# World to local transforms

**URL:** <https://forum.defold.com/t/world-to-local-transforms/55513>\
**Category:** Questions\
**Created:** [June 20, 2019, 6:20pm UTC](https://forum.defold.com/t/world-to-local-transforms/55513 "2019-06-20T18:20:03Z")\
**Posts on this page:** 1\
**Showing post:** 13

<div class="post-metadata">

**Author:** ![ross.grams](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/r/cab0a1/32.png) [@ross.grams](https://forum.defold.com/u/ross.grams)\
**Post date:** [November 11, 2020, 3:22pm UTC](https://forum.defold.com/t/world-to-local-transforms/55513/13 "2020-11-11T15:22:14Z")

</div>

Hmm, hard to say without more info. Seems odd that something you would use a raycast for would break because of a 0.00001 pixel difference. I do usually start my raycasts a little bit “behind” where you might expect, to make them a bit forgiving.

It’s often helpful to draw some [debug lines](https://forum.defold.com/t/debug-draw-lines-boxes-circles-etc/61393) to match your raycasts.

---

_[View the full topic](https://forum.defold.com/t/world-to-local-transforms/55513)._
