Windows release build with native extensions eta? (DEF-2477) (SOLVED)

I’d like to release a game on Steam and this is one of the issues that needs to be resolved before release can happen.

We already support windows?
Are you talking about Steam support?

If I use native extensions even if I check release on bundling it still builds as debug.

Ok, you’re after release builds. You will be able to do that next release. But also note that the only difference between debug and release is that logging, profiling and debug app are turned off. So you won’t get a performance boost.

4 Likes

Those things off + the extra window not showing up is perfect.

Gotcha! That should certainly work. And personally, I’d like the console window to be a project setting in the future (since we don’t get an extra terminal when running the osx/linux executables).

As a side note, it’s actually possible to free/hide (and alloc/show) the console window at runtime (e.g. via a native extension):

5 Likes

console

Coming to DefOS soon. :slight_smile:

9 Likes

Fixed in Defold 1.2.137

3 Likes