'Zoom' adjust mode bug in templates at higher resolutions

I am having issues displaying sprites in objects spawned by the clone(tree) function when I launch my game at higher than native resolution (1920x1080, as set in the game.project file), e.g. on a 2560x1600 MBP or resize the window to such a resolution during gameplay.


Can you isolate this down into a minimal example so that we can try it ourselves?

Will try.

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