default 10:46:53.091782+0100 game touchById default 10:46:53.092503+0100 game DEBUG:SCRIPT: -- default 10:46:53.092560+0100 game DEBUG:SCRIPT: >>> action.pressed: true default 10:46:53.092612+0100 game DEBUG:SCRIPT: -- default 10:46:53.092659+0100 game DEBUG:SCRIPT: >>> action.pressed: true default 10:46:53.092732+0100 game DEBUG:SCRIPT: -- default 10:46:53.107100+0100 game 0x1179f0830 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.108479+0100 game DEBUG:SCRIPT: -- default 10:46:53.108526+0100 game DEBUG:SCRIPT: -- default 10:46:53.138627+0100 SpringBoard [sceneID:com.company.game-default] Setting deactivation reasons to: 'systemGesture' for reason: updateAllScenesForBand - Assertion added. default 10:46:53.144402+0100 game Task <4D7B0039-A138-4E6F-B1A2-636AEB1EA732>.<0> received response, status 200 content K default 10:46:53.144474+0100 game Task <4D7B0039-A138-4E6F-B1A2-636AEB1EA732>.<0> response ended default 10:46:53.144531+0100 game Task <4D7B0039-A138-4E6F-B1A2-636AEB1EA732>.<0> done using Connection 14 default 10:46:53.144783+0100 SpringBoard [sceneID:com.company.game-default] Sending scene action [SceneLifecycleEventOnly][0xf88f] through WorkspaceServer: 0x282cb0000 default 10:46:53.145946+0100 game touchById default 10:46:53.145998+0100 game 0x1179f0830 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.146049+0100 game DEBUG:SCRIPT: -- default 10:46:53.146096+0100 game DEBUG:SCRIPT: -- default 10:46:53.146146+0100 game DEBUG:SCRIPT: -- default 10:46:53.148207+0100 game Task <4D7B0039-A138-4E6F-B1A2-636AEB1EA732>.<0> summary for task success {transaction_duration_ms=97, response_status=200, connection=14, reused=1, request_start_ms=0, request_duration_ms=0, response_start_ms=96, response_duration_ms=0, request_bytes=792, response_bytes=133, cache_hit=0} default 10:46:53.160263+0100 game touchById default 10:46:53.160334+0100 game touchById default 10:46:53.168016+0100 game 0x1179f0870 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.168118+0100 SpringBoard [sceneID:com.company.game-default] Scene action [SceneLifecycleEventOnly][0xf88f] completed with success: 1 default 10:46:53.170437+0100 game 0x1179f08a0 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.170490+0100 game 0x1179f0870 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.170600+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.170649+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> now using Connection 15 default 10:46:53.170697+0100 game 0x1179f08a0 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.170861+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> sent request, body D 1005 default 10:46:53.177737+0100 game Task .<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.177791+0100 game Task .<0> now using Connection 14 default 10:46:53.178230+0100 game Task .<0> sent request, body D 421 default 10:46:53.181855+0100 SpringBoard [sceneID:com.company.game-default] Setting deactivation reasons to: '(none)' for reason: updateAllScenesForBand - Assertion removed. default 10:46:53.183031+0100 SpringBoard [sceneID:com.company.game-default] Sending scene action [SceneLifecycleEventOnly][0x30a4] through WorkspaceServer: 0x282cb0000 default 10:46:53.184287+0100 game HTHangEventCreate: HangTracing is disabled. Not creating a new event. default 10:46:53.186079+0100 game 0x1179f08e0 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::Activity: Starting background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.186286+0100 SpringBoard [sceneID:com.company.game-default] Scene action [SceneLifecycleEventOnly][0x30a4] completed with success: 1 default 10:46:53.186525+0100 game 0x1179f08e0 - [PID=3245, throttler=0x1179a0198] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebPageProxy::runJavaScriptInMainFrameScriptWorld' default 10:46:53.192001+0100 game DEBUG:SCRIPT: -- default 10:46:53.192042+0100 game DEBUG:SCRIPT: >>> action.released: true default 10:46:53.192090+0100 game DEBUG:SCRIPT: -- default 10:46:53.192137+0100 game DEBUG:SCRIPT: -- default 10:46:53.197134+0100 SpringBoard [sceneID:com.company.game-default] Sending scene action [SceneLifecycleEventOnly][0x17f6] through WorkspaceServer: 0x282cb0000 default 10:46:53.198915+0100 SpringBoard [sceneID:com.company.game-default] Scene action [SceneLifecycleEventOnly][0x17f6] completed with success: 1 default 10:46:53.207875+0100 game DEBUG:SCRIPT: >>> action.released: true default 10:46:53.207931+0100 game DEBUG:SCRIPT: -- default 10:46:53.207981+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> resuming, QOS(0x9) Voucher default 10:46:53.208034+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.208132+0100 game Connection 45: enabling TLS default 10:46:53.208178+0100 game Connection 45: starting, TC(0x0) default 10:46:53.208229+0100 game [C45 3BAAC1B7-C961-4683-A58D-9DF21A9B38D1 Hostname#216e7ea2:443 tcp, url hash: fab55bb1, tls] start default 10:46:53.209048+0100 game nw_connection_report_state_with_handler_on_nw_queue [C45] reporting state preparing default 10:46:53.209415+0100 mDNSResponder [R33590] DNSServiceCreateConnection START PID[3244](game) default 10:46:53.209590+0100 mDNSResponder [R33591] DNSServiceGetAddrInfo(C000D000, 0, 0, ) START PID[3244](game) default 10:46:53.210166+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> setting up Connection 45 default 10:46:53.210391+0100 mDNSResponder [R33590] DNSServiceCreateConnection STOP PID[3244](game) default 10:46:53.210443+0100 mDNSResponder [R33591] DNSServiceGetAddrInfo() STOP PID[3244](game) default 10:46:53.212707+0100 game tcp_output [C45.1:3] flags=[S] seq=357529485, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=357529485 default 10:46:53.239437+0100 game tcp_input [C45.1:3] flags=[S.] seq=1007065767, ack=357529486, win=60192 state=SYN_SENT rcv_nxt=0, snd_una=357529485 default 10:46:53.239521+0100 game nw_flow_connected [C45.1 IPv4#d245f53c:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 10:46:53.239731+0100 game boringssl_context_set_handshake_config(1471) [0x103053530] set tls_handshake_config_standard default 10:46:53.239911+0100 game boringssl_context_set_min_version(324) [0x103053530] set 0x0301 default 10:46:53.239960+0100 game boringssl_context_set_max_version(308) [0x103053530] set 0x0304 default 10:46:53.240010+0100 game boringssl_context_set_cipher_suites(843) [0x103053530] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 10:46:53.240061+0100 game boringssl_context_set_remote_address(2555) [0x103053530] Saving remote IPv4 address default 10:46:53.240111+0100 game boringssl_session_install_association_state(1262) [0x103053530] Client session cache miss default 10:46:53.240158+0100 game boringssl_session_set_peer_hostname(1154) [0x103053530] SNI default 10:46:53.240210+0100 game boringssl_context_set_min_version(324) [C45.1:2][0x103053530] set 0x0303 default 10:46:53.240257+0100 game boringssl_context_set_fallback(374) [C45.1:2][0x103053530] set false default 10:46:53.240304+0100 game boringssl_context_set_session_ticket_enabled(440) [C45.1:2][0x103053530] set false default 10:46:53.240422+0100 game boringssl_context_set_false_start(410) [C45.1:2][0x103053530] set false default 10:46:53.240463+0100 game boringssl_context_set_enforce_ev(400) [C45.1:2][0x103053530] set false default 10:46:53.240511+0100 game boringssl_context_set_ats_enforced(1285) [C45.1:2][0x103053530] set false default 10:46:53.240561+0100 game boringssl_context_set_ats_minimum_rsa_key_size(1294) [C45.1:2][0x103053530] set 0 default 10:46:53.240608+0100 game boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C45.1:2][0x103053530] set 0 default 10:46:53.240657+0100 game boringssl_context_set_ats_minimum_signature_algorithm(1313) [C45.1:2][0x103053530] set 0 default 10:46:53.240705+0100 game boringssl_session_set_peer_hostname(1154) [C45.1:2][0x103053530] SNI default 10:46:53.240752+0100 game boringssl_context_set_cipher_suites(843) [C45.1:2][0x103053530] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 10:46:53.240801+0100 game nw_protocol_boringssl_begin_connection(497) [C45.1:2][0x103053530] early data disabled default 10:46:53.240853+0100 game boringssl_context_info_handler(1970) [C45.1:2][0x103053530] Client handshake started default 10:46:53.240930+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Writing SSL3_RT_HANDSHAKE 512 bytes default 10:46:53.240978+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS client enter_early_data default 10:46:53.241013+0100 game boringssl_context_add_handshake_message_pending(578) [C45.1:2][0x103053530] Adding message(1) default 10:46:53.241157+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS client read_server_hello default 10:46:53.241214+0100 game boringssl_context_add_handshake_message_pending(578) [C45.1:2][0x103053530] Adding message(2) default 10:46:53.241266+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: waiting for data to read [2] default 10:46:53.241318+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: waiting for data to read [2] default 10:46:53.241368+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: waiting for data to read [2] default 10:46:53.241419+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: waiting for data to read [2] default 10:46:53.273121+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: waiting for data to read [2] default 10:46:53.273226+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: waiting for data to read [2] default 10:46:53.280009+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 122 bytes default 10:46:53.280077+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_hello_retry_request default 10:46:53.280128+0100 game boringssl_context_add_handshake_message_pending(578) [C45.1:2][0x103053530] Adding message(2) default 10:46:53.280188+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 10:46:53.280241+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_server_hello default 10:46:53.280586+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_encrypted_extensions default 10:46:53.280647+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 15 bytes default 10:46:53.280702+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_certificate_request default 10:46:53.280772+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 2610 bytes default 10:46:53.280831+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_server_certificate default 10:46:53.280888+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_server_certificate_verify default 10:46:53.280936+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 78 bytes default 10:46:53.280986+0100 game boringssl_context_copy_peer_sct_list(1003) [C45.1:2][0x103053530] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 10:46:53.281104+0100 game boringssl_helper_create_sec_trust_with_certificates(607) [C45.1:2][0x103053530] SecTrustCreateWithCertificates result: 0 default 10:46:53.281157+0100 game boringssl_helper_create_sec_trust_with_certificates(614) [C45.1:2][0x103053530] No TLS-provided OCSP response default 10:46:53.281205+0100 game boringssl_helper_create_sec_trust_with_certificates(621) [C45.1:2][0x103053530] No TLS-provided SCTs default 10:46:53.281315+0100 game boringssl_context_certificate_verify_callback(2071) [C45.1:2][0x103053530] Asyncing for verify block default 10:46:53.281371+0100 game boringssl_session_handshake_incomplete(170) [C45.1:2][0x103053530] Handshake incomplete: certificate evaluation result pending [16] default 10:46:53.281439+0100 game Connection 45: asked to evaluate TLS Trust default 10:46:53.286716+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> auth completion disp=0 cred=0x28141a6b0 default 10:46:53.287069+0100 game Task .<0> received response, status 200 content K default 10:46:53.287245+0100 game Task .<0> response ended default 10:46:53.287302+0100 game Task .<0> done using Connection 14 default 10:46:53.287380+0100 game Task .<0> summary for task success {transaction_duration_ms=111, response_status=200, connection=14, reused=1, request_start_ms=0, request_duration_ms=0, response_start_ms=110, response_duration_ms=0, request_bytes=802, response_bytes=133, cache_hit=0} default 10:46:53.292341+0100 game System Trust Evaluation yielded status(0) default 10:46:53.292427+0100 game Connection 45: TLS Trust result 0 default 10:46:53.292484+0100 game boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C45.1:2][0x103053530] Returning from verify block default 10:46:53.292594+0100 game boringssl_context_certificate_verify_callback(2047) [C45.1:2][0x103053530] Setting trust result to ssl_verify_ok default 10:46:53.293164+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client read_server_finished default 10:46:53.293224+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 36 bytes default 10:46:53.293276+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client send_end_of_early_data default 10:46:53.293325+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client send_client_certificate default 10:46:53.293379+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client complete_second_flight default 10:46:53.293446+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Writing SSL3_RT_HANDSHAKE 36 bytes default 10:46:53.293503+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS 1.3 client done default 10:46:53.293553+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS client finish_client_handshake default 10:46:53.293602+0100 game boringssl_context_info_handler(1983) [C45.1:2][0x103053530] Client handshake state: TLS client done default 10:46:53.293651+0100 game boringssl_context_copy_peer_sct_list(1003) [C45.1:2][0x103053530] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 10:46:53.293747+0100 game boringssl_helper_create_sec_trust_with_certificates(607) [C45.1:2][0x103053530] SecTrustCreateWithCertificates result: 0 default 10:46:53.293793+0100 game boringssl_helper_create_sec_trust_with_certificates(614) [C45.1:2][0x103053530] No TLS-provided OCSP response default 10:46:53.293853+0100 game boringssl_helper_create_sec_trust_with_certificates(621) [C45.1:2][0x103053530] No TLS-provided SCTs default 10:46:53.294053+0100 game boringssl_context_add_handshake_message_pending(578) [C45.1:2][0x103053530] Adding message(20) default 10:46:53.294105+0100 game boringssl_context_info_handler(1974) [C45.1:2][0x103053530] Client handshake done default 10:46:53.294162+0100 game nw_protocol_boringssl_signal_connected(701) [C45.1:2][0x103053530] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 10:46:53.294354+0100 game nw_flow_connected [C45.1 IPv4#d245f53c:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 10:46:53.294744+0100 game nw_connection_report_state_with_handler_on_nw_queue [C45] reporting state ready default 10:46:53.295062+0100 game Connection 45: connected successfully default 10:46:53.295097+0100 game Connection 45: TLS handshake complete default 10:46:53.295135+0100 game Connection 45: ready C(N) E(N) default 10:46:53.295258+0100 game new connection to config 0x281109de0 default 10:46:53.295743+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> now using Connection 45 default 10:46:53.295803+0100 game Connection 45: received viability advisory(Y) default 10:46:53.296155+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> sent request, body S 454 default 10:46:53.299634+0100 game Task .<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.299741+0100 game Task .<0> now using Connection 14 default 10:46:53.300067+0100 game Task .<0> sent request, body D 148 default 10:46:53.320899+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 248 bytes default 10:46:53.320962+0100 game boringssl_context_new_session_handler(1117) [C45.1:2][0x103053530] New session available default 10:46:53.321013+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Reading SSL3_RT_HANDSHAKE 248 bytes default 10:46:53.321063+0100 game boringssl_context_new_session_handler(1117) [C45.1:2][0x103053530] New session available default 10:46:53.327409+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> received response, status 204 content U default 10:46:53.327464+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> done using Connection 45 default 10:46:53.327721+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> response ended default 10:46:53.327856+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> summary for task success {transaction_duration_ms=121, response_status=204, connection=45, protocol="h2", domain_lookup_duration_ms=2, connect_duration_ms=83, secure_connection_duration_ms=53, request_start_ms=89, request_duration_ms=0, response_start_ms=121, response_duration_ms=0, request_bytes=590, response_bytes=288, cache_hit=0} default 10:46:53.357650+0100 game Task <554BF76A-EEA1-4489-9FC7-6E07F031F4CA>.<1> finished successfully default 10:46:53.357892+0100 game removing all entries config 0x281109de0 default 10:46:53.357963+0100 game Connection 45: is being canceled default 10:46:53.358036+0100 game [C45 3BAAC1B7-C961-4683-A58D-9DF21A9B38D1 Hostname#216e7ea2:443 tcp, url hash: fab55bb1, tls] cancel default 10:46:53.358274+0100 game [C45 3BAAC1B7-C961-4683-A58D-9DF21A9B38D1 Hostname#216e7ea2:443 tcp, url hash: fab55bb1, tls] cancelled [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 0.150s, DNS @0.001s took 0.002s, TCP @0.004s took 0.028s, TLS took 0.055s bytes in/out: 3876/1448, packets in/out: 8/10, rtt: 0.025s, retransmitted packets: 0, out-of-order packets: 0 default 10:46:53.358330+0100 game 0.000s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 10:46:53.358386+0100 game 0.001s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 10:46:53.358437+0100 game 0.001s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:start_dns default 10:46:53.358489+0100 game 0.003s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] resolver:receive_dns default 10:46:53.358539+0100 game 0.003s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:start default 10:46:53.358592+0100 game 0.003s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] path:satisfied default 10:46:53.358642+0100 game 0.003s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_nexus default 10:46:53.358697+0100 game 0.004s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:receive_nexus default 10:46:53.358746+0100 game 0.004s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:start_connect default 10:46:53.358783+0100 game 0.032s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 10:46:53.358833+0100 game 0.032s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_transport default 10:46:53.358870+0100 game 0.087s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 10:46:53.358918+0100 game 0.087s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:finish_connect default 10:46:53.358974+0100 game 0.087s [C45.1 D4DACABD-0CD8-4940-A602-542CD519C26D 192.168.86.92:49862<->IPv4#d245f53c:443 channel-flow path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 10:46:53.359023+0100 game 0.087s [C45 80DC2F12-404D-4DCF-AC6E-8157C33C7ABF Hostname#216e7ea2:443 resolver path=satisfied (Path is satisfied), interface: en0, ipv4, dns] flow:changed_viability default 10:46:53.359076+0100 game 0.150s [C45] path:cancel default 10:46:53.359416+0100 game boringssl_context_message_handler(2258) [C45.1:2][0x103053530] Writing SSL3_RT_ALERT 2 bytes default 10:46:53.359462+0100 game boringssl_context_handle_warning_alert(1893) [C45.1:2][0x103053530] write alert, level: warning, description: close notify default 10:46:53.359514+0100 game boringssl_session_disconnect(504) [C45.1:2][0x103053530] SSL_shutdown 0 default 10:46:53.359649+0100 game nw_protocol_tcp_log_summary [C45.1:3] [DB990F9B-0392-4918-B0A1-1C718ACFED88 :49862<->:443] Init: 1, Conn_Time: 27.213ms, Syn's: 1, WR_T: 0/0, RD_T: 0/0, TFO: 0/0/0, ECN: 0/0/0, TS: 1 RTT_Cache: process, rtt_upd: 5, rtt: 25.437ms, rtt_var: 2.812ms rtt_nc: 26.906ms, rtt_var_nc: 6.062ms default 10:46:53.359752+0100 game nw_flow_disconnected [C45.1 IPv4#d245f53c:443 cancelled channel-flow ((null))] Output protocol disconnected default 10:46:53.359849+0100 game nw_connection_report_state_with_handler_on_nw_queue [C45] reporting state cancelled default 10:46:53.359952+0100 game Connection 45: destroyed default 10:46:53.360043+0100 game tcp_output [C45.1:3] flags=[F.] seq=357530958, ack=1007069644, win=1024 state=FIN_WAIT_1 rcv_nxt=1007069644, snd_una=357530895 default 10:46:53.360104+0100 game nw_protocol_boringssl_remove_input_handler(1012) [C45.1:2][0x103053530] nw_protocol_boringssl_remove_input_handler forced true default 10:46:53.360157+0100 game nw_protocol_boringssl_remove_input_handler(1030) [C45.1:2][0x103053530] Transferring nw_protocol_boringssl_t handle back into ARC for autorelease default 10:46:53.374670+0100 game removing all entries config 0x281109de0 default 10:46:53.382968+0100 game tcp_input [C45.1:3] flags=[F.] seq=1007069644, ack=357530959, win=248 state=FIN_WAIT_1 rcv_nxt=1007069644, snd_una=357530958 default 10:46:53.399463+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> received response, status 200 content K default 10:46:53.399703+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> response ended default 10:46:53.399799+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> done using Connection 15 default 10:46:53.399883+0100 game Task <5EEB8BE2-21F0-491C-9C14-30DFAA256CD9>.<0> summary for task success {transaction_duration_ms=229, response_status=200, connection=15, reused=1, request_start_ms=0, request_duration_ms=0, response_start_ms=229, response_duration_ms=0, request_bytes=1274, response_bytes=122, cache_hit=0} default 10:46:53.402137+0100 game Task .<0> received response, status 200 content K default 10:46:53.402254+0100 game Task .<0> response ended default 10:46:53.402331+0100 game Task .<0> done using Connection 14 default 10:46:53.402693+0100 game Task .<0> summary for task success {transaction_duration_ms=103, response_status=200, connection=14, reused=1, request_start_ms=0, request_duration_ms=0, response_start_ms=102, response_duration_ms=0, request_bytes=592, response_bytes=388, cache_hit=0} default 10:46:53.408976+0100 game touchById default 10:46:53.409163+0100 game touchById default 10:46:53.409326+0100 game DEBUG:SCRIPT: -- default 10:46:53.409831+0100 game DEBUG:SCRIPT: >>> action.pressed: true default 10:46:53.409910+0100 game DEBUG:SCRIPT: -- default 10:46:53.409980+0100 game DEBUG:SCRIPT: >>> action.pressed: true default 10:46:53.410052+0100 game DEBUG:SCRIPT: -- default 10:46:53.411277+0100 game GASignalHandler entered default 10:46:53.411458+0100 game GASignalHandler entered default 10:46:53.419343+0100 game Task <843F4453-14AF-4C2D-86BF-8AF6A9D38663>.<1> resuming, QOS(0x21) Voucher (null) default 10:46:53.419631+0100 game Task <221BCCE3-7EBB-4C4B-97CE-4288AFB711B7>.<1> resuming, QOS(0x21) Voucher (null) default 10:46:53.419769+0100 game Task <843F4453-14AF-4C2D-86BF-8AF6A9D38663>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.419924+0100 game Task <221BCCE3-7EBB-4C4B-97CE-4288AFB711B7>.<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.420381+0100 game Task .<1> resuming, QOS(0x21) Voucher (null) default 10:46:53.420444+0100 game Task .<1> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.422101+0100 SpringBoard [application:3244] Now flagged as pending exit for reason: workspace client connection invalidated default 10:46:53.422362+0100 SpringBoard [FBInterfaceOrientationServiceServer] Removing client application:3244. default 10:46:53.422622+0100 SpringBoard Removed client for observing orientation events: :3244: remote> default 10:46:53.422877+0100 backboardd Connection removed: IOHIDEventSystemConnection uuid:17B3CF17-CCF6-4170-BC09-9F187FCF1CA8 pid:3244 process:game type:Passive entitlements:0x0 caller:BackBoardServices: + 368 attributes:{ HighFrequency = 1; bundleID = "com.company.game"; pid = 3244; } state:0x1 events:274 mask:0x800 default 10:46:53.426286+0100 backboardd Connection removed: IOHIDEventSystemConnection uuid:262A1C42-CB98-48FF-9B4D-4E59D571533A pid:3244 process:game type:Monitor entitlements:0x0 caller:GameController: _GCHIDEventCallback + 108 attributes:(null) state:0x1 events:0 mask:0x0 default 10:46:53.429790+0100 mediaserverd MEDeviceStreamClient.cpp:428:RemoveRunningClient: AQME device AQDefaultDevice: client stopping: ; running count now 0 default 10:46:53.430586+0100 mediaserverd AudioSession_SubServer.cpp:107:ClientDied: { "action":"client_died", "session":{"ID":"0x4cacc","PID":3244,"name":"game"}, "details":null } default 10:46:53.430835+0100 mediaserverd -CMSessionMgr- cmsSetIsPlaying: CMSession: 'sid:0x4cacc, game(3244), 'prim'' with [AmbientSound/Default] [Mixable] [System Audio] stopping playing. Ringer switch state: OFF. Silent muted: true. default 10:46:53.433352+0100 mediaserverd CAReportingClient.mm:470:-[CAReportingClient sendMessage:category:type:reporters:]: message { MXSessionVolume = "0.3450436"; MXSessionVolumeCategory = "Audio/Video"; MXSessionVolumeOperationProcess = "com.company.game"; MXSessionVolumeOperationTime = 1056581; MXSessionVolumePlayingState = 0; }: ( 137438953655 ) default 10:46:53.433506+0100 mediaserverd -CMSessionMgr- cmsSetIsActive: CMSession: 'sid:0x4cacc, game(3244), 'prim'' with [AmbientSound/Default] [Mixable] [System Audio] siriEndpointID: (null) going inactive 0 0 default 10:46:53.433887+0100 mediaserverd CAReportingClient.mm:470:-[CAReportingClient sendMessage:category:type:reporters:]: message { MXSessionVolume = "0.3450436"; MXSessionVolumeOperationProcess = "com.company.game"; MXSessionVolumeOperationTime = 1056581; MXSessionVolumePlayingState = 0; }: ( 137438953655 ) default 10:46:53.446475+0100 powerd Process mediaserverd.32 Released NoIdleSleepAssertion "MediaExperience.sid:0x4cacc, game(3244), 'prim'(com.company.game).isplaying" age:00:01:33 id:4295009532 [System: PrevIdle SysAct] default 10:46:53.446707+0100 mediaserverd -CMSUtilities- CMSUtility_SendSessionStateAndVolumeReportToAudioToolBox: CMSession: Stopping reporter for session : sid:0x4cacc, game(3244), 'prim', reporter id = 137438953655 default 10:46:53.448836+0100 runningboardd XPC connection invalidated: [application:3244] default 10:46:53.448982+0100 runningboardd Invalidating assertion 29-32-48077 (target:application) from originator 32 default 10:46:53.459547+0100 SpringBoard [sceneID:com.company.game-default] Setting deactivation reasons to: 'systemGesture' for reason: updateAllScenesForBand - Assertion added. error 10:46:53.461560+0100 runningboardd RBSStateCapture remove item called for untracked item >; configCount: 0> default 10:46:53.468286+0100 runningboardd [application:3244] Death sentinel fired! default 10:46:53.482949+0100 SpringBoard [sceneID:com.company.game-default] Setting deactivation reasons to: '(none)' for reason: updateAllScenesForBand - Assertion removed. default 10:46:53.496395+0100 backboardd new resolutions for pid:3244 default 10:46:53.499370+0100 appstored StoreKitServiceListener: Connection to game invalidated default 10:46:53.539401+0100 runningboardd Calculated state for application: none (role: UserInteractiveNonFocal) default 10:46:53.540015+0100 powerd Process runningboardd.29 Released SystemIsActive "application29-32-48077:MediaExperience.3244."com.company.game"."AmbientSound".isPlayingProcessAssertion(MediaPlayback)" age:00:01:43 id:51539649787 [System: PrevIdle SysAct] default 10:46:53.541315+0100 mediaserverd -CMSessionMgr- CMSessionMgrHandleApplicationStateChange: CMSession: Client com.company.game with pid '3244' is now Terminated. Background entitlement: NO ActiveLongFormVideoSession: NO WhitelistedLongFormVideoApp NO default 10:46:53.544130+0100 locationd {"msg":"#CLIUA Marking change", "clientKey":"com.company.game", "reason":"Process state from RunningBoard", "assertionLevel":4, "coming":0} default 10:46:53.550693+0100 runningboardd Suspending assertion 29-3245-48063 (target:application) default 10:46:53.553819+0100 runningboardd Calculated state for application: none (role: UserInteractiveNonFocal) default 10:46:53.561608+0100 runningboardd Removing process: [application:3244] default 10:46:53.564476+0100 runningboardd [application:3244] Deleting job: UIKitApplication:com.company.game[36ad][rb-legacy] default 10:46:53.564563+0100 runningboardd Removing job: default 10:46:53.564714+0100 runningboardd Removed job with label: UIKitApplication:com.company.game[36ad][rb-legacy] default 10:46:53.564846+0100 runningboardd Removing assertions for terminated process: [application:3244] default 10:46:53.565107+0100 runningboardd Removed last relative-start-date-defining assertion for process application default 10:46:53.565927+0100 runningboardd Calculated state for application: none (role: None) default 10:46:53.586153+0100 SpringBoard [application:3244]* Process exited: . default 10:46:53.586445+0100 SpringBoard [application:3244]* Setting process task state to: Not Running default 10:46:53.586534+0100 runningboardd Calculated state for application: none (role: None) default 10:46:53.586615+0100 SpringBoard [application:3244]* Setting process visibility to: Unknown default 10:46:53.586915+0100 SpringBoard Removing: :3244> default 10:46:53.586957+0100 SpringBoard Process exited: :3244> -> default 10:46:53.587656+0100 SpringBoard Application process state changed for com.company.game: (null) default 10:46:53.594815+0100 SpringBoard No longer tracking: default 10:46:53.596465+0100 SpringBoard [SBMainDisplaySceneManager sceneManager:didDestroyScene: ] - proposing IdleTimerBehavior. default 10:46:53.598347+0100 SpringBoard Adding: :-1> default 10:46:53.598387+0100 SpringBoard Bootstrapping application with intent foreground-interactive default 10:46:53.601303+0100 runningboardd Acquiring assertion targeting application from originator [daemon:58] with description > attributes = { ; ; ; ; ; ; ; ; } default 10:46:53.601525+0100 runningboardd Assertion 29-58-48082 (target:application) will be created as active default 10:46:53.601592+0100 runningboardd Executing launch request for application (FBApplicationProcess) default 10:46:53.601723+0100 runningboardd Submitting job: default 10:46:53.602567+0100 runningboardd Started job UIKitApplication:com.company.game[b0e3][rb-legacy] default 10:46:53.603327+0100 runningboardd [application:3247] This process will be managed. error 10:46:53.603429+0100 kernel Sandbox: game(3247) deny(1) sysctl-read kern.bootargs default 10:46:53.603499+0100 runningboardd Now tracking process: [application:3247] default 10:46:53.603543+0100 runningboardd Calculated state for application: running-active (role: UserInteractiveNonFocal) default 10:46:53.603887+0100 runningboardd Finished acquiring assertion 29-58-48082 (target:application) default 10:46:53.604156+0100 powerd Process runningboardd.29 Created SystemIsActive "application29-58-48082:FBApplicationProcess" age:00:00:00 id:51539649799 [System: PrevIdle SysAct] default 10:46:53.604347+0100 SpringBoard [application:3247] Bootstrap success! default 10:46:53.604675+0100 SpringBoard [application:3247] Setting process task state to: Running default 10:46:53.610913+0100 runningboardd Acquiring assertion targeting application(com.apple.frontboard.workspace) from originator [daemon:58] with description "; ID: 29-58-48083; target: 3247> attributes = { { endowmentNamespace = com.apple.boardservices.endpoint-injection; hasEncodedEndowment = YES; }; } default 10:46:53.611000+0100 runningboardd Assertion 29-58-48083 (target:application(com.apple.frontboard.workspace)) will be created as active default 10:46:53.612046+0100 kernel memorystatus: set assertion priority(10) target game:3247 default 10:46:53.612901+0100 runningboardd Acquiring assertion targeting application from originator [daemon:58] with description attributes = { ; } default 10:46:53.612983+0100 runningboardd Assertion 29-58-48084 (target:application) will be created as active default 10:46:53.613065+0100 SpringBoard Now tracking: default 10:46:53.614140+0100 runningboardd Calculated state for application: running-active (role: UserInteractiveNonFocal) default 10:46:53.614569+0100 runningboardd [application:3247] Set jetsam priority to 10 [0] flag[1] default 10:46:53.614861+0100 runningboardd [application:3247] Resuming task. default 10:46:53.615308+0100 runningboardd [application:3247] Set darwin role to: UserInteractiveNonFocal default 10:46:53.616072+0100 runningboardd [application:3247] Set GPU priority to "allow" default 10:46:53.617168+0100 mediaserverd -CMSessionMgr- CMSessionMgrHandleApplicationStateChange: CMSession: Client com.company.game with pid '3247' is now Foreground Running. Background entitlement: NO ActiveLongFormVideoSession: NO WhitelistedLongFormVideoApp NO default 10:46:53.617368+0100 runningboardd Calculated state for application: running-active (role: UserInteractiveNonFocal) error 10:46:53.617468+0100 kernel Sandbox: game(3247) deny(2) file-test-existence /private/etc/.mdns_debug default 10:46:53.617589+0100 mediaserverd -CMSessionMgr- CMSessionMgrHandleApplicationStateChange: CMSession: Sending EndInterruption to com.company.game with pid '3247' because client moved to ForegroundRunning and is not allowed to play in the background default 10:46:53.621619+0100 runningboardd Finished acquiring assertion 29-58-48083 (target:application(com.apple.frontboard.workspace)) default 10:46:53.621659+0100 runningboardd Finished acquiring assertion 29-58-48084 (target:application) default 10:46:53.621845+0100 SpringBoard Front display did change: default 10:46:53.626868+0100 game : Please set a value for FacebookAutoLogAppEventsEnabled. Set the flag to TRUE if you want to collect app install, app launch and in-app purchase events automatically. To request user consent before collecting data, set the flag value to FALSE, then change to TRUE once user consent is received. Learn more: https://developers.facebook.com/docs/app-events/getting-started-app-events-ios#disable-auto-events. default 10:46:53.627067+0100 SpringBoard Front display did change: default 10:46:53.627393+0100 game : You haven't set a value for FacebookAdvertiserIDCollectionEnabled. Set the flag to TRUE if you want to collect Advertiser ID for better advertising and analytics results. To request user consent before collecting data, set the flag value to FALSE, then change to TRUE once user consent is received. Learn more: https://developers.facebook.com/docs/app-events/getting-started-app-events-ios#disable-auto-events. default 10:46:53.627939+0100 SpringBoard Application process state changed for com.company.game: default 10:46:53.629384+0100 game Initializing connection default 10:46:53.629452+0100 game Removing all cached process handles default 10:46:53.629611+0100 game Sending handshake request attempt #1 to server default 10:46:53.629771+0100 game Creating connection to com.apple.runningboard default 10:46:53.630705+0100 game Handshake succeeded default 10:46:53.630736+0100 game Identity resolved as application default 10:46:53.643774+0100 locationd {"msg":"#CLIUA Marking change", "clientKey":"com.company.game", "reason":"Process state from RunningBoard", "assertionLevel":4, "coming":1} default 10:46:53.658123+0100 game Added delegate FacebookAppDelegate default 10:46:53.659312+0100 game INFO:DLIB: Log server started on port 51051 default 10:46:53.660166+0100 backboardd Connection added: IOHIDEventSystemConnection uuid:C335167E-CE58-48EE-BB96-3C2166E8130E pid:3247 process:game type:Passive entitlements:0x0 caller:BackBoardServices: + 368 attributes:{ HighFrequency = 1; bundleID = "com.company.game"; pid = 3247; } state:0x0 events:0 mask:0x0 default 10:46:53.660619+0100 game FBSWorkspace connecting to endpoint : default 10:46:53.660659+0100 game FBSWorkspace registering source: default 10:46:53.660746+0100 game FBSWorkspace connected to endpoint : default 10:46:53.660788+0100 game Added observer for process assertions expiration warning: <_RBSExpirationWarningAssertion: 0x282cc0440; identifier: com.apple.runningboardservices.processExpirationWarningForHandle; reason: observation; valid: YES> default 10:46:53.660948+0100 SpringBoard [application:3247] Launch complete. default 10:46:53.661361+0100 SpringBoard [sceneID:com.company.game-default] Scene lifecycle state did change: Foreground default 10:46:53.661487+0100 SpringBoard [sceneID:com.company.game-default] Sending scene action [Logical Activate][0xeb03] through WorkspaceServer: 0x282c3e100 default 10:46:53.661566+0100 SpringBoard [sceneID:com.company.game-default] Scene activity state did change: ForegroundActive. default 10:46:53.662460+0100 runningboardd Acquiring assertion targeting application from originator [daemon:58] with description "; ID: 29-58-48086; target: 3247> attributes = { ; ; ; ; ; ; ; ; } default 10:46:53.663206+0100 runningboardd Assertion 29-58-48086 (target:application) will be created as active default 10:46:53.665126+0100 SpringBoard [application:3247] Setting process visibility to: Foreground default 10:46:53.665816+0100 SpringBoard [sceneID:com.company.game-default] Sending scene action [SceneLifecycleEventOnly][0xc72a] through WorkspaceServer: 0x282c3e100 default 10:46:53.665940+0100 SpringBoard [sceneID:com.company.game-default] Now connected: sending pended scene actions. default 10:46:53.666552+0100 game Retrieving resting unlock: 0 default 10:46:53.667227+0100 runningboardd Calculated state for application: running-active (role: UserInteractiveNonFocal) default 10:46:53.667589+0100 SpringBoard change foreground process from list::3247> default 10:46:53.668144+0100 runningboardd Finished acquiring assertion 29-58-48086 (target:application) default 10:46:53.668878+0100 game Registering for test daemon availability notify post. default 10:46:53.670603+0100 game notify_get_state check indicated test daemon not ready. default 10:46:53.671087+0100 game FBSWorkspace already connected to endpoint : default 10:46:53.680478+0100 SpringBoard Application process state changed for com.company.game: default 10:46:53.680931+0100 SpringBoard Application process state changed for com.company.game: default 10:46:53.680972+0100 SpringBoard didSelectKeyboardFocusProcess::3247> token:(null) default 10:46:53.712188+0100 backboardd Connection added: IOHIDEventSystemConnection uuid:961D7129-17BF-46F8-A9A9-72A62F148165 pid:3247 process:game type:Monitor entitlements:0x0 caller:GameController: _GCHIDEventCallback + 108 attributes:(null) state:0x0 events:0 mask:0x0 default 10:46:53.731642+0100 game Task .<1> resuming, QOS(0x21) Voucher default 10:46:53.732605+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> resuming, QOS(0x21) Voucher default 10:46:53.733134+0100 game -[SOConfigurationClient init] on default 10:46:53.733397+0100 game Adding securityd connection to pool, total now 1 default 10:46:53.733441+0100 game : new XPC connection default 10:46:53.738600+0100 game HTHangEventCreate: HangTracing is disabled. Not creating a new event. default 10:46:53.742121+0100 game Task .<1> {strength 0, tls 8, ct 0, sub 0, sig 0, ciphers 2, bundle 0, builtin 0} default 10:46:53.742328+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> {strength 0, tls 8, ct 0, sub 0, sig 0, ciphers 2, bundle 0, builtin 0} default 10:46:53.743840+0100 game Connection 1: enabling TLS default 10:46:53.743872+0100 game Connection 1: starting, TC(0x0) default 10:46:53.743913+0100 game [C1 4DEE59C6-C3A8-4B43-92E5-EA7D620DA0F7 Hostname#45d50288:443 tcp, url hash: e58d6ff7, tls] start default 10:46:53.745491+0100 mDNSResponder [R33592] DNSServiceCreateConnection START PID[3247](game) default 10:46:53.745574+0100 mDNSResponder [R33593] DNSServiceGetAddrInfo(C000D000, 0, 0, ) START PID[3247](game) default 10:46:53.747467+0100 SpringBoard [sceneID:com.company.game-default] Scene action [Logical Activate][0xeb03] completed with success: 1 default 10:46:53.750080+0100 game nw_connection_report_state_with_handler_on_nw_queue [C1] reporting state preparing default 10:46:53.753537+0100 SpringBoard [sceneID:com.company.game-default] Sending scene action [SceneLifecycleEventOnly][0x9d1e] through WorkspaceServer: 0x282c3e100 default 10:46:53.754614+0100 game Task .<1> setting up Connection 1 default 10:46:53.754798+0100 runningboardd Acquiring assertion targeting application(UIScene:com.apple.frontboard.systemappservices::sceneID%3Acom.company.game-default) from originator [daemon:58] with description "; ID: 29-58-48087; target: 3247> attributes = { { endowmentNamespace = com.apple.boardservices.endpoint-injection; sourceEnvironment = UIScene:com.apple.frontboard.systemappservices::com.apple.springboard; }; { endowmentNamespace = com.apple.frontboard.visibility; sourceEnvironment = UIScene:com.apple.frontboard.systemappservices::com.apple.springboard; }; } default 10:46:53.754884+0100 game Connection 2: enabling TLS default 10:46:53.754915+0100 runningboardd Assertion 29-58-48087 (target:application(UIScene:com.apple.frontboard.systemappservices::sceneID%3Acom.company.game-default)) will be created as active default 10:46:53.757112+0100 runningboardd Calculated state for application: running-active (role: UserInteractiveNonFocal) default 10:46:53.757193+0100 runningboardd Finished acquiring assertion 29-58-48087 (target:application(UIScene:com.apple.frontboard.systemappservices::sceneID%3Acom.company.game-default)) default 10:46:53.758110+0100 game Connection 2: starting, TC(0x0) default 10:46:53.758305+0100 game [C2 13DA378C-CD06-4BE3-B3BA-0DC830F5A7FC Hostname#45d50288:443 tcp, url hash: a752f954, tls] start default 10:46:53.759593+0100 game nw_connection_report_state_with_handler_on_nw_queue [C2] reporting state preparing default 10:46:53.759888+0100 mDNSResponder [R33594] DNSServiceCreateConnection START PID[3247](game) default 10:46:53.760037+0100 mDNSResponder [R33595] DNSServiceGetAddrInfo(C000D000, 0, 0, ) START PID[3247](game) default 10:46:53.760529+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> setting up Connection 2 default 10:46:53.764966+0100 game tcp_output [C1.1:3] flags=[S] seq=2429308179, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=2429308179 default 10:46:53.767431+0100 game tcp_output [C2.1:3] flags=[S] seq=1276903163, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1276903163 default 10:46:53.769639+0100 game INFO:ENGINE: Engine service started on port 8001 default 10:46:53.769680+0100 game INFO:ENGINE: Defold Engine 1.2.170 (5791ee6) default 10:46:53.769728+0100 game INFO:GameAnalytics: AppInitializeExtension default 10:46:53.769759+0100 game INFO:OpenSSL: AppInitializeExtension default 10:46:53.769798+0100 game INFO:ENGINE: Loading data from: dmanif:/private/var/containers/Bundle/Application/10E5D924-DB0C-4B78-B95E-DE8EDC757938/game!.app/game.dmanifest default 10:46:53.772099+0100 game INFO:GameAnalytics: Registered gameanalytics Lua extension default 10:46:53.772536+0100 game nw_path_evaluator_start [DE07D6DE-B183-481A-A2AE-9F5F344BAA2B Hostname#a444d0d8:0 generic, indefinite] path: satisfied (Path is satisfied), interface: en0, ipv4, dns default 10:46:53.772578+0100 mDNSResponder [R33596] DNSServiceCreateConnection START PID[3247](game) default 10:46:53.772610+0100 game INFO:GameAnalytics: GameAnalytics fully initialized! default 10:46:53.772650+0100 game INFO:GpgsExt: Registered extension Gpgs (null) default 10:46:53.772692+0100 game INFO:OpenSSL: Registered openssl Lua extension default 10:46:53.772725+0100 game INFO:OpenSSL: OpenSSL fully initialized! default 10:46:53.772767+0100 mDNSResponder [R33597] DNSServiceGetAddrInfo(C000D000, 0, 0, ) START PID[3247](game) default 10:46:53.772806+0100 game Added delegate SoundApplicationDelegate default 10:46:53.773010+0100 game Call host has no calls default 10:46:53.779114+0100 mDNSResponder [R33596] DNSServiceCreateConnection STOP PID[3247](game) default 10:46:53.779155+0100 mDNSResponder [R33597] DNSServiceGetAddrInfo() STOP PID[3247](game) default 10:46:53.782049+0100 mediaserverd AudioSessionServerImp.cpp:4312:AudioSessionCreateForPID: { "action":"create_session", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"client_PID":3247,"client_mach_port":199091,"session_type":"Primary"} } default 10:46:53.783643+0100 mediaserverd AudioSessionServerImp.cpp:1257:SetAudioCategory: { "action":"set_category", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"key":"AudioCategory","value":"AmbientSound"} } default 10:46:53.784615+0100 mediaserverd AudioSessionServerImp.cpp:2914:AudioSessionSetProperty: { "action":"set_property", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"key":"InterruptionStyle","value":"Mix with others"} } default 10:46:53.784708+0100 mediaserverd AudioToolboxServers.mm:516:AudioToolboxServerHandleInterruptionWithID: ================= -> RoutingBehaviorChanged process 'sid:0x4cb1e, game(3247), 'prim'' ================= default 10:46:53.784840+0100 mediaserverd AudioToolboxServers.mm:525:AudioToolboxServerHandleInterruptionWithID: ================= <- RoutingBehaviorChanged process 'sid:0x4cb1e, game(3247), 'prim'' ================= default 10:46:53.785115+0100 mediaserverd AudioToolboxServers.mm:516:AudioToolboxServerHandleInterruptionWithID: ================= -> RoutingBehaviorChanged process 'sid:0x4cb1e, game(3247), 'prim'' ================= default 10:46:53.785156+0100 mediaserverd AudioToolboxServers.mm:525:AudioToolboxServerHandleInterruptionWithID: ================= <- RoutingBehaviorChanged process 'sid:0x4cb1e, game(3247), 'prim'' ================= default 10:46:53.787168+0100 game Faulting in NSHTTPCookieStorage singleton default 10:46:53.787199+0100 game Faulting in CFHTTPCookieStorage singleton default 10:46:53.787236+0100 game Creating default cookie storage with default identifier default 10:46:53.787388+0100 game Task <0E8327CE-9E8D-4FEB-A62C-E1C596B73BA2>.<0> {strength 1, tls 8, ct 0, sub 0, sig 0, ciphers 1, bundle 0, builtin 0} default 10:46:53.787470+0100 game Connection 3: enabling TLS default 10:46:53.787502+0100 game Connection 3: starting, TC(0x0) default 10:46:53.787543+0100 game [C3 DE7410DA-5AB1-4E4B-B0FA-1AA8DB9B75F4 Hostname#a444d0d8:443 tcp, url hash: e30c7d8c, tls] start default 10:46:53.788028+0100 game nw_connection_report_state_with_handler_on_nw_queue [C3] reporting state preparing default 10:46:53.788147+0100 mDNSResponder [R33598] DNSServiceCreateConnection START PID[3247](game) default 10:46:53.788181+0100 mDNSResponder [R33599] DNSServiceGetAddrInfo(C000D000, 0, 0, ) START PID[3247](game) default 10:46:53.788789+0100 game Task <0E8327CE-9E8D-4FEB-A62C-E1C596B73BA2>.<0> setting up Connection 3 default 10:46:53.788896+0100 game tcp_input [C1.1:3] flags=[S.] seq=1291054250, ack=2429308180, win=27760 state=SYN_SENT rcv_nxt=0, snd_una=2429308179 default 10:46:53.788938+0100 game nw_flow_connected [C1.1 IPv4#57886e56:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 10:46:53.789181+0100 game boringssl_context_set_handshake_config(1471) [0x107e1b3c0] set tls_handshake_config_standard default 10:46:53.789259+0100 game boringssl_context_set_min_version(324) [0x107e1b3c0] set 0x0301 default 10:46:53.789345+0100 game boringssl_context_set_max_version(308) [0x107e1b3c0] set 0x0304 default 10:46:53.789418+0100 game boringssl_context_set_cipher_suites(843) [0x107e1b3c0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 10:46:53.789495+0100 game boringssl_context_set_remote_address(2555) [0x107e1b3c0] Saving remote IPv4 address default 10:46:53.789629+0100 game boringssl_session_install_association_state(1262) [0x107e1b3c0] Client session cache miss default 10:46:53.789891+0100 game boringssl_session_set_peer_hostname(1154) [0x107e1b3c0] SNI default 10:46:53.789992+0100 game boringssl_context_set_min_version(324) [C1.1:2][0x107e1b3c0] set 0x0303 default 10:46:53.790081+0100 game boringssl_context_set_fallback(374) [C1.1:2][0x107e1b3c0] set false default 10:46:53.790169+0100 game boringssl_context_set_session_ticket_enabled(440) [C1.1:2][0x107e1b3c0] set false default 10:46:53.790237+0100 game boringssl_context_set_false_start(410) [C1.1:2][0x107e1b3c0] set false default 10:46:53.790316+0100 game boringssl_context_set_enforce_ev(400) [C1.1:2][0x107e1b3c0] set false default 10:46:53.790364+0100 game boringssl_context_set_ats_enforced(1285) [C1.1:2][0x107e1b3c0] set false default 10:46:53.790415+0100 game boringssl_context_set_ats_minimum_rsa_key_size(1294) [C1.1:2][0x107e1b3c0] set 0 default 10:46:53.790467+0100 game boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C1.1:2][0x107e1b3c0] set 0 default 10:46:53.790517+0100 game boringssl_context_set_ats_minimum_signature_algorithm(1313) [C1.1:2][0x107e1b3c0] set 0 default 10:46:53.790560+0100 game boringssl_session_set_peer_hostname(1154) [C1.1:2][0x107e1b3c0] SNI default 10:46:53.790613+0100 game boringssl_context_set_cipher_suites(843) [C1.1:2][0x107e1b3c0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA default 10:46:53.790657+0100 game nw_protocol_boringssl_begin_connection(497) [C1.1:2][0x107e1b3c0] early data disabled default 10:46:53.790726+0100 game boringssl_context_info_handler(1970) [C1.1:2][0x107e1b3c0] Client handshake started default 10:46:53.790832+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Writing SSL3_RT_HANDSHAKE 512 bytes default 10:46:53.790891+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS client enter_early_data default 10:46:53.790940+0100 game boringssl_context_add_handshake_message_pending(578) [C1.1:2][0x107e1b3c0] Adding message(1) default 10:46:53.791035+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS client read_server_hello default 10:46:53.791078+0100 game boringssl_context_add_handshake_message_pending(578) [C1.1:2][0x107e1b3c0] Adding message(2) default 10:46:53.791119+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.791168+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.791246+0100 game tcp_input [C2.1:3] flags=[S.] seq=2341171510, ack=1276903164, win=27760 state=SYN_SENT rcv_nxt=0, snd_una=1276903163 default 10:46:53.791291+0100 game nw_flow_connected [C2.1 IPv4#57886e56:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 10:46:53.791630+0100 game boringssl_context_set_handshake_config(1471) [0x103f19810] set tls_handshake_config_standard default 10:46:53.791678+0100 game boringssl_context_set_min_version(324) [0x103f19810] set 0x0301 default 10:46:53.791728+0100 game boringssl_context_set_max_version(308) [0x103f19810] set 0x0304 default 10:46:53.791770+0100 game boringssl_context_set_cipher_suites(843) [0x103f19810] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 10:46:53.791877+0100 game boringssl_context_set_remote_address(2555) [0x103f19810] Saving remote IPv4 address default 10:46:53.791919+0100 game boringssl_session_install_association_state(1262) [0x103f19810] Client session cache miss default 10:46:53.791969+0100 game boringssl_session_set_peer_hostname(1154) [0x103f19810] SNI default 10:46:53.792011+0100 game boringssl_context_set_min_version(324) [C2.1:2][0x103f19810] set 0x0303 default 10:46:53.792062+0100 game boringssl_context_set_fallback(374) [C2.1:2][0x103f19810] set false default 10:46:53.792113+0100 game boringssl_context_set_session_ticket_enabled(440) [C2.1:2][0x103f19810] set false default 10:46:53.792155+0100 game boringssl_context_set_false_start(410) [C2.1:2][0x103f19810] set false default 10:46:53.792205+0100 game boringssl_context_set_enforce_ev(400) [C2.1:2][0x103f19810] set false default 10:46:53.792248+0100 game boringssl_context_set_ats_enforced(1285) [C2.1:2][0x103f19810] set false default 10:46:53.792280+0100 game boringssl_context_set_ats_minimum_rsa_key_size(1294) [C2.1:2][0x103f19810] set 0 default 10:46:53.792323+0100 game boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C2.1:2][0x103f19810] set 0 default 10:46:53.792402+0100 game boringssl_context_set_ats_minimum_signature_algorithm(1313) [C2.1:2][0x103f19810] set 0 default 10:46:53.792443+0100 game boringssl_session_set_peer_hostname(1154) [C2.1:2][0x103f19810] SNI default 10:46:53.792709+0100 game boringssl_context_set_cipher_suites(843) [C2.1:2][0x103f19810] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA default 10:46:53.792758+0100 game nw_protocol_boringssl_begin_connection(497) [C2.1:2][0x103f19810] early data disabled default 10:46:53.792854+0100 mediaserverd CAReportingClient.mm:160:-[CAReporter setConfiguration:]: configuration { HostApplicationDisplayID = "com.company.game"; }: 137438953656 default 10:46:53.792896+0100 game boringssl_context_info_handler(1970) [C2.1:2][0x103f19810] Client handshake started default 10:46:53.793019+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Writing SSL3_RT_HANDSHAKE 512 bytes default 10:46:53.793052+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS client enter_early_data default 10:46:53.793093+0100 game boringssl_context_add_handshake_message_pending(578) [C2.1:2][0x103f19810] Adding message(1) default 10:46:53.793143+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS client read_server_hello default 10:46:53.793185+0100 game boringssl_context_add_handshake_message_pending(578) [C2.1:2][0x103f19810] Adding message(2) default 10:46:53.793235+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: waiting for data to read [2] default 10:46:53.793284+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: waiting for data to read [2] default 10:46:53.793325+0100 game AURemoteIO.cpp:434:AURemoteIO: AURemoteIO0x10803ae40: reporterID=137438953656 default 10:46:53.793376+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.793426+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.793469+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: waiting for data to read [2] default 10:46:53.793510+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: waiting for data to read [2] default 10:46:53.794018+0100 mediaserverd AudioSessionServerImp.cpp:4600:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":"entry" } default 10:46:53.796303+0100 mediaserverd AudioSessionServerImp.cpp:4716:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"side_effect":"priming. calling _CMSessionBeginInterruption_WithFlags"} } default 10:46:53.796396+0100 mediaserverd -=CMSM_CoreServices=- CMSM_LSGetDeviceManagementPolicy: CMSession: lookup in cache dictionary policyValue=DMFPolicyOK bundleId: com.company.game default 10:46:53.796622+0100 mediaserverd -CMSessionMgr- cmsSetIsActive: CMSession: 'sid:0x4cb1e, game(3247), 'prim'' with [AmbientSound/Default] [Mixable] [System Audio] siriEndpointID: (null) going active 0 0 default 10:46:53.797070+0100 mediaserverd -CMSUtilities- CMSUtility_SendSessionStateAndVolumeReportToAudioToolBox: CMSession: Starting reporter for session : sid:0x4cb1e, game(3247), 'prim', reporter id = 137438953656 default 10:46:53.797334+0100 mediaserverd CAReportingClient.mm:470:-[CAReportingClient sendMessage:category:type:reporters:]: message { MXSessionVolume = "0.3450436"; MXSessionVolumeOperationProcess = "com.company.game"; MXSessionVolumeOperationTime = 1056581; MXSessionVolumePlayingState = 0; }: ( 137438953656 ) default 10:46:53.797832+0100 mDNSResponder [R33598] DNSServiceCreateConnection STOP PID[3247](game) default 10:46:53.797863+0100 mDNSResponder [R33599] DNSServiceGetAddrInfo() STOP PID[3247](game) default 10:46:53.801064+0100 game tcp_output [C3.1:3] flags=[S] seq=1859328298, ack=0, win=65535 state=SYN_SENT rcv_nxt=0, snd_una=1859328298 default 10:46:53.805109+0100 mDNSResponder [R33592] DNSServiceCreateConnection STOP PID[3247](game) default 10:46:53.805195+0100 mDNSResponder [R33593] DNSServiceGetAddrInfo() STOP PID[3247](game) default 10:46:53.805283+0100 mDNSResponder [R33594] DNSServiceCreateConnection STOP PID[3247](game) default 10:46:53.805324+0100 mDNSResponder [R33595] DNSServiceGetAddrInfo() STOP PID[3247](game) default 10:46:53.809637+0100 mediaserverd AudioSessionServerImp.cpp:4759:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"IOs":[0,1,0,0,0],"IsRecording":false,"active":true,"modes":"Unknown","player":"0x13e017a00","state":"Priming","type":"Remote IO"} } default 10:46:53.814204+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Reading SSL3_RT_HANDSHAKE 122 bytes default 10:46:53.814256+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_hello_retry_request default 10:46:53.814307+0100 game boringssl_context_add_handshake_message_pending(578) [C2.1:2][0x103f19810] Adding message(2) default 10:46:53.814356+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 10:46:53.814408+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_server_hello default 10:46:53.814457+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_encrypted_extensions default 10:46:53.814552+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Reading SSL3_RT_HANDSHAKE 15 bytes default 10:46:53.814594+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_certificate_request default 10:46:53.814649+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Reading SSL3_RT_HANDSHAKE 2802 bytes default 10:46:53.814682+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_server_certificate default 10:46:53.814728+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_server_certificate_verify default 10:46:53.814775+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Reading SSL3_RT_HANDSHAKE 79 bytes default 10:46:53.814816+0100 game boringssl_context_copy_peer_sct_list(1003) [C2.1:2][0x103f19810] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 10:46:53.814907+0100 game boringssl_helper_create_sec_trust_with_certificates(607) [C2.1:2][0x103f19810] SecTrustCreateWithCertificates result: 0 default 10:46:53.814951+0100 game boringssl_helper_create_sec_trust_with_certificates(614) [C2.1:2][0x103f19810] No TLS-provided OCSP response default 10:46:53.815000+0100 game boringssl_helper_create_sec_trust_with_certificates(621) [C2.1:2][0x103f19810] No TLS-provided SCTs default 10:46:53.815093+0100 game boringssl_context_certificate_verify_callback(2071) [C2.1:2][0x103f19810] Asyncing for verify block default 10:46:53.815143+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: certificate evaluation result pending [16] default 10:46:53.815186+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Reading SSL3_RT_HANDSHAKE 122 bytes default 10:46:53.815228+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_hello_retry_request default 10:46:53.815278+0100 game boringssl_context_add_handshake_message_pending(578) [C1.1:2][0x107e1b3c0] Adding message(2) default 10:46:53.815326+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes default 10:46:53.815376+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_server_hello default 10:46:53.815423+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_encrypted_extensions default 10:46:53.815460+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Reading SSL3_RT_HANDSHAKE 15 bytes default 10:46:53.815507+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_certificate_request default 10:46:53.815551+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.815603+0100 game boringssl_context_certificate_verify_callback(2040) [C2.1:2][0x103f19810] Verification already in progress. default 10:46:53.815644+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: certificate evaluation result pending [16] default 10:46:53.815677+0100 game boringssl_context_certificate_verify_callback(2040) [C2.1:2][0x103f19810] Verification already in progress. default 10:46:53.815723+0100 game boringssl_session_handshake_incomplete(170) [C2.1:2][0x103f19810] Handshake incomplete: certificate evaluation result pending [16] default 10:46:53.815773+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.815814+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: waiting for data to read [2] default 10:46:53.815871+0100 game Connection 2: asked to evaluate TLS Trust default 10:46:53.815960+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Reading SSL3_RT_HANDSHAKE 2802 bytes default 10:46:53.816004+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_server_certificate default 10:46:53.816051+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_server_certificate_verify default 10:46:53.816093+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Reading SSL3_RT_HANDSHAKE 79 bytes default 10:46:53.816134+0100 game boringssl_context_copy_peer_sct_list(1003) [C1.1:2][0x107e1b3c0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 10:46:53.816215+0100 game boringssl_helper_create_sec_trust_with_certificates(607) [C1.1:2][0x107e1b3c0] SecTrustCreateWithCertificates result: 0 default 10:46:53.816260+0100 game boringssl_helper_create_sec_trust_with_certificates(614) [C1.1:2][0x107e1b3c0] No TLS-provided OCSP response default 10:46:53.816298+0100 game boringssl_helper_create_sec_trust_with_certificates(621) [C1.1:2][0x107e1b3c0] No TLS-provided SCTs default 10:46:53.816379+0100 game boringssl_context_certificate_verify_callback(2071) [C1.1:2][0x107e1b3c0] Asyncing for verify block default 10:46:53.816423+0100 game boringssl_session_handshake_incomplete(170) [C1.1:2][0x107e1b3c0] Handshake incomplete: certificate evaluation result pending [16] default 10:46:53.816463+0100 game Connection 1: asked to evaluate TLS Trust default 10:46:53.816593+0100 game Task .<1> auth completion disp=1 cred=0x0 default 10:46:53.816641+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> auth completion disp=1 cred=0x0 default 10:46:53.817497+0100 game Connection 1: TLS Trust result 0 default 10:46:53.817539+0100 game boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C1.1:2][0x107e1b3c0] Returning from verify block default 10:46:53.817615+0100 game boringssl_context_certificate_verify_callback(2047) [C1.1:2][0x107e1b3c0] Setting trust result to ssl_verify_ok default 10:46:53.817657+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client read_server_finished default 10:46:53.817703+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Reading SSL3_RT_HANDSHAKE 36 bytes default 10:46:53.817737+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client send_end_of_early_data default 10:46:53.817810+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client send_client_certificate default 10:46:53.817851+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client complete_second_flight default 10:46:53.817884+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Writing SSL3_RT_HANDSHAKE 36 bytes default 10:46:53.817925+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS 1.3 client done default 10:46:53.817970+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS client finish_client_handshake default 10:46:53.818003+0100 game boringssl_context_info_handler(1983) [C1.1:2][0x107e1b3c0] Client handshake state: TLS client done default 10:46:53.818043+0100 game boringssl_context_copy_peer_sct_list(1003) [C1.1:2][0x107e1b3c0] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 10:46:53.818120+0100 game boringssl_helper_create_sec_trust_with_certificates(607) [C1.1:2][0x107e1b3c0] SecTrustCreateWithCertificates result: 0 default 10:46:53.818161+0100 game boringssl_helper_create_sec_trust_with_certificates(614) [C1.1:2][0x107e1b3c0] No TLS-provided OCSP response default 10:46:53.818598+0100 game boringssl_helper_create_sec_trust_with_certificates(621) [C1.1:2][0x107e1b3c0] No TLS-provided SCTs default 10:46:53.818834+0100 game boringssl_context_add_handshake_message_pending(578) [C1.1:2][0x107e1b3c0] Adding message(20) default 10:46:53.818877+0100 game boringssl_context_info_handler(1974) [C1.1:2][0x107e1b3c0] Client handshake done default 10:46:53.818923+0100 game nw_protocol_boringssl_signal_connected(701) [C1.1:2][0x107e1b3c0] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 10:46:53.819073+0100 game nw_flow_connected [C1.1 IPv4#57886e56:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 10:46:53.819482+0100 game nw_connection_report_state_with_handler_on_nw_queue [C1] reporting state ready default 10:46:53.821573+0100 game Connection 1: connected successfully default 10:46:53.821611+0100 game Connection 1: TLS handshake complete default 10:46:53.821662+0100 game Connection 1: ready C(N) E(N) default 10:46:53.821767+0100 game new connection to config 0x283f92680 default 10:46:53.821806+0100 game Task .<1> now using Connection 1 default 10:46:53.821856+0100 game Connection 1: received viability advisory(Y) default 10:46:53.822025+0100 game Task .<1> sent request, body N 0 default 10:46:53.822056+0100 game Connection 2: TLS Trust result 0 default 10:46:53.822093+0100 game boringssl_context_certificate_verify_callback_block_invoke_3(2080) [C2.1:2][0x103f19810] Returning from verify block default 10:46:53.822175+0100 game boringssl_context_certificate_verify_callback(2047) [C2.1:2][0x103f19810] Setting trust result to ssl_verify_ok default 10:46:53.822300+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client read_server_finished default 10:46:53.822345+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Reading SSL3_RT_HANDSHAKE 36 bytes default 10:46:53.822386+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client send_end_of_early_data default 10:46:53.822429+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client send_client_certificate default 10:46:53.822474+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client complete_second_flight default 10:46:53.822546+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Writing SSL3_RT_HANDSHAKE 36 bytes default 10:46:53.822623+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS 1.3 client done default 10:46:53.822706+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS client finish_client_handshake default 10:46:53.822782+0100 game boringssl_context_info_handler(1983) [C2.1:2][0x103f19810] Client handshake state: TLS client done default 10:46:53.822865+0100 game boringssl_context_copy_peer_sct_list(1003) [C2.1:2][0x103f19810] SSL_get0_signed_cert_timestamp_list returned no SCT extension data default 10:46:53.822956+0100 game boringssl_helper_create_sec_trust_with_certificates(607) [C2.1:2][0x103f19810] SecTrustCreateWithCertificates result: 0 default 10:46:53.822998+0100 game boringssl_helper_create_sec_trust_with_certificates(614) [C2.1:2][0x103f19810] No TLS-provided OCSP response default 10:46:53.823040+0100 game boringssl_helper_create_sec_trust_with_certificates(621) [C2.1:2][0x103f19810] No TLS-provided SCTs default 10:46:53.823115+0100 game boringssl_context_add_handshake_message_pending(578) [C2.1:2][0x103f19810] Adding message(20) default 10:46:53.823157+0100 game boringssl_context_info_handler(1974) [C2.1:2][0x103f19810] Client handshake done default 10:46:53.823204+0100 game nw_protocol_boringssl_signal_connected(701) [C2.1:2][0x103f19810] TLS connected [version(0x0304) ciphersuite(0x1301) group(0x001d) peer_key(0x0403) alpn(h2) resumed(0) offered_ticket(0) false_started(0) ocsp(0) sct(0)] default 10:46:53.823348+0100 game nw_flow_connected [C2.1 IPv4#57886e56:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Output protocol connected default 10:46:53.823730+0100 game nw_connection_report_state_with_handler_on_nw_queue [C2] reporting state ready default 10:46:53.823928+0100 game Connection 2: connected successfully default 10:46:53.824009+0100 game Connection 2: TLS handshake complete default 10:46:53.824218+0100 game Connection 2: ready C(N) E(N) default 10:46:53.824412+0100 game new connection to config 0x283f80280 default 10:46:53.824590+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> now using Connection 2 default 10:46:53.824637+0100 game Connection 2: received viability advisory(Y) default 10:46:53.824683+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> sent request, body N 0 default 10:46:53.825773+0100 game boringssl_context_message_handler(2258) [C1.1:2][0x107e1b3c0] Reading SSL3_RT_HANDSHAKE 149 bytes default 10:46:53.825824+0100 game boringssl_context_new_session_handler(1117) [C1.1:2][0x107e1b3c0] New session available default 10:46:53.825875+0100 game boringssl_context_message_handler(2258) [C2.1:2][0x103f19810] Reading SSL3_RT_HANDSHAKE 149 bytes default 10:46:53.825907+0100 game boringssl_context_new_session_handler(1117) [C2.1:2][0x103f19810] New session available default 10:46:53.833101+0100 game OutputElement: Setting output stream format: 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved default 10:46:53.833380+0100 game InputElement #0: Setting stream format: 2 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833420+0100 game InputElement #1: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833451+0100 game InputElement #2: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833497+0100 game InputElement #3: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833544+0100 game InputElement #4: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833585+0100 game InputElement #5: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833615+0100 game InputElement #6: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833652+0100 game InputElement #7: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833692+0100 game InputElement #8: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833730+0100 game InputElement #9: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833770+0100 game InputElement #10: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833810+0100 game InputElement #11: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833848+0100 game InputElement #12: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833889+0100 game InputElement #13: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833919+0100 game InputElement #14: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833956+0100 game InputElement #15: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.833988+0100 game InputElement #16: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834028+0100 game InputElement #17: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834068+0100 game InputElement #18: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834098+0100 game InputElement #19: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834136+0100 game InputElement #20: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834167+0100 game InputElement #21: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834207+0100 game InputElement #22: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834249+0100 game InputElement #23: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834289+0100 game InputElement #24: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834319+0100 game InputElement #25: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834357+0100 game InputElement #26: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834395+0100 game InputElement #27: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834428+0100 game InputElement #28: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834466+0100 game InputElement #29: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834506+0100 game InputElement #30: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834546+0100 game InputElement #31: Setting stream format: 1 ch, 44100 Hz, 'lpcm' (0x0000002C) 16-bit little-endian signed integer, deinterleaved default 10:46:53.834801+0100 game Setting input 0 spatialization algorithm = 5 default 10:46:53.834844+0100 game Setting input 1 spatialization algorithm = 0 default 10:46:53.834873+0100 game Setting input 2 spatialization algorithm = 0 default 10:46:53.834912+0100 game Setting input 3 spatialization algorithm = 0 default 10:46:53.834943+0100 game Setting input 4 spatialization algorithm = 0 default 10:46:53.834980+0100 game Setting input 5 spatialization algorithm = 0 default 10:46:53.835011+0100 game Setting input 6 spatialization algorithm = 0 default 10:46:53.835057+0100 game Setting input 7 spatialization algorithm = 0 default 10:46:53.835097+0100 game Setting input 8 spatialization algorithm = 0 default 10:46:53.835125+0100 game Setting input 9 spatialization algorithm = 0 default 10:46:53.835165+0100 game Setting input 10 spatialization algorithm = 0 default 10:46:53.835199+0100 game Setting input 11 spatialization algorithm = 0 default 10:46:53.835238+0100 game Setting input 12 spatialization algorithm = 0 default 10:46:53.835278+0100 game Setting input 13 spatialization algorithm = 0 default 10:46:53.835324+0100 game Setting input 14 spatialization algorithm = 0 default 10:46:53.835369+0100 game Setting input 15 spatialization algorithm = 0 default 10:46:53.835417+0100 game Setting input 16 spatialization algorithm = 0 default 10:46:53.835460+0100 game Setting input 17 spatialization algorithm = 0 default 10:46:53.835501+0100 game Setting input 18 spatialization algorithm = 0 default 10:46:53.835541+0100 game Setting input 19 spatialization algorithm = 0 default 10:46:53.835581+0100 game Setting input 20 spatialization algorithm = 0 default 10:46:53.835611+0100 game Setting input 21 spatialization algorithm = 0 default 10:46:53.835653+0100 game Setting input 22 spatialization algorithm = 0 default 10:46:53.835690+0100 game Setting input 23 spatialization algorithm = 0 default 10:46:53.835733+0100 game Setting input 24 spatialization algorithm = 0 default 10:46:53.835782+0100 game Setting input 25 spatialization algorithm = 0 default 10:46:53.835824+0100 game Setting input 26 spatialization algorithm = 0 default 10:46:53.835866+0100 game Setting input 27 spatialization algorithm = 0 default 10:46:53.835906+0100 game Setting input 28 spatialization algorithm = 0 default 10:46:53.835939+0100 game Setting input 29 spatialization algorithm = 0 default 10:46:53.835978+0100 game Setting input 30 spatialization algorithm = 0 default 10:46:53.836010+0100 game Setting input 31 spatialization algorithm = 0 default 10:46:53.836257+0100 game Initializing default 10:46:53.836329+0100 game Registering UI orientation observer AUSpatialMixerV2_10804063744 default 10:46:53.836410+0100 game Orientation Manager initialized error 10:46:53.836435+0100 kernel Sandbox: game(3247) deny(1) file-test-existence /private/var/Managed Preferences/mobile/com.apple.CoreMotion.plist default 10:46:53.837341+0100 game OrientationCallbackMode,-1,EnableOrientationNotification,0 default 10:46:53.837563+0100 game Creating service facility connection with default 10:46:53.837779+0100 game [FBSOrientationObserverClient:0x281de36c0] Activating service facility default 10:46:53.837848+0100 game <0x2837b2490>: Registering interest for orientation updates. default 10:46:53.838141+0100 SpringBoard [FBServiceFacilityServer] Client application:3247 connected to service com.apple.frontboardservices.orientation-observer default 10:46:53.838502+0100 SpringBoard [FBInterfaceOrientationServiceServer] Adding client application:3247. default 10:46:53.838676+0100 SpringBoard Removed client for observing orientation events: :3247: remote> default 10:46:53.838962+0100 SpringBoard Added client for observing orientation events: :3247: remote> default 10:46:53.839276+0100 game [FBSOrientationObserverClient:0x281de36c0] Service facility connection activation received. edfault 10:46:53.839654+0100 game <0x2837b2490> Received orientation update: . default 10:46:53.841726+0100 game SetAudioChannelLayout: Setting output audio channel layout tag = Stereo default 10:46:53.841918+0100 game AURemoteIO.cpp:1546:Start: Starting AURemoteIO(0x10803ae40) output client: 2 ch, 44100 Hz, Float32, non-inter, output HW: 2 ch, 48000 Hz, Float32, non-inter input client: 2 ch, 0 Hz, Float32, non-inter, input HW: 2 ch, 0 Hz, Float32, non-inter default 10:46:53.842053+0100 game AURemoteIO.cpp:1556:Start: work interval port 0xab0b default 10:46:53.842232+0100 mediaserverd AudioSessionServerImp.cpp:4600:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":"entry" } default 10:46:53.842410+0100 mediaserverd -CMSessionMgr- cmsSetIsPlaying: CMSession: 'sid:0x4cb1e, game(3247), 'prim'' with [AmbientSound/Default] [Mixable] [System Audio] starting playing. Ringer switch state: OFF. Silent muted: false. default 10:46:53.842454+0100 mediaserverd -=CMSM_CoreServices=- CMSM_LSGetDeviceManagementPolicy: CMSession: lookup in cache dictionary policyValue=DMFPolicyOK bundleId: com.company.game default 10:46:53.842499+0100 mediaserverd CAReportingClient.mm:470:-[CAReportingClient sendMessage:category:type:reporters:]: message { MXSessionVolume = "0.3450436"; MXSessionVolumeCategory = "Audio/Video"; MXSessionVolumeOperationProcess = "com.company.game"; MXSessionVolumeOperationTime = 1056581; MXSessionVolumePlayingState = 1; }: ( 137438953656 ) default 10:46:53.846637+0100 runningboardd Acquiring assertion targeting application from originator [daemon:32] with description attributes = { ; ; } default 10:46:53.846681+0100 runningboardd Assertion 29-32-48088 (target:application) will be created as active default 10:46:53.847243+0100 runningboardd Calculated state for application: running-active (role: UserInteractiveNonFocal) default 10:46:53.847450+0100 runningboardd Attempting to rename power assertion 42247 for target application to application;29-32-48088:MediaExperience.3247."com.company.game"."AmbientSound".isPlayingProcessAssertion(MediaPlayback);29-58-48082:FBApplicationProcess default 10:46:53.847572+0100 runningboardd Finished acquiring assertion 29-32-48088 (target:application) default 10:46:53.849416+0100 mediaserverd AudioSessionServerImp.cpp:4759:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"IOs":[0,1,0,0,0],"IsRecording":false,"active":true,"modes":"Unknown","player":"0x13e017a00","state":"Started","type":"Remote IO"} } default 10:46:53.850212+0100 game tcp_input [C3.1:3] flags=[S.] seq=2252302184, ack=1859328299, win=26847 state=SYN_SENT rcv_nxt=0, snd_una=1859328298 default 10:46:53.850306+0100 game nw_flow_connected [C3.1 IPv4#ed93b792:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0, ipv4, dns)] Transport protocol connected default 10:46:53.850348+0100 mediaserverd MEDeviceStreamClient.cpp:207:AddRunningClient: AQME device AQDefaultDevice: client starting: ; running count now 1 default 10:46:53.850893+0100 game boringssl_context_set_handshake_config(1471) [0x103f1fad0] set tls_handshake_config_standard default 10:46:53.850935+0100 game boringssl_context_set_min_version(324) [0x103f1fad0] set 0x0301 default 10:46:53.850976+0100 game boringssl_context_set_max_version(308) [0x103f1fad0] set 0x0304 default 10:46:53.851021+0100 game boringssl_context_set_cipher_suites(843) [0x103f1fad0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-AES256-SHA:AES256-SHA:AES128-SHA:ECDHE-ECDSA-DES-CBC3-SHA:ECDHE-RSA-DES-CBC3-SHA:DES-CBC3-SHA default 10:46:53.851066+0100 game boringssl_context_set_remote_address(2555) [0x103f1fad0] Saving remote IPv4 address default 10:46:53.851106+0100 game boringssl_session_install_association_state(1262) [0x103f1fad0] Client session cache miss default 10:46:53.851147+0100 game boringssl_session_set_peer_hostname(1154) [0x103f1fad0] SNI default 10:46:53.851190+0100 game boringssl_context_set_min_version(324) [C3.1:2][0x103f1fad0] set 0x0303 default 10:46:53.851232+0100 game boringssl_context_set_fallback(374) [C3.1:2][0x103f1fad0] set false default 10:46:53.851274+0100 game boringssl_context_set_session_ticket_enabled(440) [C3.1:2][0x103f1fad0] set false default 10:46:53.851315+0100 game boringssl_context_set_false_start(410) [C3.1:2][0x103f1fad0] set false default 10:46:53.851358+0100 game boringssl_context_set_enforce_ev(400) [C3.1:2][0x103f1fad0] set false default 10:46:53.851391+0100 game boringssl_context_set_ats_enforced(1285) [C3.1:2][0x103f1fad0] set false default 10:46:53.851433+0100 game boringssl_context_set_ats_minimum_rsa_key_size(1294) [C3.1:2][0x103f1fad0] set 0 default 10:46:53.851475+0100 game boringssl_context_set_ats_minimum_ecdsa_key_size(1303) [C3.1:2][0x103f1fad0] set 0 default 10:46:53.851516+0100 game boringssl_context_set_ats_minimum_signature_algorithm(1313) [C3.1:2][0x103f1fad0] set 0 default 10:46:53.851555+0100 game boringssl_session_set_peer_hostname(1154) [C3.1:2][0x103f1fad0] SNI default 10:46:53.851598+0100 game boringssl_context_set_cipher_suites(843) [C3.1:2][0x103f1fad0] Ciphersuite string: TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-ECDSA-AES256-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:ECDHE-RSA-CHACHA20-POLY1305 default 10:46:53.851639+0100 game nw_protocol_boringssl_begin_connection(497) [C3.1:2][0x103f1fad0] early data disabled default 10:46:53.851680+0100 game boringssl_context_info_handler(1970) [C3.1:2][0x103f1fad0] Client handshake started default 10:46:53.851732+0100 game boringssl_context_message_handler(2258) [C3.1:2][0x103f1fad0] Writing SSL3_RT_HANDSHAKE 512 bytes default 10:46:53.851839+0100 game boringssl_context_info_handler(1983) [C3.1:2][0x103f1fad0] Client handshake state: TLS client enter_early_data default 10:46:53.851880+0100 game boringssl_context_add_handshake_message_pending(578) [C3.1:2][0x103f1fad0] Adding message(1) default 10:46:53.851922+0100 game boringssl_context_info_handler(1983) [C3.1:2][0x103f1fad0] Client handshake state: TLS client read_server_hello default 10:46:53.851962+0100 game boringssl_context_add_handshake_message_pending(578) [C3.1:2][0x103f1fad0] Adding message(2) default 10:46:53.852005+0100 game boringssl_session_handshake_incomplete(170) [C3.1:2][0x103f1fad0] Handshake incomplete: waiting for data to read [2] default 10:46:53.852194+0100 game boringssl_session_handshake_incomplete(170) [C3.1:2][0x103f1fad0] Handshake incomplete: waiting for data to read [2] default 10:46:53.852236+0100 game boringssl_session_handshake_incomplete(170) [C3.1:2][0x103f1fad0] Handshake incomplete: waiting for data to read [2] default 10:46:53.852319+0100 game boringssl_session_handshake_incomplete(170) [C3.1:2][0x103f1fad0] Handshake incomplete: waiting for data to read [2] default 10:46:53.852518+0100 game Task .<1> received response, status 200 content K default 10:46:53.852560+0100 game Task .<1> done using Connection 1 default 10:46:53.852901+0100 game Task .<1> response ended default 10:46:53.853136+0100 game Task .<1> summary for task success {transaction_duration_ms=146, response_status=200, connection=1, protocol="h2", domain_lookup_duration_ms=8, connect_duration_ms=62, secure_connection_duration_ms=34, request_start_ms=77, request_duration_ms=0, response_start_ms=146, response_duration_ms=0, request_bytes=173, response_bytes=766, cache_hit=0} default 10:46:53.853260+0100 game Task .<1> finished successfully default 10:46:53.854831+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> received response, status 200 content K default 10:46:53.854863+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> done using Connection 2 default 10:46:53.854999+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> response ended default 10:46:53.855060+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> summary for task success {transaction_duration_ms=148, response_status=200, connection=2, protocol="h2", domain_lookup_duration_ms=3, connect_duration_ms=64, secure_connection_duration_ms=37, request_start_ms=79, request_duration_ms=0, response_start_ms=148, response_duration_ms=0, request_bytes=431, response_bytes=876, cache_hit=0} default 10:46:53.855098+0100 game Task <4757B529-439E-408F-B5F9-A45C2E0ADC26>.<1> finished successfully default 10:46:53.859492+0100 game AURemoteIO.cpp:1599:Stop: Stopping AURemoteIO(0x10803ae40) default 10:46:53.880548+0100 mediaserverd MEDeviceStreamClient.cpp:428:RemoveRunningClient: AQME device AQDefaultDevice: client stopping: ; running count now 0 default 10:46:53.880745+0100 mediaserverd AudioSessionServerImp.cpp:4600:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":"entry" } default 10:46:53.881299+0100 mediaserverd -CMSessionMgr- cmsSetIsPlaying: CMSession: 'sid:0x4cb1e, game(3247), 'prim'' with [AmbientSound/Default] [Mixable] [System Audio] stopping playing. Ringer switch state: OFF. Silent muted: true. default 10:46:53.881592+0100 mediaserverd CAReportingClient.mm:470:-[CAReportingClient sendMessage:category:type:reporters:]: message { MXSessionVolume = "0.3450436"; MXSessionVolumeCategory = "Audio/Video"; MXSessionVolumeOperationProcess = "com.company.game"; MXSessionVolumeOperationTime = 1056582; MXSessionVolumePlayingState = 0; }: ( 137438953656 ) default 10:46:53.881702+0100 mediaserverd -CMSessionMgr- cmsSetIsPlaying: CMSession: Starting deactivate timer for client 'sid:0x4cb1e, game(3247), 'prim'' default 10:46:53.882189+0100 runningboardd Invalidating assertion 29-32-48088 (target:application) from originator 32 default 10:46:53.882651+0100 mediaserverd AudioSessionServerImp.cpp:4759:AudioSessionSetClientPlayState_Inner: { "action":"set_play_state", "session":{"ID":"0x4cb1e","PID":3247,"name":"game"}, "details":{"IOs":[0,0,0,0,0],"IsRecording":false,"active":true,"modes":"Unknown","player":"0x13e017a00","state":"Stopped","type":"Remote IO"} }