driver { device: "XBox 360 Controller" platform: "windows" dead_zone: 0.200 map { input: GAMEPAD_LSTICK_LEFT type: GAMEPAD_TYPE_AXIS index: 0 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_LSTICK_RIGHT type: GAMEPAD_TYPE_AXIS index: 0 mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_LSTICK_DOWN type: GAMEPAD_TYPE_AXIS index: 1 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_LSTICK_UP type: GAMEPAD_TYPE_AXIS index: 1 mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_LSTICK_CLICK type: GAMEPAD_TYPE_BUTTON index: 6 } map { input: GAMEPAD_LTRIGGER type: GAMEPAD_TYPE_AXIS index: 4 mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_LSHOULDER type: GAMEPAD_TYPE_BUTTON index: 8 } map { input: GAMEPAD_LPAD_LEFT type: GAMEPAD_TYPE_BUTTON index: 2 } map { input: GAMEPAD_LPAD_RIGHT type: GAMEPAD_TYPE_BUTTON index: 3 } map { input: GAMEPAD_LPAD_DOWN type: GAMEPAD_TYPE_BUTTON index: 1 } map { input: GAMEPAD_LPAD_UP type: GAMEPAD_TYPE_BUTTON index: 0 } map { input: GAMEPAD_RSTICK_LEFT type: GAMEPAD_TYPE_AXIS index: 2 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_RSTICK_RIGHT type: GAMEPAD_TYPE_AXIS index: 2 mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_RSTICK_DOWN type: GAMEPAD_TYPE_AXIS index: 3 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_RSTICK_UP type: GAMEPAD_TYPE_AXIS index: 3 mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_RSTICK_CLICK type: GAMEPAD_TYPE_BUTTON index: 7 } map { input: GAMEPAD_RTRIGGER type: GAMEPAD_TYPE_AXIS index: 5 mod { mod: GAMEPAD_MODIFIER_CLAMP } } map { input: GAMEPAD_RSHOULDER type: GAMEPAD_TYPE_BUTTON index: 9 } map { input: GAMEPAD_RPAD_LEFT type: GAMEPAD_TYPE_BUTTON index: 14 } map { input: GAMEPAD_RPAD_RIGHT type: GAMEPAD_TYPE_BUTTON index: 13 } map { input: GAMEPAD_RPAD_DOWN type: GAMEPAD_TYPE_BUTTON index: 12 } map { input: GAMEPAD_RPAD_UP type: GAMEPAD_TYPE_BUTTON index: 15 } map { input: GAMEPAD_START type: GAMEPAD_TYPE_BUTTON index: 4 } map { input: GAMEPAD_BACK type: GAMEPAD_TYPE_BUTTON index: 5 } }