+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.524851+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.524909+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:25.530251+0100 MyGame Connection 13: TLS Trust result 0 default 13:06:25.530313+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C13.1:2][0x101e899c0] Returning from verify block default 13:06:25.530431+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C13.1:2][0x101e899c0] Setting trust result to ssl_verify_ok default 13:06:25.530606+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client read_server_finished default 13:06:25.530752+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:25.530966+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:25.531030+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:25.531090+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:25.531150+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:25.531209+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS 1.3 client done default 13:06:25.531291+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS client finish_client_handshake default 13:06:25.531359+0100 MyGame boringssl_context_info_handler(1983) [C13.1:2][0x101e899c0] Client handshake state: TLS client done default 13:06:25.531423+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C13.1:2][0x101e899c0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:25.531538+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C13.1:2][0x101e899c0] SecTrustCreateWithCertificates result: 0 default 13:06:25.531595+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C13.1:2][0x101e899c0] No TLS-provided OCSP response default 13:06:25.531656+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C13.1:2][0x101e899c0] No TLS-provided SCTs default 13:06:25.531774+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C13.1:2][0x101e899c0] Adding message(20) default 13:06:25.531833+0100 MyGame boringssl_context_info_handler(1974) [C13.1:2][0x101e899c0] Client handshake done default 13:06:25.531896+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C13.1:2][0x101e899c0] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0804) alpn() resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:25.532217+0100 MyGame nw_flow_connected [C13.1 IPv4#d5594a46:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:25.532646+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C13] reporting state ready default 13:06:25.533973+0100 MyGame Connection 13: connected successfully default 13:06:25.534127+0100 MyGame Connection 13: TLS handshake complete default 13:06:25.534284+0100 MyGame Connection 13: ready C(N) E(N) default 13:06:25.534656+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> now using Connection 13 default 13:06:25.534792+0100 MyGame Connection 13: received viability advisory(Y) default 13:06:25.534934+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> sent request, body N 0 default 13:06:25.540065+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.540158+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.540226+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.540314+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.540400+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.556915+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.557082+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.557140+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.557219+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.557296+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.573762+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.573847+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.573911+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.573976+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.574038+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.590559+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.590636+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.590702+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.590778+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.590848+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.606626+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.606684+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.606741+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.606796+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.606853+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.623889+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.623945+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.624001+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.624057+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.624109+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.640501+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.640558+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.640614+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.640671+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.640724+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.657260+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.657413+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.657491+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.657553+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.657628+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.673891+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.674038+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.674179+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.674323+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.674515+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.689951+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.690025+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.690125+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.690201+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.690280+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.706856+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.706978+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.707036+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.707093+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.707146+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.723324+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.723413+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.723472+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.723527+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.723582+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.734908+0100 MyGame 0x10ffc8618 NavigationState is releasing background process assertion because a page load completed default 13:06:25.735044+0100 MyGame 0x10fff0370 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'Page Load' default 13:06:25.740345+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.740534+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.740711+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.740823+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.740928+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.756494+0100 MyGame DEBUG:SCRIPT: Start tutorial level 1 default 13:06:25.756674+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.756747+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.756807+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.756860+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.756916+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.774748+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.774899+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.775013+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.775139+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.775204+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.791213+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.791285+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.791368+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.791446+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.791546+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.808352+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.808653+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.808777+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.808902+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.808957+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.828392+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.828596+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.828680+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.828804+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.828876+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.841629+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.841756+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.841813+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.841873+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.841938+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.858908+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.858967+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.859033+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.859091+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.859149+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.874993+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.875056+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.875138+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.875205+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.875261+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.892484+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.892658+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.892713+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.892766+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.892821+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.908539+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.909024+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.910001+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.910154+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.910212+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.925143+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.925291+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.925426+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.925549+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.925610+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.941637+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.941857+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.941960+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.942048+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.942116+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.958290+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.958436+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.958498+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.958556+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.958616+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.974651+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.974713+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.974863+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.975070+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.975186+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:25.991250+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:25.991384+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:25.991486+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:25.991660+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:25.991748+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.014679+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.014739+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.014796+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.014848+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.014906+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.024823+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.025083+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.025166+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.025222+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.025362+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.041233+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.041389+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.041460+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.041614+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.041668+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.058653+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.058782+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.058943+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.059010+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.059129+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.074912+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.075042+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.075107+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.075162+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.075217+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.090977+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.091814+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.091872+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.091933+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.091990+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.108561+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.108654+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.108756+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.108817+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.110074+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.124883+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.124941+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.125104+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.125186+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.125245+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.141117+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.141180+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.141238+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.141295+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.141422+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.162221+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.162332+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.162441+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.162596+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.162784+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.175187+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.175276+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.175393+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.175455+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.175628+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.195065+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.195180+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.195350+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.195954+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.196070+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.211278+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.211390+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.211520+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.211662+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.211776+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.224649+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.224725+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.224781+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.226811+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.226869+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.244260+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.244774+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.244884+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.244992+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.245106+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.260284+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.260411+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.260523+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.261079+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.261133+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.277822+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.278537+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.278593+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.278646+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.278716+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.294517+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.294703+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.294820+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.294929+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.295090+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.310992+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.311073+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.311191+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.311352+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.311460+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.327599+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.327732+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.327922+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.328057+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.328249+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.344407+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.344585+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.344707+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.344774+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.344840+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.360893+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.361015+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.361203+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.361330+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.361444+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.377434+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.377546+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.377656+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.377711+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.377765+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.393480+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.393542+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.393738+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.393863+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.394058+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.410912+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.410969+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.411302+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.411370+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.411433+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.414129+0100 MyGame UIProcess is releasing a background assertion because the WebContent process is no longer holding locked files default 13:06:26.414196+0100 MyGame 0x10fff05d0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'Holding locked files' default 13:06:26.414659+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> received response, status 206 content K default 13:06:26.416493+0100 MyGame 0x10fff31b0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:26.417470+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 22 default 13:06:26.418143+0100 MyGame 0x10fff31b0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:26.420874+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 25 default 13:06:26.428258+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 28 default 13:06:26.428651+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 31 default 13:06:26.431097+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.431164+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.431597+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.431653+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.431708+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.448314+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.448688+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.448801+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.448915+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.448976+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.460840+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.461010+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.461178+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.461273+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.461405+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.477735+0100 MyGame 0x10fff1c20 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:26.478002+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.478121+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.478178+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.478234+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.478288+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.479896+0100 MyGame 0x10fff1c50 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:26.480010+0100 MyGame 0x10fff1c20 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:26.518084+0100 MyGame 0x10fff1c50 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:26.519077+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCPlaybackItem_NotificationFilter: [0x101bcddd0] I/BUO.01 Received kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:26.519740+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.519859+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.520117+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.520365+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.520550+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.520673+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCItem_handleFirstFrameNotificationLatch: [0x101bcddd0] I/BUO.01 Posting kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:26.520955+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.521083+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.521209+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.521254+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.521297+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.529026+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.529090+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.529150+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.529269+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.529390+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.541332+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.541387+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.541488+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.541531+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.541570+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.558084+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.558140+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.558197+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.558252+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.558382+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.575109+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.575162+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.575222+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.575283+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.575337+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.591130+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.591187+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.591240+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.591294+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.591337+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.607817+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.607882+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.607935+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.607986+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.608053+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.624181+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.624238+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.624290+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.624346+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.624398+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.641465+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.641520+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.641573+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.641627+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.641669+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.657571+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.657654+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.657707+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.657762+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.657815+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.674307+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.674438+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.674555+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.674665+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.674887+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.691050+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.691138+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.691199+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.691252+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.691312+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.709477+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.709614+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.709681+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.709745+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.709872+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.727220+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.727276+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.727605+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.727670+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.727865+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.742413+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.742567+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.742690+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.742810+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.742923+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.759138+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.759212+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.759272+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.759390+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.759445+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.776391+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.776459+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.776523+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.776590+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.776731+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.793653+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.793848+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.794034+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.794173+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.794296+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.809415+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.809544+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.809667+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.809788+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.809972+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.825730+0100 MyGame 0x10ffc9040 NavigationState is releasing background process assertion because a page load completed default 13:06:26.825834+0100 MyGame 0x10fff1800 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'Page Load' default 13:06:26.826004+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.826069+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.826128+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.826385+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.826442+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.842749+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.842931+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.843127+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.843184+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.843239+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.859785+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.860163+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.860235+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.860426+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.860548+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.876013+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.876161+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.876331+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.876403+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.876499+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.893055+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.893234+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.893393+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.893482+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.893548+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.909233+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.909287+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.909343+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.909462+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.909589+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.926979+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.927110+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.927170+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.927241+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.927360+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.943032+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.943154+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.943219+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.943342+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.943465+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.959320+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.959495+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.959656+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.959825+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.959930+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.976731+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.976999+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.977094+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.977149+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.977205+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:26.992597+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:26.992738+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:26.992818+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:26.992886+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:26.992954+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.009104+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.009341+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.009398+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.009466+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.009529+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.026071+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.026141+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.026206+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.026325+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.026390+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.041848+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.041950+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.042007+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.042062+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.042181+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.058175+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.058295+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.058439+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.058505+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.058568+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.081479+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.081542+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.081768+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.081824+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.081880+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.094137+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.094255+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.094310+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.094434+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.094561+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.108146+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.108263+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.108330+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.108403+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.108479+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.124269+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.124386+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.124456+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.124511+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.124586+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.141124+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.141282+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.141343+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.141401+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.141458+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.157812+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.157880+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.157938+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.157994+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.158050+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.174484+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.174628+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.174715+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.174786+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.174843+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.190766+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.190953+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.191066+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.191119+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.191173+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.207663+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.207801+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.207878+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.207935+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.207992+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.224162+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.224255+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.224309+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.224364+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.224417+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.240717+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.240777+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.240833+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.240886+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.240942+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.260704+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.260847+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.260905+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.260974+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.261043+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.276717+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.276839+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.276968+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.277086+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.277147+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.292488+0100 MyGame 0x10fff2900 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:27.294171+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.294301+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.294393+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.294465+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.294573+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.310730+0100 MyGame 0x10fff2900 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:27.312990+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.313694+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.314090+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.314224+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.314774+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.325918+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.326064+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.326132+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.326247+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.326302+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.342964+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.343048+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.343122+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.343220+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.343287+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.359622+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.359822+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.359890+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.359947+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.360060+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.376573+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.376713+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.376780+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.376837+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.376895+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.393162+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.393274+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.393388+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.393575+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.393630+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.410161+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.410357+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.410418+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.410497+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.410554+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.426537+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.426755+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.426810+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.426949+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.427006+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.442720+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.442796+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.442923+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.442979+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.443034+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.461416+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.461613+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.461802+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.461951+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.462097+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.476481+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.476699+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.476824+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.476881+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.476939+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.493349+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.493484+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.493551+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.493611+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.493702+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.510513+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.510723+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.510839+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.510899+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.510986+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.526139+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.526246+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.526304+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.526360+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.526416+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.543584+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.546196+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.546340+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.546416+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.546478+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.559772+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.559853+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.559911+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.559967+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.560023+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.576491+0100 MyGame Connection 13: is being canceled default 13:06:27.576558+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.576646+0100 MyGame [C13 A3C03D2F-D974-4EF2-AADF-179E6B02A1C2 Hostname#4a97e678:443 tcp, url hash: 81cccd50, tls] cancel default 13:06:27.576719+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.576792+0100 MyGame [C13 A3C03D2F-D974-4EF2-AADF-179E6B02A1C2 Hostname#4a97e678:443 tcp, url hash: 81cccd50, tls] cancelled [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 2.124s, DNS @0.001s took 0.018s, TCP @0.022s took 0.023s, TLS took 0.034s bytes in/out: 3618871/1456, packets in/out: 2549/3, rtt: 0.040s, retransmitted packets: 0, out-of-order packets: 0 default 13:06:27.576849+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.576910+0100 MyGame 0.000s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:27.576972+0100 MyGame 0.000s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:27.577028+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.577152+0100 MyGame 0.001s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:27.577228+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.577292+0100 MyGame 0.019s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:27.577356+0100 MyGame 0.019s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:27.577477+0100 MyGame 0.019s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:27.577539+0100 MyGame 0.019s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:27.577779+0100 MyGame 0.020s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:27.577984+0100 MyGame 0.022s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:27.578226+0100 MyGame 0.045s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:27.578480+0100 MyGame 0.045s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:27.578574+0100 MyGame 0.079s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:27.578636+0100 MyGame 0.079s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:27.578700+0100 MyGame 0.079s [C13.1 4B5D4ECD-FCC4-43F8-9C18-83E0E0D64CA2 192.168.1.18:49402<->IPv4#d5594a46:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:27.578762+0100 MyGame 0.079s [C13 8C08089D-1EDD-4DD3-8DAC-988A49DF1567 Hostname#4a97e678:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:27.578865+0100 MyGame 2.124s [C13] path:cancel default 13:06:27.581062+0100 MyGame boringssl_context_message_handler(2258) [C13.1:2][0x101e899c0] Writing SSL3_RT_ALERT 2 bytes default 13:06:27.581130+0100 MyGame boringssl_context_handle_warning_alert(1893) [C13.1:2][0x101e899c0] write alert, level: warning, description: close notify default 13:06:27.581454+0100 MyGame boringssl_session_disconnect(504) [C13.1:2][0x101e899c0] SSL_shutdown 0 default 13:06:27.581653+0100 MyGame nw_protocol_tcp_log_summary [C13.1:3] [6E36AADA-A992-43C7-B8D1-2B829C52920F :49402<->:443] Init: 1, Conn_Time: 22.217ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 2436, rtt: 40.375ms, rtt_var: 0.562ms rtt_nc: 40.375ms, rtt_var_nc: 0.562ms default 13:06:27.581768+0100 MyGame nw_flow_disconnected [C13.1 IPv4#d5594a46:443 cancelled channel-flow ((null))] Output protocol disconnected default 13:06:27.581882+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C13] reporting state cancelled default 13:06:27.581938+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> response ended default 13:06:27.581994+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> done using Connection 13 default 13:06:27.582623+0100 MyGame tcp_output [C13.1:3] flags=[F.] seq=3292182031, ack=2113767288, win=6382 state=FIN_WAIT_1 rcv_nxt=2113767288, snd_una=3292182007 default 13:06:27.582704+0100 MyGame nw_protocol_boringssl_remove_input_handler(1012) [C13.1:2][0x101e899c0] nw_protocol_boringssl_remove_input_handler forced true default 13:06:27.582771+0100 MyGame nw_protocol_boringssl_remove_input_handler(1030) [C13.1:2][0x101e899c0] Transferring nw_protocol_boringssl_t handle back into ARC for autorelease default 13:06:27.582967+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> summary for task success {transaction_duration_ms=2129, response_status=206, connection=13, protocol="http/1.1", domain_lookup_duration_ms=18, connect_duration_ms=57, secure_connection_duration_ms=33, request_start_ms=82, request_duration_ms=0, response_start_ms=964, response_duration_ms=1164, request_bytes=853, response_bytes=3610389, cache_hit=0} default 13:06:27.583024+0100 MyGame Task <4FE5A4E9-1631-4244-8AA9-F47D28428DB0>.<1> finished successfully default 13:06:27.583383+0100 MyGame removing all entries config 0x280265f40 default 13:06:27.583445+0100 MyGame removing all entries config 0x280265f40 default 13:06:27.592744+0100 MyGame 0x10fff12c0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:27.597075+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.597132+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.597187+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.597243+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.597732+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.607008+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 34 default 13:06:27.607177+0100 MyGame 0x10fff12c0 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:27.607531+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 37 default 13:06:27.608906+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::willPerformClientRedirectForFrame: frameID = 40 default 13:06:27.609883+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.609997+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.610054+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.610110+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.610225+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.624573+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.624670+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.624725+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.624778+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.624833+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.641144+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.641223+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.641282+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.641339+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.641395+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.661973+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.662045+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.662103+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.662182+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.662245+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.678214+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.678472+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.678527+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.678581+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.678636+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.693571+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.693746+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.693820+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.695940+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.696072+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.709283+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.709786+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.709844+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.710577+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.710696+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 error 13:06:27.713532+0100 MyGame tcp_input [C13.1:3] flags=[R.] seq=2113767288, ack=3292182032, win=268 state=FIN_WAIT_2 rcv_nxt=2113767288, snd_una=3292182032 default 13:06:27.713972+0100 MyGame tcp_close [C13.1:3] TCP Packets: default 13:06:27.729456+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.729569+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.729667+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.730339+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.730407+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.744970+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.745101+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.745234+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.745362+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.745507+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.761714+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.761826+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.761939+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.762057+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.762168+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.778382+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.778582+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.778724+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.778779+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.778954+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.795491+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.795653+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.795734+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.795802+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.795869+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.812004+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.812167+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.812257+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.812331+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.812407+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.828373+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.828432+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.828528+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.828592+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.828676+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.845614+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.845690+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.845781+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.845854+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.845944+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.862145+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.862231+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.862294+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.862376+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.862441+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.877841+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.878228+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.878283+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.878336+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.878391+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.895713+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.895770+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.895824+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.895914+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.895968+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.911050+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.911169+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.911223+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.911279+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.911334+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.928308+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.928364+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.928419+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.928486+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.928550+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.944598+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.944654+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.944714+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.944780+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.944968+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.961324+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.961399+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.961462+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.961529+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.961596+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.978111+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.978326+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.978560+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.978794+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.979048+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:27.994723+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:27.994793+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:27.994858+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:27.994924+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:27.994988+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.011287+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.011343+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.011399+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.011571+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.011678+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.027565+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.027621+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.027677+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.027730+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.027785+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.045149+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.045231+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.045345+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.045459+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.045547+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.060921+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.060996+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.061064+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.061131+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.061197+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.079838+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.080058+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.080260+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.080461+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.080676+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.094511+0100 MyGame DEBUG:SCRIPT: log_event, showHint, nil, { --[[0x1148645f0]] step = 1 } default 13:06:28.094589+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.094739+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.094805+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.094871+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.094937+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.116122+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.116255+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.116338+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.116420+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.116576+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.127370+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.127453+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.127525+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.127590+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.127655+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.144841+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.144941+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.145021+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.145131+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.145220+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.164612+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.164721+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.164833+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.164941+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.165051+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.179591+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.179697+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.179802+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.179913+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.180021+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.198985+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.199069+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.199167+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.199254+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.199352+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.215565+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.215684+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.215801+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.216038+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.216155+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.232017+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.232220+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.232331+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.232430+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.232517+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.246087+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.246179+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.246288+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.246366+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.246448+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.262703+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.262780+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.262856+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.262923+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.262974+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.275027+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.275109+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.275166+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.275224+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.275280+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.293518+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.293607+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.293663+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.293720+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.293775+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.309674+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.309828+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.309932+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.309999+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.310118+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.328010+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.328073+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.328144+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.328326+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.328408+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.342766+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.342884+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.343039+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.343174+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.343292+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.359170+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.359297+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.359359+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.359416+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.359472+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.376137+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.376194+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.376261+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.376327+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.376390+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.393562+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.393681+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.393759+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.393843+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.393898+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.409374+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.409462+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.409575+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.409722+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.409779+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.426506+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.426649+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.426729+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.426801+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.426875+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.442759+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.442881+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.443021+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.443097+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.443185+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.458533+0100 MyGame 0x10ffc9728 NavigationState is releasing background process assertion because a page load completed default 13:06:28.458663+0100 MyGame 0x10fff3080 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'Page Load' default 13:06:28.460582+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.460705+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.460876+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.460954+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.461090+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.476305+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.476454+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.476627+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.476706+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.476778+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.492974+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.493088+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.493235+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.493307+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.493366+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.511061+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.511128+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.511195+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.511262+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.511329+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.527098+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.527167+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.527232+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.527298+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.527488+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.541735+0100 MyGame UIProcess is releasing a background assertion because the WebContent process is no longer holding locked files default 13:06:28.541903+0100 MyGame 0x10fff1a20 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'Holding locked files' default 13:06:28.544502+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.544661+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.544734+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.544804+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.544929+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.559767+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.559900+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.560090+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.560189+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.560271+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.576647+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.576740+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.576944+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.577023+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.577100+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.593291+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.593487+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.593575+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.593759+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.593851+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.610502+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.610778+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.610847+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.610918+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.610985+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.627006+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.627139+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.627209+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.627394+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.627477+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.643352+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.643547+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.643727+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.643836+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.644006+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.660480+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.660643+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.660732+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.660815+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.660900+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.676531+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.676697+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.676801+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.676887+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.676970+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.694005+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.694178+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.694268+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.694351+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.694485+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.710757+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.710949+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.711045+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.711131+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.711214+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.728327+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.728492+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.728585+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.728668+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.728749+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.744045+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.744249+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.744512+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.744661+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.744771+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.760211+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.760338+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.760564+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.760648+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.760752+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.779074+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.779301+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.779459+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.779815+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.780050+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.794275+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.794452+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.794639+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.794804+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.795025+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.811333+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.811439+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.811784+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.811889+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.811994+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.826565+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.826633+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.826702+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.826766+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.826833+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.843136+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.843292+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.843483+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.843676+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.843741+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.859649+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.859755+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.859816+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.859930+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.859992+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.876151+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.876276+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.876341+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.876403+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.876532+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.892745+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.892849+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.892926+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.892986+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.893100+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.910063+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.910295+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.910391+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.910466+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.910540+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.927198+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.927340+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.927427+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.927500+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.927573+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.943622+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.943778+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.943859+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.943950+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.944035+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.960927+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.961148+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.961272+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.961389+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.961577+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.977266+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.977447+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.977566+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.977669+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.977771+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:28.994105+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:28.994268+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:28.994360+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:28.994447+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:28.994544+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.011468+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.011586+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.011951+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.012506+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.012656+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.027592+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.027759+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.027883+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.028007+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.028106+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.052092+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.052251+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.052407+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.052561+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.052717+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.060564+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.060674+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.060765+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.060920+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.061028+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.077387+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.077477+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.077559+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.077639+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.077718+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.098205+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.098392+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.098572+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.098753+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.098929+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.110018+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.110342+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.110408+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.110487+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.110573+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.126368+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.126616+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.126683+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.126749+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.126816+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.143471+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.143678+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.143805+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.143872+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.143929+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.159830+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.159890+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.160037+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.160108+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.160232+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.176269+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.176356+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.176436+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.176507+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.176578+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.192363+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.192437+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.192574+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.192631+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.192686+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.210014+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.210124+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.210187+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.210243+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.210381+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.226243+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.226377+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.226460+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.226627+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.226703+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.243257+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.243366+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.243503+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.243577+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.243719+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.260581+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.260665+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.260736+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.261284+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.261353+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.276870+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.277313+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.277581+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.277952+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.278018+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.295454+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.296403+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.296474+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.296545+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.296616+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.315540+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.315690+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.315840+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.316000+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.316162+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.329704+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.329770+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.329845+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.329922+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.330180+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.345880+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.345937+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.345993+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.346112+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.346226+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.362905+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.362992+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.363075+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.363162+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.363245+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.378662+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.378771+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.378876+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.378983+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.379082+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.400186+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.400439+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.400645+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.401128+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.401324+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.414160+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.414263+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.414356+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.414441+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.414525+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.431421+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.431580+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.431735+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.431890+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.432045+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.451355+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.451540+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.451703+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.451859+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.452022+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.466953+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.467187+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.467833+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.467952+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.468074+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.483752+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.483859+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.483954+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.484038+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.484133+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.499914+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.499979+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.500053+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.500116+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.500181+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.514132+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.514198+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.514282+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.514430+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.514600+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.530546+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.530663+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.530730+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.530852+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.531069+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.547393+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.547458+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.547544+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.547621+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.547708+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.565372+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.565448+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.565645+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.565728+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.565808+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.583667+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.583830+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.584007+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.584167+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.584386+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.598432+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.598517+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.598603+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.598678+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.598752+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.614684+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.614738+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.614790+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.614845+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.614902+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.627053+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.627115+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.627193+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.627305+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.627418+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.651423+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.651626+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.651726+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.651813+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.651912+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.667496+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.667740+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.667968+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.668173+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.668402+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.683092+0100 MyGame UIProcess is releasing a background assertion because the Network process is no longer holding locked files default 13:06:29.683263+0100 MyGame 0x10fff11c0 - [PID=362, throttler=0x10ff980b8] ProcessThrottler::Activity::invalidate: Ending background activity / 'Holding locked files' default 13:06:29.683768+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.683877+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.683994+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.684077+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.684194+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.698868+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.699034+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.699098+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.699171+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.699234+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.711635+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.711709+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.711772+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.711846+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.711922+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.734416+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.734636+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.734736+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.734819+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.734915+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.749818+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.750042+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.750147+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.750243+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.750328+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.766122+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.766218+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.766303+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.766503+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.766652+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.782953+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.783216+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.783313+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.783397+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.783498+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.798918+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.799041+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.799206+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.799335+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.799501+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.812154+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.812865+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.813018+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.813113+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.813200+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.834481+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.834563+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.834644+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.834729+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.834790+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.844655+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.844990+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.845040+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.845082+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.845128+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.858673+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.858805+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.858867+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.858917+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.858971+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.876250+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.876332+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.876380+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.876422+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.876588+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.893027+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.893404+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.893491+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.893579+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.893626+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.910762+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.910942+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.911145+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.911209+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.911298+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.927030+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.927213+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.927300+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.927397+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.927469+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.943492+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.943969+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.944226+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.944340+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.944559+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.961561+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.961637+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.961702+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.961760+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.962146+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.976953+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.977158+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.977231+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.977282+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.977333+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:29.994283+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:29.994491+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:29.994601+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:29.994730+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:29.994807+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.010160+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.010211+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.010329+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.010385+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.010441+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.027678+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.027893+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.028095+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.028209+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.028397+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.044796+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.045041+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.045151+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.045348+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.045582+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.062377+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.062602+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.062709+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.063261+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.063365+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.080995+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.081111+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.081228+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.081334+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.081418+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.098918+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.099278+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.099447+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.099713+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.099966+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.114469+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.115425+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.115637+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.115850+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.116002+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.130423+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.130846+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.131385+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.131618+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.131812+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.147054+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.147334+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.147582+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.147829+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.147986+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.164578+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.164736+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.165163+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.165333+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.165832+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.180744+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.180972+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.181083+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.181292+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.181405+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.196557+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.196981+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.197098+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.197218+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.197333+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.212856+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.213098+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.213248+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.213460+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.213699+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.230323+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.230648+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.230885+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.231234+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.231395+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.247643+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.247785+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.248222+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.248351+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.248697+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.264205+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.264434+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.264570+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.264834+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.264947+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.280009+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.280806+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.280972+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.281071+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.281169+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.296231+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.296386+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.296595+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.297144+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.297322+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.308792+0100 MyGame UIProcess is releasing a background assertion because the WebContent process is no longer holding locked files default 13:06:30.309384+0100 MyGame 0x10fff3340 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'Holding locked files' default 13:06:30.312031+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.312294+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.312448+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.312558+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.312659+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.331636+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.332326+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.332598+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.332725+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.332834+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.345045+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.345318+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.345417+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.345596+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.345710+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.363189+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.363538+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.363641+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.363842+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.363977+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.379756+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.380100+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.380450+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.380646+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.380892+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.395040+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.395421+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.395602+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.395947+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.396202+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.413356+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.413817+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.414320+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.414505+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.414797+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.430041+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.430377+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.430594+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.430754+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.430852+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.447479+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.448328+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.448554+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.448662+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.448762+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.463577+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.464346+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.464626+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.464921+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.465056+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.481364+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.481834+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.481949+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.482049+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.482147+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.496722+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.497165+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.497534+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.497663+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.497921+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.513248+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.513353+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.513704+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.513870+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.514209+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.530689+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.531018+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.531116+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.531290+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.531414+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.547460+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.547566+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.547669+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.547770+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.547929+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.564065+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.564260+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.564425+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.564578+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.564825+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.582170+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.582298+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.582490+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.582926+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.583025+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.597424+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.597803+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.597899+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.597996+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.598195+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.613887+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.614190+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.614845+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.614948+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.615077+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.628751+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.629132+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.629513+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.629589+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.629667+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.645212+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.645653+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.645894+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.646111+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.646341+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.663057+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.663465+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.663724+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.663923+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.664442+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.682586+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.682816+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.682934+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.683104+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.683213+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.695336+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.695806+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.695960+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.696078+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.696177+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.711821+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.712014+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.712363+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.712466+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.712564+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.730827+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.731075+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.731225+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.731347+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.731451+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.746542+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.746931+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.747060+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.747248+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.747422+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.766211+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.766309+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.766568+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.766673+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.766771+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.780414+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.780816+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.780977+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.781099+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.781200+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.797045+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.797297+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.797585+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.797760+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.797861+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.814368+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.814568+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.814855+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.815042+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.815160+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.829930+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.830383+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.830519+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.830867+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.831027+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.847297+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.847712+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.847857+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.848043+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.848328+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.864820+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.865351+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.865494+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.865592+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.865689+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.879112+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.879654+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.879841+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.879942+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.880244+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.895006+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.895617+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.895725+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.895821+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.896051+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.913533+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.913769+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.914083+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.914313+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.914530+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.929358+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.929965+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.930064+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.930701+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.930799+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.945265+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.945727+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.945838+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.946099+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.946198+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.963191+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.963336+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.963561+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.963733+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.964078+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.981137+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.981412+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.981734+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.981868+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.981986+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:30.997545+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:30.997770+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:30.997966+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:30.998119+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:30.998220+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.015171+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.015279+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.015377+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.015482+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.016314+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.029340+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.029444+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.029644+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.029741+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.029839+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.044110+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.044276+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.044389+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.044473+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.044614+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.062374+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.062678+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.062819+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.062990+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.063193+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.078881+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.078980+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.079085+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.079262+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.079415+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.096877+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.097194+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.097615+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.097762+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.097860+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.111536+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.111932+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.112066+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.112221+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.112575+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.131083+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.131479+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.131722+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.131946+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.132096+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.148260+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.148541+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.148876+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.149116+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.149269+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.163347+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.163741+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.164339+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.164582+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.164766+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.181152+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.181432+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.181674+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.181871+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.182115+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.205339+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.207653+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.208276+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.212846+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.213010+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.224426+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.224601+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.224838+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.225018+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.227184+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.236102+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.236419+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.236732+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.237090+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.237504+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.261781+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.262058+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.262418+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.262670+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.262907+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.280772+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.280863+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.280965+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.281043+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.281125+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.306943+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.307157+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.307267+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.307384+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.307540+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.334683+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.334747+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.334810+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.334872+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.334933+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.343831+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.343936+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.343991+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.344049+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.344104+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.350311+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.350378+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.350445+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.350508+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.350622+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.358043+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.358119+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.358257+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.358318+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.358429+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.363843+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.363907+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.363961+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.364016+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.364084+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.376699+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.376761+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.376826+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.376955+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.377024+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.393780+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.393851+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.393914+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.393969+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.394023+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:31.430174+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:31.435405+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:31.435885+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:31.436312+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 750 default 13:06:31.436878+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 1624 default 13:06:32.414030+0100 MyGame 0x10ffddbd0 - ApplicationStateTracker: UISceneDidEnterBackground default 13:06:32.414091+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::applicationDidEnterBackground: isSuspendedUnderLock? 1 default 13:06:32.414609+0100 MyGame 0x10ffdf840 - ApplicationStateTracker: UISceneDidEnterBackground default 13:06:32.414695+0100 MyGame 0x10ffde800 - ApplicationStateTracker: UISceneDidEnterBackground default 13:06:32.414762+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::applicationDidEnterBackground: isSuspendedUnderLock? 1 default 13:06:32.414819+0100 MyGame 0x114e94190 - ApplicationStateTracker: UISceneDidEnterBackground default 13:06:32.414911+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::applicationDidEnterBackground: isSuspendedUnderLock? 1 default 13:06:32.415361+0100 MyGame DEBUG:SCRIPT: progress save_data, { --[[0x114bab0a0]] TAPS = 0 } default 13:06:32.415436+0100 MyGame DEBUG:SCRIPT: progress, { --[[0x1117e66d0]] TAPS = 0 } default 13:06:32.415492+0100 MyGame DEBUG:SCRIPT: sys.get_save_file(), my_game, progress default 13:06:32.415724+0100 MyGame DEBUG:SCRIPT: app_save_file, /var/mobile/Containers/Data/Application/D0B94EF1-6ED4-45A2-AEB9-60EB3E9140A5/Library/Application Support/my_game/progress default 13:06:32.416661+0100 MyGame DEBUG:SCRIPT: sys.save() success: true default 13:06:32.416798+0100 MyGame DEBUG:SCRIPT: save data cb true default 13:06:32.429531+0100 MyGame Task .<1> resuming, QOS(0x19) Voucher default 13:06:32.430147+0100 MyGame Task .<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:32.430354+0100 MyGame Connection 14: enabling TLS default 13:06:32.430408+0100 MyGame Connection 14: starting, TC(0x0) default 13:06:32.430495+0100 MyGame [C14 4C82CD8E-D753-42AD-BDAE-E4D926D4A5F6 Hostname#d5d4ffd9:443 tcp, url hash: 6bf33a8f, tls] start default 13:06:32.431272+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C14] reporting state preparing default 13:06:32.432454+0100 MyGame Task .<1> setting up Connection 14 default 13:06:32.436665+0100 MyGame tcp_output [C14.1:3] flags=[SEC] seq=3352945732, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=3352945732 default 13:06:32.495487+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> resuming, QOS(0x9) Voucher default 13:06:32.496622+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:32.497284+0100 MyGame Connection 15: enabling TLS default 13:06:32.497342+0100 MyGame Connection 15: starting, TC(0x0) default 13:06:32.497453+0100 MyGame [C15 0797E23C-CB5E-4CB1-AD30-4F7193526CB2 Hostname#f0e7859d:443 tcp, url hash: 4f58af8a, tls] start default 13:06:32.498122+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C15] reporting state preparing default 13:06:32.499857+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> setting up Connection 15 default 13:06:32.502754+0100 MyGame tcp_output [C15.1:3] flags=[SEC] seq=650804338, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=650804338 default 13:06:32.674161+0100 MyGame tcp_input [C14.1:3] flags=[S.] seq=2783316235, ack=3352945733, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=3352945732 default 13:06:32.674352+0100 MyGame nw_flow_connected [C14.1 IPv4#a0243a10:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:32.674757+0100 MyGame boringssl_context_set_handshake_config(1471) [0x11060aab0] set tls_handshake_config_standard default 13:06:32.674818+0100 MyGame boringssl_context_set_min_version(324) [0x11060aab0] set 0x0301 default 13:06:32.674949+0100 MyGame boringssl_context_set_max_version(308) [0x11060aab0] set 0x0304 default 13:06:32.675077+0100 MyGame boringssl_context_set_cipher_suites(843) [0x11060aab0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:32.675153+0100 MyGame boringssl_context_set_remote_address(2555) [0x11060aab0] Saving remote IPv4 address default 13:06:32.675226+0100 MyGame boringssl_session_install_association_state(1262) [0x11060aab0] Client session cache miss default 13:06:32.675360+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x11060aab0] SNI default 13:06:32.675422+0100 MyGame boringssl_context_set_min_version(324) [C14.1:2][0x11060aab0] set 0x0303 default 13:06:32.675482+0100 MyGame boringssl_context_set_fallback(374) [C14.1:2][0x11060aab0] set false default 13:06:32.675544+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C14.1:2][0x11060aab0] set false default 13:06:32.675604+0100 MyGame boringssl_context_set_false_start(410) [C14.1:2][0x11060aab0] set false default 13:06:32.675662+0100 MyGame boringssl_context_set_enforce_ev(400) [C14.1:2][0x11060aab0] set false default 13:06:32.675781+0100 MyGame boringssl_context_set_ats_enforced(1285) [C14.1:2][0x11060aab0] set false default 13:06:32.675843+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C14.1:2][0x11060aab0] set 0 default 13:06:32.675901+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C14.1:2][0x11060aab0] set 0 default 13:06:32.675961+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C14.1:2][0x11060aab0] set 0 default 13:06:32.676022+0100 MyGame boringssl_session_set_peer_hostname(1154) [C14.1:2][0x11060aab0] SNI default 13:06:32.676083+0100 MyGame boringssl_context_set_cipher_suites(843) [C14.1:2][0x11060aab0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:32.676203+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C14.1:2][0x11060aab0] early data disabled default 13:06:32.676264+0100 MyGame boringssl_context_info_handler(1970) [C14.1:2][0x11060aab0] Client handshake started default 13:06:32.676440+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:32.676557+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS client enter_early_data default 13:06:32.676619+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C14.1:2][0x11060aab0] Adding message(1) default 13:06:32.676737+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS client read_server_hello default 13:06:32.676809+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C14.1:2][0x11060aab0] Adding message(2) default 13:06:32.676868+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.676929+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.677112+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.677171+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.681444+0100 MyGame tcp_input [C15.1:3] flags=[S.] seq=4171298874, ack=650804339, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=650804338 default 13:06:32.681581+0100 MyGame nw_flow_connected [C15.1 IPv4#8abed320:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:32.681997+0100 MyGame boringssl_context_set_handshake_config(1471) [0x106f11c40] set tls_handshake_config_standard default 13:06:32.682054+0100 MyGame boringssl_context_set_min_version(324) [0x106f11c40] set 0x0301 default 13:06:32.682172+0100 MyGame boringssl_context_set_max_version(308) [0x106f11c40] set 0x0304 default 13:06:32.682229+0100 MyGame boringssl_context_set_cipher_suites(843) [0x106f11c40] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:32.682301+0100 MyGame boringssl_context_set_remote_address(2555) [0x106f11c40] Saving remote IPv4 address default 13:06:32.682415+0100 MyGame boringssl_session_install_association_state(1262) [0x106f11c40] Client session cache miss default 13:06:32.682531+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x106f11c40] SNI default 13:06:32.682589+0100 MyGame boringssl_context_set_min_version(324) [C15.1:2][0x106f11c40] set 0x0303 default 13:06:32.682646+0100 MyGame boringssl_context_set_fallback(374) [C15.1:2][0x106f11c40] set false default 13:06:32.682759+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C15.1:2][0x106f11c40] set false default 13:06:32.682816+0100 MyGame boringssl_context_set_false_start(410) [C15.1:2][0x106f11c40] set false default 13:06:32.682873+0100 MyGame boringssl_context_set_enforce_ev(400) [C15.1:2][0x106f11c40] set false default 13:06:32.682986+0100 MyGame boringssl_context_set_ats_enforced(1285) [C15.1:2][0x106f11c40] set false default 13:06:32.683046+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C15.1:2][0x106f11c40] set 0 default 13:06:32.683156+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C15.1:2][0x106f11c40] set 0 default 13:06:32.683213+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C15.1:2][0x106f11c40] set 0 default 13:06:32.683273+0100 MyGame boringssl_session_set_peer_hostname(1154) [C15.1:2][0x106f11c40] SNI default 13:06:32.683331+0100 MyGame boringssl_context_set_cipher_suites(843) [C15.1:2][0x106f11c40] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:32.683391+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C15.1:2][0x106f11c40] early data disabled default 13:06:32.683502+0100 MyGame boringssl_context_info_handler(1970) [C15.1:2][0x106f11c40] Client handshake started default 13:06:32.683726+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:32.683784+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS client enter_early_data default 13:06:32.683896+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C15.1:2][0x106f11c40] Adding message(1) default 13:06:32.684012+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS client read_server_hello default 13:06:32.684071+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C15.1:2][0x106f11c40] Adding message(2) default 13:06:32.684129+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.684250+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.684364+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.684421+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.692061+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.692142+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.697309+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:32.697412+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:32.697494+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C14.1:2][0x11060aab0] Adding message(2) default 13:06:32.697547+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:32.697614+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_server_hello default 13:06:32.697967+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:32.698122+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: waiting for data to read [2] default 13:06:32.698271+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 15 bytes default 13:06:32.698358+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:32.698424+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 2626 bytes default 13:06:32.698493+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:32.698565+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:32.698630+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 79 bytes default 13:06:32.698824+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C14.1:2][0x11060aab0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:32.699126+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C14.1:2][0x11060aab0] SecTrustCreateWithCertificates result: 0 default 13:06:32.699193+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C14.1:2][0x11060aab0] No TLS-provided OCSP response default 13:06:32.699260+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C14.1:2][0x11060aab0] No TLS-provided SCTs default 13:06:32.699469+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C14.1:2][0x11060aab0] Asyncing for verify block default 13:06:32.699548+0100 MyGame boringssl_session_handshake_incomplete(170) [C14.1:2][0x11060aab0] Handshake incomplete: certificate evaluation result pending [16] default 13:06:32.699609+0100 MyGame Connection 14: asked to evaluate TLS Trust default 13:06:32.700242+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.700368+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.707669+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:32.707792+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:32.707859+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C15.1:2][0x106f11c40] Adding message(2) default 13:06:32.707967+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:32.708034+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_server_hello default 13:06:32.708353+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:32.708442+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: waiting for data to read [2] default 13:06:32.710416+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 15 bytes default 13:06:32.710542+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:32.710611+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 2602 bytes default 13:06:32.710690+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:32.710823+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:32.710886+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 79 bytes default 13:06:32.711030+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C15.1:2][0x106f11c40] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:32.711318+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C15.1:2][0x106f11c40] SecTrustCreateWithCertificates result: 0 default 13:06:32.711385+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C15.1:2][0x106f11c40] No TLS-provided OCSP response default 13:06:32.711452+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C15.1:2][0x106f11c40] No TLS-provided SCTs default 13:06:32.711585+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C15.1:2][0x106f11c40] Asyncing for verify block default 13:06:32.711647+0100 MyGame boringssl_session_handshake_incomplete(170) [C15.1:2][0x106f11c40] Handshake incomplete: certificate evaluation result pending [16] default 13:06:32.711709+0100 MyGame Connection 15: asked to evaluate TLS Trust default 13:06:33.518611+0100 MyGame failed to make complete framebuffer object 8cd6 default 13:06:34.617588+0100 MyGame failed to make complete framebuffer object 8cd6 default 13:06:34.632105+0100 MyGame 0x10fff1f70 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:34.632412+0100 MyGame 0x10fff1fa0 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:34.632524+0100 MyGame 0x10fff1fd0 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:34.642442+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::updateActivityState: view visibility state changed 1 -> 0 default 13:06:34.642518+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::updateThrottleState: UIProcess is releasing a foreground assertion because the view is no longer visible default 13:06:34.642658+0100 MyGame 0x10fff0360 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::invalidate: Ending foreground activity / 'View is visible' default 13:06:34.643042+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::sendPrepareToSuspendIPC: isSuspensionImminent: 0 default 13:06:34.643488+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::sendPrepareToSuspendIPC: Sending PrepareToSuspend(1, isSuspensionImminent: 0) IPC default 13:06:34.643754+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::setAssertionState: Updating process assertion state to 1 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.643822+0100 MyGame 0x10ffe4480 - ProcessAssertion::setState(1) previousState: 3 default 13:06:34.653600+0100 MyGame 0x10ff9c000 - WebProcessProxy::didSetAssertionState(1) default 13:06:34.653656+0100 MyGame 0x10ff9c000 - WebProcessProxy::didSetAssertionState(Background) taking background assertion for network process default 13:06:34.653788+0100 MyGame 0x10fff0880 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending foreground activity / 'View is visible' default 13:06:34.654206+0100 MyGame 0x10ff9c498 - [PID=364] ProcessThrottler::setAssertionState: Updating process assertion state to 1 (foregroundActivities: 0, backgroundActivities: 1) default 13:06:34.655505+0100 MyGame 0x10ffe49c0 - ProcessAssertion::setState(1) previousState: 3 default 13:06:34.660020+0100 MyGame 0x10ff9c300 - WebProcessProxy::didSetAssertionState(1) default 13:06:34.660171+0100 MyGame 0x10ff9c300 - WebProcessProxy::didSetAssertionState(Background) taking background assertion for network process default 13:06:34.660393+0100 MyGame 0x10fff1860 - [PID=365, throttler=0x10ff98230] ProcessThrottler::Activity::Activity: Starting background activity / 'Networking for background view(s)' default 13:06:34.662844+0100 MyGame 0x10fff09c0 - [PID=365, throttler=0x10ff98230] ProcessThrottler::Activity::invalidate: Ending foreground activity / 'Networking for foreground view(s)' default 13:06:34.666599+0100 MyGame 0x10ff98230 - [PID=365] ProcessThrottler::setAssertionState: Updating process assertion state to 1 (foregroundActivities: 0, backgroundActivities: 1) default 13:06:34.667633+0100 MyGame 0x10ffe49f0 - ProcessAssertion::setState(1) previousState: 3 default 13:06:34.671386+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::updateActivityState: view visibility state changed 1 -> 0 default 13:06:34.671466+0100 MyGame 0x10214be18 - [pageProxyID=22, webPageID=23, PID=368] WebPageProxy::updateThrottleState: UIProcess is releasing a foreground assertion because the view is no longer visible default 13:06:34.672013+0100 MyGame 0x10fff17f0 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending foreground activity / 'View is visible' default 13:06:34.672231+0100 MyGame 0x10ff9d398 - [PID=368] ProcessThrottler::setAssertionState: Updating process assertion state to 1 (foregroundActivities: 0, backgroundActivities: 1) default 13:06:34.672291+0100 MyGame 0x10ffe54d0 - ProcessAssertion::setState(1) previousState: 3 default 13:06:34.675259+0100 MyGame 0x10ff9d200 - WebProcessProxy::didSetAssertionState(1) default 13:06:34.675477+0100 MyGame 0x10ff9d200 - WebProcessProxy::didSetAssertionState(Background) taking background assertion for network process default 13:06:34.675565+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::updateActivityState: view visibility state changed 1 -> 0 default 13:06:34.675666+0100 MyGame 0x1021a2018 - [pageProxyID=28, webPageID=29, PID=371] WebPageProxy::updateThrottleState: UIProcess is releasing a foreground assertion because the view is no longer visible default 13:06:34.675728+0100 MyGame 0x10fff3070 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending foreground activity / 'View is visible' default 13:06:34.675786+0100 MyGame 0x10ff9d698 - [PID=371] ProcessThrottler::setAssertionState: Updating process assertion state to 1 (foregroundActivities: 0, backgroundActivities: 1) default 13:06:34.676054+0100 MyGame 0x10ffe7a20 - ProcessAssertion::setState(1) previousState: 3 default 13:06:34.677040+0100 MyGame 0x10ff9d500 - WebProcessProxy::didSetAssertionState(1) default 13:06:34.677093+0100 MyGame 0x10ff9d500 - WebProcessProxy::didSetAssertionState(Background) taking background assertion for network process default 13:06:34.677242+0100 MyGame 0x10fff18c0 - [PID=362, throttler=0x10ff980b8] ProcessThrottler::Activity::Activity: Starting background activity / 'Networking for background view(s)' default 13:06:34.677413+0100 MyGame 0x10fff04c0 - [PID=362, throttler=0x10ff980b8] ProcessThrottler::Activity::invalidate: Ending foreground activity / 'Networking for foreground view(s)' default 13:06:34.677489+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::setAssertionState: Updating process assertion state to 1 (foregroundActivities: 0, backgroundActivities: 1) default 13:06:34.677673+0100 MyGame 0x10ffe44b0 - ProcessAssertion::setState(1) previousState: 3 default 13:06:34.682626+0100 MyGame 0x10fff1fa0 - [PID=368, throttler=0x10ff9d398] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:34.682751+0100 MyGame 0x10ff9d398 - [PID=368] ProcessThrottler::sendPrepareToSuspendIPC: isSuspensionImminent: 0 default 13:06:34.682856+0100 MyGame 0x10ff9d398 - [PID=368] ProcessThrottler::sendPrepareToSuspendIPC: Sending PrepareToSuspend(2, isSuspensionImminent: 0) IPC default 13:06:34.682961+0100 MyGame 0x10fff1f70 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:34.683182+0100 MyGame 0x10ff9c498 - [PID=364] ProcessThrottler::sendPrepareToSuspendIPC: isSuspensionImminent: 0 default 13:06:34.683288+0100 MyGame 0x10ff9c498 - [PID=364] ProcessThrottler::sendPrepareToSuspendIPC: Sending PrepareToSuspend(3, isSuspensionImminent: 0) IPC default 13:06:34.683970+0100 MyGame 0x10fff1fd0 - [PID=371, throttler=0x10ff9d698] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:34.684025+0100 MyGame 0x10ff9d698 - [PID=371] ProcessThrottler::sendPrepareToSuspendIPC: isSuspensionImminent: 0 default 13:06:34.684077+0100 MyGame 0x10ff9d698 - [PID=371] ProcessThrottler::sendPrepareToSuspendIPC: Sending PrepareToSuspend(4, isSuspensionImminent: 0) IPC default 13:06:34.686357+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::processReadyToSuspend: Updating process assertion to allow suspension default 13:06:34.686691+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::setAssertionState: Updating process assertion state to 0 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.686814+0100 MyGame 0x10ffe4480 - ProcessAssertion::setState(0) previousState: 1 default 13:06:34.689819+0100 MyGame 0x10ff9c000 - WebProcessProxy::didSetAssertionState(0) default 13:06:34.690607+0100 MyGame 0x10ff9c000 - WebProcessProxy::didSetAssertionState(Suspended) release all assertions for network process default 13:06:34.691420+0100 MyGame Task .<1> auth completion disp=0 cred=0x2806c8150 default 13:06:34.693298+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> auth completion disp=0 cred=0x2806d4300 default 13:06:34.694427+0100 MyGame 0x10ff9c498 - [PID=364] ProcessThrottler::processReadyToSuspend: Updating process assertion to allow suspension default 13:06:34.694485+0100 MyGame 0x10ff9c498 - [PID=364] ProcessThrottler::setAssertionState: Updating process assertion state to 0 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.694540+0100 MyGame 0x10ffe49c0 - ProcessAssertion::setState(0) previousState: 1 default 13:06:34.695565+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:34.695813+0100 MyGame Connection 14: TLS Trust result 0 default 13:06:34.696012+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C14.1:2][0x11060aab0] Returning from verify block default 13:06:34.696537+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C14.1:2][0x11060aab0] Setting trust result to ssl_verify_ok default 13:06:34.696655+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client read_server_finished default 13:06:34.696777+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:34.696994+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:34.697127+0100 MyGame 0x10ff9c300 - WebProcessProxy::didSetAssertionState(0) default 13:06:34.697257+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:34.697352+0100 MyGame 0x10ff9c300 - WebProcessProxy::didSetAssertionState(Suspended) release all assertions for network process default 13:06:34.697424+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:34.697489+0100 MyGame 0x10fff1860 - [PID=365, throttler=0x10ff98230] ProcessThrottler::Activity::invalidate: Ending background activity / 'Networking for background view(s)' default 13:06:34.697551+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:34.697607+0100 MyGame 0x10ff98230 - [PID=365] ProcessThrottler::sendPrepareToSuspendIPC: isSuspensionImminent: 0 default 13:06:34.697666+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS 1.3 client done default 13:06:34.697797+0100 MyGame 0x10ff98230 - [PID=365] ProcessThrottler::sendPrepareToSuspendIPC: Sending PrepareToSuspend(5, isSuspensionImminent: 0) IPC default 13:06:34.697858+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS client finish_client_handshake default 13:06:34.697915+0100 MyGame 0x10ff9d698 - [PID=371] ProcessThrottler::processReadyToSuspend: Updating process assertion to allow suspension default 13:06:34.697976+0100 MyGame boringssl_context_info_handler(1983) [C14.1:2][0x11060aab0] Client handshake state: TLS client done default 13:06:34.698035+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C14.1:2][0x11060aab0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:34.698153+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C14.1:2][0x11060aab0] SecTrustCreateWithCertificates result: 0 default 13:06:34.698213+0100 MyGame 0x10ff9d698 - [PID=371] ProcessThrottler::setAssertionState: Updating process assertion state to 0 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.698271+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C14.1:2][0x11060aab0] No TLS-provided OCSP response default 13:06:34.698328+0100 MyGame 0x10ffe7a20 - ProcessAssertion::setState(0) previousState: 1 default 13:06:34.698520+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C14.1:2][0x11060aab0] No TLS-provided SCTs default 13:06:34.699956+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C14.1:2][0x11060aab0] Adding message(20) default 13:06:34.700072+0100 MyGame boringssl_context_info_handler(1974) [C14.1:2][0x11060aab0] Client handshake done default 13:06:34.700229+0100 MyGame 0x10ff9d500 - WebProcessProxy::didSetAssertionState(0) default 13:06:34.700293+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C14.1:2][0x11060aab0] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:34.700355+0100 MyGame 0x10ff9d500 - WebProcessProxy::didSetAssertionState(Suspended) release all assertions for network process default 13:06:34.700496+0100 MyGame 0x10ff98230 - [PID=365] ProcessThrottler::processReadyToSuspend: Updating process assertion to allow suspension default 13:06:34.700627+0100 MyGame nw_flow_connected [C14.1 IPv4#a0243a10:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:34.700982+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C14] reporting state ready default 13:06:34.701338+0100 MyGame Connection 14: connected successfully default 13:06:34.701392+0100 MyGame Connection 14: TLS handshake complete default 13:06:34.701447+0100 MyGame Connection 14: ready C(N) E(N) default 13:06:34.701560+0100 MyGame new connection to config 0x28020b680 default 13:06:34.701618+0100 MyGame 0x10ff98230 - [PID=365] ProcessThrottler::setAssertionState: Updating process assertion state to 0 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.701733+0100 MyGame 0x10ffe49f0 - ProcessAssertion::setState(0) previousState: 1 default 13:06:34.702132+0100 MyGame Task .<1> now using Connection 14 default 13:06:34.702191+0100 MyGame Connection 14: received viability advisory(Y) default 13:06:34.702639+0100 MyGame Task .<1> sent request, body S 347 default 13:06:34.703912+0100 MyGame 0x10ff9d398 - [PID=368] ProcessThrottler::processReadyToSuspend: Updating process assertion to allow suspension default 13:06:34.703970+0100 MyGame 0x10ff9d398 - [PID=368] ProcessThrottler::setAssertionState: Updating process assertion state to 0 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.704117+0100 MyGame 0x10ffe54d0 - ProcessAssertion::setState(0) previousState: 1 default 13:06:34.704579+0100 MyGame 0x10ff9d200 - WebProcessProxy::didSetAssertionState(0) default 13:06:34.704638+0100 MyGame 0x10ff9d200 - WebProcessProxy::didSetAssertionState(Suspended) release all assertions for network process default 13:06:34.704700+0100 MyGame 0x10fff18c0 - [PID=362, throttler=0x10ff980b8] ProcessThrottler::Activity::invalidate: Ending background activity / 'Networking for background view(s)' default 13:06:34.704827+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::sendPrepareToSuspendIPC: isSuspensionImminent: 0 default 13:06:34.704951+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::sendPrepareToSuspendIPC: Sending PrepareToSuspend(6, isSuspensionImminent: 0) IPC default 13:06:34.706203+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::processReadyToSuspend: Updating process assertion to allow suspension default 13:06:34.706267+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::setAssertionState: Updating process assertion state to 0 (foregroundActivities: 0, backgroundActivities: 0) default 13:06:34.706335+0100 MyGame 0x10ffe44b0 - ProcessAssertion::setState(0) previousState: 1 default 13:06:34.706809+0100 MyGame 0x280a602a0 - WKProcessAssertionBackgroundTaskManager - endBackgroundTask default 13:06:34.706876+0100 MyGame 0x10690a9a8 - WebProcessPool::applicationIsAboutToSuspend: Terminating non-critical processes default 13:06:34.706938+0100 MyGame WebBackForwardCache::pruneToSize(1) default 13:06:34.707005+0100 MyGame 0x110610418 - WebProcessPool::applicationIsAboutToSuspend: Terminating non-critical processes default 13:06:34.707071+0100 MyGame WebBackForwardCache::pruneToSize(1) default 13:06:34.709858+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:34.709927+0100 MyGame Connection 15: TLS Trust result 0 default 13:06:34.709995+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C15.1:2][0x106f11c40] Returning from verify block default 13:06:34.710129+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C15.1:2][0x106f11c40] Setting trust result to ssl_verify_ok default 13:06:34.710201+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client read_server_finished default 13:06:34.710267+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:34.710338+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:34.710479+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:34.710556+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:34.710625+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:34.710695+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS 1.3 client done default 13:06:34.710763+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS client finish_client_handshake default 13:06:34.710828+0100 MyGame boringssl_context_info_handler(1983) [C15.1:2][0x106f11c40] Client handshake state: TLS client done default 13:06:34.710905+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C15.1:2][0x106f11c40] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:34.711039+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C15.1:2][0x106f11c40] SecTrustCreateWithCertificates result: 0 default 13:06:34.711102+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C15.1:2][0x106f11c40] No TLS-provided OCSP response default 13:06:34.711170+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C15.1:2][0x106f11c40] No TLS-provided SCTs default 13:06:34.711306+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C15.1:2][0x106f11c40] Adding message(20) default 13:06:34.711424+0100 MyGame boringssl_context_info_handler(1974) [C15.1:2][0x106f11c40] Client handshake done default 13:06:34.711492+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C15.1:2][0x106f11c40] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:34.711700+0100 MyGame nw_flow_connected [C15.1 IPv4#8abed320:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:34.712266+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C15] reporting state ready default 13:06:34.712650+0100 MyGame Connection 15: connected successfully default 13:06:34.712716+0100 MyGame Connection 15: TLS handshake complete default 13:06:34.712786+0100 MyGame Connection 15: ready C(N) E(N) default 13:06:34.712915+0100 MyGame new connection to config 0x28026fa20 default 13:06:34.712981+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> now using Connection 15 default 13:06:34.713052+0100 MyGame Connection 15: received viability advisory(Y) default 13:06:34.713135+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> sent request, body N 0 default 13:06:34.737827+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:34.737900+0100 MyGame boringssl_context_new_session_handler(1117) [C14.1:2][0x11060aab0] New session available default 13:06:34.737967+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:34.738094+0100 MyGame boringssl_context_new_session_handler(1117) [C14.1:2][0x11060aab0] New session available default 13:06:34.738210+0100 MyGame Task .<1> received response, status 200 content K default 13:06:34.738342+0100 MyGame Task .<1> done using Connection 14 default 13:06:34.738456+0100 MyGame Task .<1> response ended default 13:06:34.738591+0100 MyGame Task .<1> summary for task success {transaction_duration_ms=2309, response_status=200, connection=14, protocol="h2", domain_lookup_duration_ms=2, connect_duration_ms=2240, secure_connection_duration_ms=1999, request_start_ms=2247, request_duration_ms=0, response_start_ms=2308, response_duration_ms=0, request_bytes=485, response_bytes=816, cache_hit=0} default 13:06:34.738727+0100 MyGame Task .<1> finished successfully default 13:06:34.739094+0100 MyGame removing all entries config 0x28020b680 default 13:06:34.739289+0100 MyGame removing all entries config 0x28020b680 default 13:06:34.739346+0100 MyGame Connection 14: is being canceled default 13:06:34.739412+0100 MyGame [C14 4C82CD8E-D753-42AD-BDAE-E4D926D4A5F6 Hostname#d5d4ffd9:443 tcp, url hash: 6bf33a8f, tls] cancel default 13:06:34.739486+0100 MyGame [C14 4C82CD8E-D753-42AD-BDAE-E4D926D4A5F6 Hostname#d5d4ffd9:443 tcp, url hash: 6bf33a8f, tls] cancelled [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 2.308s, DNS @0.000s took 0.002s, TCP @0.005s took 0.238s, TLS took 2.002s bytes in/out: 5023/1343, packets in/out: 9/10, rtt: 0.167s, retransmitted packets: 0, out-of-order packets: 5 default 13:06:34.739550+0100 MyGame 0.000s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:34.739614+0100 MyGame 0.000s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:34.739676+0100 MyGame 0.000s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:34.739741+0100 MyGame 0.002s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:34.739804+0100 MyGame 0.003s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:34.740000+0100 MyGame 0.003s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:34.740063+0100 MyGame 0.003s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:34.740128+0100 MyGame 0.004s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:34.740190+0100 MyGame 0.005s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:34.740253+0100 MyGame 0.243s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:34.740319+0100 MyGame 0.243s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:34.740443+0100 MyGame 2.245s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:34.740565+0100 MyGame 2.245s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:34.740628+0100 MyGame 2.245s [C14.1 C98BBC4C-611D-4604-B5AE-0FAED2E13FE2 192.168.1.18:49403<->IPv4#a0243a10:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:34.740691+0100 MyGame 2.245s [C14 66C3EE55-EDDE-4DF1-80B8-A8E076E3965F Hostname#d5d4ffd9:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:34.740751+0100 MyGame 2.308s [C14] path:cancel default 13:06:34.741532+0100 MyGame boringssl_context_message_handler(2258) [C14.1:2][0x11060aab0] Writing SSL3_RT_ALERT 2 bytes default 13:06:34.741592+0100 MyGame boringssl_context_handle_warning_alert(1893) [C14.1:2][0x11060aab0] write alert, level: warning, description: close notify default 13:06:34.741651+0100 MyGame boringssl_session_disconnect(504) [C14.1:2][0x11060aab0] SSL_shutdown 0 default 13:06:34.741835+0100 MyGame nw_protocol_tcp_log_summary [C14.1:3] [D05CEB9B-71B0-4A7D-BB1D-8DCEC689A29E :49403<->:443] Init: 1, Conn_Time: 237.763ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 4, rtt: 167.718ms, rtt_var: 152.812ms rtt_nc: 167.718ms, rtt_var_nc: 152.812ms default 13:06:34.741952+0100 MyGame nw_flow_disconnected [C14.1 IPv4#a0243a10:443 cancelled channel-flow ((null))] Output protocol disconnected default 13:06:34.742067+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C14] reporting state cancelled default 13:06:34.742178+0100 MyGame Connection 14: destroyed default 13:06:34.742394+0100 MyGame tcp_output [C14.1:3] flags=[F.] seq=3352947100, ack=2783320679, win=1024 state=FIN_WAIT_1 rcv_nxt=2783320679, snd_una=3352946967 default 13:06:34.742465+0100 MyGame nw_protocol_boringssl_remove_input_handler(1012) [C14.1:2][0x11060aab0] nw_protocol_boringssl_remove_input_handler forced true default 13:06:34.742522+0100 MyGame nw_protocol_boringssl_remove_input_handler(1030) [C14.1:2][0x11060aab0] Transferring nw_protocol_boringssl_t handle back into ARC for autorelease default 13:06:34.791219+0100 MyGame tcp_input [C14.1:3] flags=[F.] seq=2783320679, ack=3352947101, win=248 state=FIN_WAIT_2 rcv_nxt=2783320679, snd_una=3352947101 default 13:06:35.382355+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:35.382642+0100 MyGame boringssl_context_new_session_handler(1117) [C15.1:2][0x106f11c40] New session available default 13:06:35.382805+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:35.383605+0100 MyGame boringssl_context_new_session_handler(1117) [C15.1:2][0x106f11c40] New session available default 13:06:35.387973+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> received response, status 200 content K default 13:06:35.389997+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> done using Connection 15 default 13:06:35.390918+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> response ended default 13:06:35.391943+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> summary for task success {transaction_duration_ms=2895, response_status=200, connection=15, protocol="h2", domain_lookup_duration_ms=2, connect_duration_ms=2192, secure_connection_duration_ms=2011, request_start_ms=2198, request_duration_ms=0, response_start_ms=2890, response_duration_ms=4, request_bytes=186, response_bytes=691, cache_hit=0} default 13:06:35.399349+0100 MyGame Task <60E5E865-5F2E-4654-B946-CA8F1D051011>.<1> finished successfully default 13:06:35.400276+0100 MyGame removing all entries config 0x28026fa20 default 13:06:35.401129+0100 MyGame Connection 15: is being canceled default 13:06:35.401628+0100 MyGame [C15 0797E23C-CB5E-4CB1-AD30-4F7193526CB2 Hostname#f0e7859d:443 tcp, url hash: 4f58af8a, tls] cancel default 13:06:35.402601+0100 MyGame [C15 0797E23C-CB5E-4CB1-AD30-4F7193526CB2 Hostname#f0e7859d:443 tcp, url hash: 4f58af8a, tls] cancelled [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 2.904s, DNS @0.000s took 0.002s, TCP @0.004s took 0.180s, TLS took 2.012s bytes in/out: 4272/1265, packets in/out: 8/10, rtt: 0.236s, retransmitted packets: 1, out-of-order packets: 0 default 13:06:35.403058+0100 MyGame 0.000s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:35.403242+0100 MyGame 0.000s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:35.403420+0100 MyGame 0.000s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:35.404298+0100 MyGame 0.002s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:35.404705+0100 MyGame 0.002s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:35.405045+0100 MyGame 0.002s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:35.405384+0100 MyGame 0.003s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:35.405739+0100 MyGame 0.003s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:35.406742+0100 MyGame 0.004s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:35.406968+0100 MyGame 0.184s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:35.407593+0100 MyGame 0.184s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:35.408982+0100 MyGame 2.196s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:35.410445+0100 MyGame 2.196s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:35.410630+0100 MyGame 2.196s [C15.1 BA985AD0-1C37-4A13-BF78-147F3EBEC595 192.168.1.18:49404<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:35.410798+0100 MyGame 2.196s [C15 FACC4675-2126-42C3-8C84-90910B823377 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:35.410968+0100 MyGame 2.904s [C15] path:cancel default 13:06:35.416382+0100 MyGame boringssl_context_message_handler(2258) [C15.1:2][0x106f11c40] Writing SSL3_RT_ALERT 2 bytes default 13:06:35.416639+0100 MyGame boringssl_context_handle_warning_alert(1893) [C15.1:2][0x106f11c40] write alert, level: warning, description: close notify default 13:06:35.416804+0100 MyGame boringssl_session_disconnect(504) [C15.1:2][0x106f11c40] SSL_shutdown 0 default 13:06:35.417308+0100 MyGame nw_protocol_tcp_log_summary [C15.1:3] [42DCC680-45CC-4AB7-8385-98017247E7FA :49404<->:443] Init: 1, Conn_Time: 179.657ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: kernel, rtt_upd: 4, rtt: 236.687ms, rtt_var: 280.562ms rtt_nc: 281.812ms, rtt_var_nc: 274.312ms default 13:06:35.417630+0100 MyGame nw_flow_disconnected [C15.1 IPv4#8abed320:443 cancelled channel-flow ((null))] Output protocol disconnected default 13:06:35.417938+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C15] reporting state cancelled default 13:06:35.418092+0100 MyGame removing all entries config 0x28026fa20 default 13:06:35.419358+0100 MyGame tcp_output [C15.1:3] flags=[F.] seq=650805385, ack=4171303147, win=1024 state=FIN_WAIT_1 rcv_nxt=4171303147, snd_una=650805252 default 13:06:35.419640+0100 MyGame nw_protocol_boringssl_remove_input_handler(1012) [C15.1:2][0x106f11c40] nw_protocol_boringssl_remove_input_handler forced true default 13:06:35.419945+0100 MyGame nw_protocol_boringssl_remove_input_handler(1030) [C15.1:2][0x106f11c40] Transferring nw_protocol_boringssl_t handle back into ARC for autorelease default 13:06:35.456382+0100 MyGame tcp_output [C15.1:3] flags=[F.] seq=650805385, ack=4171303147, win=1024 state=FIN_WAIT_1 rcv_nxt=4171303147, snd_una=650805252 default 13:06:35.476958+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> resuming, QOS(0x9) Voucher default 13:06:35.483684+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 13:06:35.485259+0100 MyGame Connection 16: enabling TLS default 13:06:35.485419+0100 MyGame Connection 16: starting, TC(0x0) default 13:06:35.485848+0100 MyGame [C16 021BC1F0-EA47-41F5-BEF4-E75698312810 Hostname#f0e7859d:443 tcp, url hash: 9beb7455, tls] start default 13:06:35.489533+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C16] reporting state preparing default 13:06:35.494854+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> setting up Connection 16 default 13:06:35.495554+0100 MyGame tcp_output [C15.1:3] flags=[F.] seq=650805385, ack=4171303147, win=1024 state=FIN_WAIT_1 rcv_nxt=4171303147, snd_una=650805385 default 13:06:35.496062+0100 MyGame tcp_input [C15.1:3] flags=[F.] seq=4171303147, ack=650805386, win=244 state=FIN_WAIT_2 rcv_nxt=4171303147, snd_una=650805386 default 13:06:35.517887+0100 MyGame tcp_output [C16.1:3] flags=[SEC] seq=3395048167, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=3395048167 default 13:06:35.535446+0100 MyGame tcp_input [C16.1:3] flags=[S.] seq=3381699906, ack=3395048168, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=3395048167 default 13:06:35.535738+0100 MyGame nw_flow_connected [C16.1 IPv4#8abed320:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 13:06:35.536763+0100 MyGame boringssl_context_set_handshake_config(1471) [0x10681a9a0] set tls_handshake_config_standard default 13:06:35.537220+0100 MyGame boringssl_context_set_min_version(324) [0x10681a9a0] set 0x0301 default 13:06:35.537542+0100 MyGame boringssl_context_set_max_version(308) [0x10681a9a0] set 0x0304 default 13:06:35.537925+0100 MyGame boringssl_context_set_cipher_suites(843) [0x10681a9a0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 13:06:35.538352+0100 MyGame boringssl_context_set_remote_address(2555) [0x10681a9a0] Saving remote IPv4 address default 13:06:35.538542+0100 MyGame boringssl_session_install_association_state(1262) [0x10681a9a0] Client session cache miss default 13:06:35.538862+0100 MyGame boringssl_session_set_peer_hostname(1154) [0x10681a9a0] SNI default 13:06:35.539164+0100 MyGame boringssl_context_set_min_version(324) [C16.1:2][0x10681a9a0] set 0x0303 default 13:06:35.539577+0100 MyGame boringssl_context_set_fallback(374) [C16.1:2][0x10681a9a0] set false default 13:06:35.539796+0100 MyGame boringssl_context_set_session_ticket_enabled(440) [C16.1:2][0x10681a9a0] set false default 13:06:35.540055+0100 MyGame boringssl_context_set_false_start(410) [C16.1:2][0x10681a9a0] set false default 13:06:35.540312+0100 MyGame boringssl_context_set_enforce_ev(400) [C16.1:2][0x10681a9a0] set false default 13:06:35.540544+0100 MyGame boringssl_context_set_ats_enforced(1285) [C16.1:2][0x10681a9a0] set false default 13:06:35.540824+0100 MyGame boringssl_context_set_ats_minimum_rsa_key_size(1294) [C16.1:2][0x10681a9a0] set 0 default 13:06:35.541136+0100 MyGame boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C16.1:2][0x10681a9a0] set 0 default 13:06:35.541414+0100 MyGame boringssl_context_set_ats_minimum_signature_algorithm(1313) [C16.1:2][0x10681a9a0] set 0 default 13:06:35.541723+0100 MyGame boringssl_session_set_peer_hostname(1154) [C16.1:2][0x10681a9a0] SNI default 13:06:35.542092+0100 MyGame boringssl_context_set_cipher_suites(843) [C16.1:2][0x10681a9a0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 13:06:35.542399+0100 MyGame nw_protocol_boringssl_begin_connection(497) [C16.1:2][0x10681a9a0] early data disabled default 13:06:35.542768+0100 MyGame boringssl_context_info_handler(1970) [C16.1:2][0x10681a9a0] Client handshake started default 13:06:35.543637+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Writing SSL3_RT_HANDSHAKE 512 bytes default 13:06:35.543864+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS client enter_early_data default 13:06:35.544121+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C16.1:2][0x10681a9a0] Adding message(1) default 13:06:35.544712+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS client read_server_hello default 13:06:35.544929+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C16.1:2][0x10681a9a0] Adding message(2) default 13:06:35.545192+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.545665+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.546474+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.546685+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.566330+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.566629+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.572571+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 122 bytes default 13:06:35.572860+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_hello_retry_request default 13:06:35.573075+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C16.1:2][0x10681a9a0] Adding message(2) default 13:06:35.573298+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 13:06:35.573483+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_server_hello default 13:06:35.574894+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_encrypted_extensions default 13:06:35.575134+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: waiting for data to read [2] default 13:06:35.575865+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 15 bytes default 13:06:35.576077+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_certificate_request default 13:06:35.576245+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 2602 bytes default 13:06:35.576383+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_server_certificate default 13:06:35.576556+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_server_certificate_verify default 13:06:35.577253+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 79 bytes default 13:06:35.577450+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C16.1:2][0x10681a9a0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:35.578547+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C16.1:2][0x10681a9a0] SecTrustCreateWithCertificates result: 0 default 13:06:35.578686+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C16.1:2][0x10681a9a0] No TLS-provided OCSP response default 13:06:35.578845+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C16.1:2][0x10681a9a0] No TLS-provided SCTs default 13:06:35.579319+0100 MyGame boringssl_context_certificate_verify_callback(2071) [C16.1:2][0x10681a9a0] Asyncing for verify block default 13:06:35.579642+0100 MyGame boringssl_session_handshake_incomplete(170) [C16.1:2][0x10681a9a0] Handshake incomplete: certificate evaluation result pending [16] default 13:06:35.580060+0100 MyGame Connection 16: asked to evaluate TLS Trust default 13:06:35.601315+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> auth completion disp=0 cred=0x2806ea800 default 13:06:35.621454+0100 MyGame System Trust Evaluation yielded status(0) default 13:06:35.621702+0100 MyGame Connection 16: TLS Trust result 0 default 13:06:35.621987+0100 MyGame boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C16.1:2][0x10681a9a0] Returning from verify block default 13:06:35.622894+0100 MyGame boringssl_context_certificate_verify_callback(2047) [C16.1:2][0x10681a9a0] Setting trust result to ssl_verify_ok default 13:06:35.625190+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client read_server_finished default 13:06:35.625425+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 36 bytes default 13:06:35.625592+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client send_end_of_early_data default 13:06:35.625752+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client send_client_certificate default 13:06:35.625914+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client complete_second_flight default 13:06:35.626072+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Writing SSL3_RT_HANDSHAKE 36 bytes default 13:06:35.626542+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS 1.3 client done default 13:06:35.627370+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS client finish_client_handshake default 13:06:35.627594+0100 MyGame boringssl_context_info_handler(1983) [C16.1:2][0x10681a9a0] Client handshake state: TLS client done default 13:06:35.627933+0100 MyGame boringssl_context_copy_peer_sct_list(1003) [C16.1:2][0x10681a9a0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 13:06:35.629024+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(607) [C16.1:2][0x10681a9a0] SecTrustCreateWithCertificates result: 0 default 13:06:35.629195+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(614) [C16.1:2][0x10681a9a0] No TLS-provided OCSP response default 13:06:35.629514+0100 MyGame boringssl_helper_create_sec_trust_with_certificates(621) [C16.1:2][0x10681a9a0] No TLS-provided SCTs default 13:06:35.630870+0100 MyGame boringssl_context_add_handshake_message_pending(578) [C16.1:2][0x10681a9a0] Adding message(20) default 2020-06-.63122208 13:06:35+0100 MyGame boringssl_context_info_handler(1974) [C16.1:2][0x10681a9a0] Client handshake done default 13:06:35.631402+0100 MyGame nw_protocol_boringssl_signal_connected(701) [C16.1:2][0x10681a9a0] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 13:06:35.631886+0100 MyGame nw_flow_connected [C16.1 IPv4#8abed320:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 13:06:35.635082+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C16] reporting state ready default 13:06:35.637077+0100 MyGame Connection 16: connected successfully default 13:06:35.637260+0100 MyGame Connection 16: TLS handshake complete default 13:06:35.638401+0100 MyGame Connection 16: ready C(N) E(N) default 13:06:35.638853+0100 MyGame new connection to config 0x28027b0a0 default 13:06:35.640927+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> now using Connection 16 default 13:06:35.641274+0100 MyGame Connection 16: received viability advisory(Y) default 13:06:35.642997+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> sent request, body S 674 default 13:06:35.648092+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:35.648372+0100 MyGame boringssl_context_new_session_handler(1117) [C16.1:2][0x10681a9a0] New session available default 13:06:35.648547+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Reading SSL3_RT_HANDSHAKE 248 bytes default 13:06:35.648709+0100 MyGame boringssl_context_new_session_handler(1117) [C16.1:2][0x10681a9a0] New session available default 13:06:35.673234+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> received response, status 204 content U default 13:06:35.674319+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> done using Connection 16 default 13:06:35.675263+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> response ended default 13:06:35.676124+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> summary for task success {transaction_duration_ms=197, response_status=204, connection=16, protocol="h2", domain_lookup_duration_ms=13, connect_duration_ms=116, secure_connection_duration_ms=87, request_start_ms=164, request_duration_ms=1, response_start_ms=194, response_duration_ms=2, request_bytes=811, response_bytes=331, cache_hit=0} default 13:06:35.676594+0100 MyGame Task <32AB31E7-3536-4317-9B2C-7E04067CFF02>.<1> finished successfully default 13:06:35.677819+0100 MyGame removing all entries config 0x28027b0a0 default 13:06:35.678275+0100 MyGame removing all entries config 0x28027b0a0 default 13:06:35.679641+0100 MyGame Connection 16: is being canceled default 13:06:35.680305+0100 MyGame [C16 021BC1F0-EA47-41F5-BEF4-E75698312810 Hostname#f0e7859d:443 tcp, url hash: 9beb7455, tls] cancel default 13:06:35.681046+0100 MyGame [C16 021BC1F0-EA47-41F5-BEF4-E75698312810 Hostname#f0e7859d:443 tcp, url hash: 9beb7455, tls] cancelled [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 0.194s, DNS @0.002s took 0.013s, TCP @0.031s took 0.018s, TLS took 0.098s bytes in/out: 3912/1669, packets in/out: 8/10, rtt: 0.055s, retransmitted packets: 0, out-of-order packets: 0 default 13:06:35.681468+0100 MyGame 0.000s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:35.682183+0100 MyGame 0.002s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:35.682440+0100 MyGame 0.002s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:35.683314+0100 MyGame 0.015s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:35.683489+0100 MyGame 0.016s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:35.683808+0100 MyGame 0.019s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:35.684202+0100 MyGame 0.022s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:35.684741+0100 MyGame 0.025s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:35.684989+0100 MyGame 0.031s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:35.685554+0100 MyGame 0.049s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:35.685784+0100 MyGame 0.050s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:35.686734+0100 MyGame 0.147s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:35.687326+0100 MyGame 0.149s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:35.687700+0100 MyGame 0.150s [C16.1 5EE8F40F-DA7E-441D-AECC-3D164F5C63A3 192.168.1.18:49405<->IPv4#8abed320:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:35.688086+0100 MyGame 0.150s [C16 EA05DA45-2216-49F7-8B30-654AC332CAB8 Hostname#f0e7859d:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:35.688352+0100 MyGame 0.194s [C16] path:cancel default 13:06:35.693511+0100 MyGame boringssl_context_message_handler(2258) [C16.1:2][0x10681a9a0] Writing SSL3_RT_ALERT 2 bytes default 13:06:35.693680+0100 MyGame boringssl_context_handle_warning_alert(1893) [C16.1:2][0x10681a9a0] write alert, level: warning, description: close notify default 13:06:35.693842+0100 MyGame boringssl_session_disconnect(504) [C16.1:2][0x10681a9a0] SSL_shutdown 0 default 13:06:35.695218+0100 MyGame nw_protocol_tcp_log_summary [C16.1:3] [6A352123-E0B3-469E-924D-B40CCED250CD :49405<->:443] Init: 1, Conn_Time: 17.855ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: process, rtt_upd: 6, rtt: 55.968ms, rtt_var: 57.125ms rtt_nc: 17.812ms, rtt_var_nc: 3.875ms default 13:06:35.695565+0100 MyGame nw_flow_disconnected [C16.1 IPv4#8abed320:443 cancelled channel-flow ((null))] Output protocol disconnected default 13:06:35.696433+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C16] reporting state cancelled default 13:06:35.697352+0100 MyGame Connection 16: destroyed default 13:06:35.698939+0100 MyGame tcp_output [C16.1:3] flags=[F.] seq=3395049861, ack=3381703819, win=1024 state=FIN_WAIT_1 rcv_nxt=3381703819, snd_una=3395049759 default 13:06:35.699178+0100 MyGame nw_protocol_boringssl_remove_input_handler(1012) [C16.1:2][0x10681a9a0] nw_protocol_boringssl_remove_input_handler forced true default 13:06:35.699395+0100 MyGame nw_protocol_boringssl_remove_input_handler(1030) [C16.1:2][0x10681a9a0] Transferring nw_protocol_boringssl_t handle back into ARC for autorelease default 13:06:35.715833+0100 MyGame tcp_input [C16.1:3] flags=[F.] seq=3381703819, ack=3395049861, win=250 state=FIN_WAIT_1 rcv_nxt=3381703819, snd_una=3395049837 default 13:06:35.716176+0100 MyGame tcp_output [C16.1:3] flags=[F.] seq=3395049861, ack=3381703820, win=1024 state=CLOSING rcv_nxt=3381703820, snd_una=3395049861 default 13:06:37.951215+0100 MyGame #Warning Connection interrupted! default 13:06:37.951368+0100 MyGame {"msg":"CLConnection::handleInterruption", "event":"activity"} default 13:06:37.951493+0100 MyGame {"msg":"CLClientInterruptionHandler", "event":"activity", "client":"0x101bc59f0"} default 13:06:37.951611+0100 MyGame {"msg":"Sending cached messages to daemon", "event":"activity"} default 13:06:37.954071+0100 MyGame Connection interrupted. Attempting to reestablish connection default 13:06:37.960344+0100 MyGame Found 5 implemented methods in 3 delegates default 13:06:37.961543+0100 MyGame nw_protocol_tcp_log_summary [C5.1:3] [1E808784-4FFE-4482-9747-EB78240F6603 :49388<->:443] Init: 1, Conn_Time: 114.244ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: kernel, rtt_upd: 5, rtt: 114.375ms, rtt_var: 18.312ms rtt_nc: 117.843ms, rtt_var_nc: 25.187ms default 13:06:37.961817+0100 MyGame Sending selectors to server: default 13:06:37.970849+0100 MyGame Successfully reestablished connection default 13:06:37.971501+0100 MyGame tcp_close [C5.1:3] TCP Packets: default 13:06:37.976798+0100 MyGame nw_protocol_tcp_log_summary [C2.1:3] [765155D4-EF1C-4570-99FD-D512E87C4C49 :49381<->:443] Init: 1, Conn_Time: 48.857ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: kernel, rtt_upd: 4, rtt: 16.875ms, rtt_var: 8.625ms rtt_nc: 38.312ms, rtt_var_nc: 25.187ms default 13:06:37.979660+0100 MyGame tcp_close [C2.1:3] TCP Packets: default 13:06:37.981771+0100 MyGame nw_protocol_tcp_log_summary [C9.1:3] [C8FFE8EC-5E03-46E0-AA5B-F06F076B63F7 :49397<->:443] Init: 1, Conn_Time: 166.355ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: kernel, rtt_upd: 5, rtt: 200.187ms, rtt_var: 216.250ms rtt_nc: 112.062ms, rtt_var_nc: 95.562ms default 13:06:37.986025+0100 MyGame tcp_close [C9.1:3] TCP Packets: default 13:06:37.991272+0100 MyGame nw_protocol_tcp_log_summary [C11.1:3] [5CEF7C6E-F18D-4D99-8AC1-2D7335FA3E89 :49400<->:443] Init: 1, Conn_Time: 71.216ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 25, rtt: 23.062ms, rtt_var: 9.375ms rtt_nc: 23.062ms, rtt_var_nc: 9.375ms default 13:06:37.993285+0100 MyGame tcp_close [C11.1:3] TCP Packets: default 13:06:37.998086+0100 MyGame nw_protocol_tcp_log_summary [C12.1:3] [186CF824-F16C-4122-BE89-6E858546540E :49401<->:443] Init: 1, Conn_Time: 70.975ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 4, rtt: 56.468ms, rtt_var: 36.437ms rtt_nc: 56.468ms, rtt_var_nc: 36.437ms default 13:06:38.001672+0100 MyGame tcp_close [C12.1:3] TCP Packets: default 13:06:38.009849+0100 MyGame nw_protocol_tcp_log_summary [C3.1:3] [2102F974-999A-44A0-8989-16614791F501 :49384<->:443] Init: 1, Conn_Time: 14.574ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 282, rtt: 75.093ms, rtt_var: 18.562ms rtt_nc: 75.093ms, rtt_var_nc: 18.562ms default 13:06:38.010377+0100 MyGame tcp_close [C3.1:3] TCP Packets: default 13:06:38.011739+0100 MyGame nw_protocol_tcp_log_summary [C4.1:3] [39B89017-69A9-486D-93FB-1F8C6A5B37DA :49387<->:443] Init: 1, Conn_Time: 16.055ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: kernel, rtt_upd: 3, rtt: 20.312ms, rtt_var: 5.437ms rtt_nc: 16.562ms, rtt_var_nc: 5.375ms default 13:06:38.012026+0100 MyGame tcp_close [C4.1:3] TCP Packets: default 13:06:38.012851+0100 MyGame nw_protocol_tcp_log_summary [C6.1:3] [050BD00B-913A-4A28-A889-3ECA6B9B591C :49389<->:443] Init: 1, Conn_Time: 18.159ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 38, rtt: 403.343ms, rtt_var: 129.937ms rtt_nc: 403.343ms, rtt_var_nc: 129.937ms default 13:06:38.014098+0100 MyGame tcp_close [C6.1:3] TCP Packets: default 13:06:38.016038+0100 MyGame nw_protocol_tcp_log_summary [C10.1:3] [B9008450-2F03-4E5C-822F-04214115ECF9 :49398<->:443] Init: 1, Conn_Time: 61.833ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 4, rtt: 51.687ms, rtt_var: 25.875ms rtt_nc: 51.687ms, rtt_var_nc: 25.875ms default 13:06:38.017405+0100 MyGame tcp_close [C10.1:3] TCP Packets: default 13:06:38.019259+0100 MyGame nw_protocol_tcp_log_summary [C7.1:3] [CC89C85B-1B36-46AB-8ECF-282A74E71106 :49394<->:443] Init: 1, Conn_Time: 36.847ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/1/1, TS: 1 RTT_Cache: none, rtt_upd: 1882, rtt: 25.281ms, rtt_var: 1.812ms rtt_nc: 25.281ms, rtt_var_nc: 1.812ms default 13:06:38.033301+0100 MyGame tcp_close [C7.1:3] TCP Packets: default 13:06:38.039597+0100 MyGame 0x10ffddbd0 - ApplicationStateTracker: UISceneWillEnterForeground default 13:06:38.042160+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::applicationWillEnterForeground: isSuspendedUnderLock? 0 default 13:06:38.051804+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::updateActivityState: view visibility state changed 0 -> 1 default 13:06:38.051897+0100 MyGame 0x1020be018 - [pageProxyID=6, webPageID=7, PID=361] WebPageProxy::updateThrottleState: UIProcess is taking a foreground assertion because the view is visible default 13:06:38.052045+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::updateAssertionIfNeeded: sending ProcessDidResume IPC because the process was suspended default 13:06:38.052099+0100 MyGame 0x10ff9c198 - [PID=361] ProcessThrottler::setAssertionState: Updating process assertion state to 3 (foregroundActivities: 1, backgroundActivities: 0) default 13:06:38.052186+0100 MyGame 0x10ffe4480 - ProcessAssertion::setState(3) previousState: 0 error 13:06:38.057774+0100 MyGame 0x280a602a0 - WKProcessAssertionBackgroundTaskManager: Ignored request to start a new background task because the application is already in the background default 13:06:38.057833+0100 MyGame 0x10ff9c000 - WebProcessProxy::didSetAssertionState(3) default 13:06:38.057955+0100 MyGame 0x10ff9c000 - WebProcessProxy::didSetAssertionState(Foreground) taking foreground assertion for network process default 13:06:38.058013+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::updateAssertionIfNeeded: sending ProcessDidResume IPC because the process was suspended default 13:06:38.058135+0100 MyGame 0x10ff980b8 - [PID=362] ProcessThrottler::setAssertionState: Updating process assertion state to 3 (foregroundActivities: 1, backgroundActivities: 0) default 13:06:38.058192+0100 MyGame 0x10ffe44b0 - ProcessAssertion::setState(3) previousState: 0 error 13:06:38.074553+0100 MyGame 0x280a602a0 - WKProcessAssertionBackgroundTaskManager: Ignored request to start a new background task because the application is already in the background default 13:06:38.074626+0100 MyGame 0x10fff0d90 - [PID=362, throttler=0x10ff980b8] ProcessThrottler::Activity::Activity: Starting foreground activity / 'Networking for foreground view(s)' default 13:06:38.074687+0100 MyGame 0x10fff0d70 - [PID=361, throttler=0x10ff9c198] ProcessThrottler::Activity::Activity: Starting foreground activity / 'View is visible' default 13:06:38.091556+0100 MyGame 0.002s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:38.091614+0100 MyGame 0.002s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:38.091677+0100 MyGame 0.002s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:38.091737+0100 MyGame 0.003s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:38.092088+0100 MyGame 0.169s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.092149+0100 MyGame 0.169s [C9 72617B58-CCE7-495E-9EA8-2323993A0CFD Hostname#d0d3c63f:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.092211+0100 MyGame 0.384s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.093519+0100 MyGame 0.384s [C9 72617B58-CCE7-495E-9EA8-2323993A0CFD Hostname#d0d3c63f:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.093667+0100 MyGame 0.384s [C9.1 53CC5F2F-7883-4708-A14C-D6EE85424210 192.168.1.18:49397<->IPv4#2f1641a8:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.096918+0100 MyGame 0.384s [C9 72617B58-CCE7-495E-9EA8-2323993A0CFD Hostname#d0d3c63f:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.097129+0100 MyGame 13.279s [C9] path:cancel default 13:06:38.099605+0100 MyGame 0.033s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:38.099726+0100 MyGame 0.033s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:38.099997+0100 MyGame 0.033s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:38.100187+0100 MyGame 0.104s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.100317+0100 MyGame 0.105s [C12 5ACA0F91-CD3F-4192-9D9C-B839F262CD57 Hostname#b40bf3a7:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.100379+0100 MyGame 0.180s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.100441+0100 MyGame 0.180s [C12 5ACA0F91-CD3F-4192-9D9C-B839F262CD57 Hostname#b40bf3a7:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.100503+0100 MyGame 0.180s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.100626+0100 MyGame 0.180s [C12 5ACA0F91-CD3F-4192-9D9C-B839F262CD57 Hostname#b40bf3a7:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.100748+0100 MyGame 12.792s [C12.1 99240F4E-BB4F-44AB-835C-D71FF96ADAEB 192.168.1.18:49401<->IPv4#d1e3bfa0:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect Software caused connection abort default 13:06:38.100873+0100 MyGame 12.792s [C12 5ACA0F91-CD3F-4192-9D9C-B839F262CD57 Hostname#b40bf3a7:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect default 13:06:38.100995+0100 MyGame 12.807s [C12] path:cancel default 13:06:38.101939+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C12] reporting state cancelled error Software caused connection abort default 13:06:38.102178+0100 MyGame Connection 12: destroyed error 13:06:38.102296+0100 MyGame Connection 3: received failure notification error 13:06:38.102461+0100 MyGame nw_flow_add_write_request [C3.1 IPv4#4f5b4696:443 failed channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] cannot accept write requests error 13:06:38.102624+0100 MyGame nw_write_request_report [C3] Send failed with error "Socket is not connected" default 13:06:38.102801+0100 MyGame Connection 3: is being canceled default 13:06:38.102961+0100 MyGame [C3 D399FF4B-E5DB-41E7-8CCD-91694F91352B Hostname#b611953b:443 tcp, url hash: 291be0a2, tls] cancel default 13:06:38.103147+0100 MyGame [C3 D399FF4B-E5DB-41E7-8CCD-91694F91352B Hostname#b611953b:443 tcp, url hash: 291be0a2, tls] cancelled [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 16.431s, DNS @0.000s took 0.016s, TCP @0.016s took 0.015s bytes in/out: 0/0, packets in/out: 0/0, rtt: 0.000s, retransmitted packets: 0, out-of-order packets: 0 default 13:06:38.103267+0100 MyGame 0.000s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:38.103454+0100 MyGame 0.000s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:38.103574+0100 MyGame 0.000s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:38.103693+0100 MyGame 0.016s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:38.103812+0100 MyGame 0.016s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:38.103934+0100 MyGame 0.016s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:38.104053+0100 MyGame 0.016s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:38.104171+0100 MyGame 0.016s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:38.104293+0100 MyGame 0.016s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:38.104468+0100 MyGame 0.031s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.104634+0100 MyGame 0.031s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.104749+0100 MyGame 0.065s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.104929+0100 MyGame 0.065s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.105048+0100 MyGame 0.065s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.105221+0100 MyGame 0.065s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.105396+0100 MyGame 16.414s [C3.1 9AB13D57-5A44-4397-8346-A64E79727FAD 192.168.1.18:49384<->IPv4#4f5b4696:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect Software caused connection abort default 13:06:38.105519+0100 MyGame 16.414s [C3 A4ACED29-8850-46D2-A9D0-D1C00BC0C562 Hostname#b611953b:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect default 13:06:38.105681+0100 MyGame 16.431s [C3] path:cancel default 13:06:38.106558+0100 MyGame 0.142s [C10 0834B032-601B-46EE-8402-9980B112BF4E Hostname#3fc81261:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.106692+0100 MyGame 12.809s [C10.1 D73F9AE1-6FB5-4A6F-9254-55BC22A073B3 192.168.1.18:49398<->IPv4#5568c194:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect Software caused connection abort default 13:06:38.106751+0100 MyGame 12.809s [C10 0834B032-601B-46EE-8402-9980B112BF4E Hostname#3fc81261:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect default 13:06:38.106811+0100 MyGame 12.827s [C10] path:cancel default 13:06:38.108392+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C10] reporting state cancelled error Software caused connection abort default 13:06:38.108582+0100 MyGame Connection 10: destroyed error 13:06:38.108639+0100 MyGame Connection 7: received failure notification error 13:06:38.108748+0100 MyGame nw_flow_add_write_request [C7.1 IPv4#fd47a77a:443 failed channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] cannot accept write requests error 13:06:38.108808+0100 MyGame nw_write_request_report [C7] Send failed with error "Socket is not connected" default 13:06:38.108861+0100 MyGame Connection 7: is being canceled default 13:06:38.108947+0100 MyGame [C7 4002646F-EB2E-4611-A1D6-33E4B9118C48 Hostname#b97e2823:443 tcp, url hash: abcfaf25, tls] cancel default 13:06:38.109019+0100 MyGame [C7 4002646F-EB2E-4611-A1D6-33E4B9118C48 Hostname#b97e2823:443 tcp, url hash: abcfaf25, tls] cancelled [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 14.137s, DNS @0.000s took 0.013s, TCP @0.015s took 0.038s bytes in/out: 0/0, packets in/out: 0/0, rtt: 0.000s, retransmitted packets: 0, out-of-order packets: 0 default 13:06:38.109102+0100 MyGame 0.000s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:38.109177+0100 MyGame 0.000s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:38.109241+0100 MyGame 0.000s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 13:06:38.109514+0100 MyGame 0.013s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 13:06:38.109607+0100 MyGame 0.013s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 13:06:38.109694+0100 MyGame 0.014s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 13:06:38.109788+0100 MyGame 0.014s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 13:06:38.110007+0100 MyGame 0.014s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 13:06:38.110316+0100 MyGame 0.015s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 13:06:38.110393+0100 MyGame 0.053s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.110483+0100 MyGame 0.053s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 13:06:38.110546+0100 MyGame 0.106s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.110631+0100 MyGame 0.106s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 13:06:38.110698+0100 MyGame 0.106s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.110919+0100 MyGame 0.106s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 13:06:38.110999+0100 MyGame 14.117s [C7.1 E1537D0F-7415-4C33-9846-EBCD8CAEC400 192.168.1.18:49394<->IPv4#fd47a77a:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect Software caused connection abort default 13:06:38.111073+0100 MyGame 14.117s [C7 9A8CD0DB-0754-4D9A-89C6-2CE6011DB388 Hostname#b97e2823:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:disconnect default 13:06:38.111171+0100 MyGame 14.137s [C7] path:cancel default 13:06:38.111598+0100 MyGame nw_connection_report_state_with_handler_on_nw_queue [C7] reporting state cancelled error Software caused connection abort default 13:06:38.111721+0100 MyGame 0x280a602a0 - WKProcessAssertionBackgroundTaskManager - beginBackgroundTaskWithName default 13:06:38.637114+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCPlaybackItem_NotificationFilter: [0x101bcddd0] I/BUO.01 Received kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:38.637197+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCItem_handleFirstFrameNotificationLatch: [0x101bcddd0] I/BUO.01 Posting kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:38.637351+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCPlaybackItem_NotificationFilter: [0x101bb7010] I/NAQ.01 Received kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:38.637429+0100 MyGame <<<< PlayerRemoteXPC >>>> remoteXPCItem_handleFirstFrameNotificationLatch: [0x101bb7010] I/NAQ.01 Posting kFigPlaybackItemNotification_FirstVideoFrameEnqueued default 13:06:38.877055+0100 MyGame HTHangEventCreate: HangTracing is disabled. Not creating a new event. default 13:06:38.884124+0100 MyGame {"msg":"CLLocationManager", "event":"activity", "_cmd":"onDidBecomeActive:", "self":"0x2806d2660", "notification":} default 13:06:38.884213+0100 MyGame 0x10fff10a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:38.884285+0100 MyGame 0x10fff10a0 - [PID=364, throttler=0x10ff9c498] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 13:06:38.902892+0100 MyGame DEBUG:SCRIPT: rendercam.update_window() RenderScript: 0x0110237110 default 13:06:38.903558+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 0 default 13:06:38.903867+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 0 default 13:06:38.904063+0100 MyGame DEBUG:SCRIPT: rendercam.window.x 750 default 13:06:38.904185+0100 MyGame DEBUG:SCRIPT: rendercam.window.y 1624 default 13:06:38.904239+0100 MyGame DEBUG:SCRIPT: rendercam.update_window() 0 0 default 13:06:38.904299+0100 MyGame DEBUG:SCRIPT: vmath.matrix4_orthographic() 0 750 0 1624 -1 1 default 13:06:38.904499+0100 MyGame DEBUG:SCRIPT: rendercam.update_window() RenderScript: 0x0110237110 default 13:06:38.904773+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 0 default 13:06:38.904901+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 0 default 13:06:38.905481+0100 MyGame DEBUG:SCRIPT: rendercam.window.x 750 default 13:06:38.906013+0100 MyGame DEBUG:SCRIPT: rendercam.window.y 1624 default 13:06:38.906066+0100 MyGame DEBUG:SCRIPT: rendercam.update_window() 0 0 default 13:06:38.906126+0100 MyGame DEBUG:SCRIPT: vmath.matrix4_orthographic() 0 750 0 1624 -1 1 default 13:06:38.906248+0100 MyGame DEBUG:SCRIPT: rendercam.update() RenderScript: 0x0110237110 default 13:06:38.906941+0100 MyGame DEBUG:SCRIPT: render.get_width() 1124 default 13:06:38.907121+0100 MyGame DEBUG:SCRIPT: render.get_height() 2436 default 13:06:38.908526+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 0 default 13:06:38.908575+0100 MyGame DEBUG:SCRIPT: render.get_window_width() 0 default 13:06:38.908632+0100 MyGame ERROR:GRAPHICS: OpenGLClear(1108): gl error 1286 default 13:06:38.913978+0100 MyGame Resetting scope = 1, element = 0