Hello!
I want to do some kind of a widening circle to illustrate sound or another effect. It should look like a centric circle with an increasing radius and a decreasing alpha channel value until it disappears.
I tried to find some API to draw circles, also tried to use particles but they are random spawned and do not form a right circle form (However, I think I am able to write a shader that forces them to spawn simultaneously and form a right circle but it will take a lot of efforts). Moreover, I tried to find something like a ninepatch in libgdx. All my attempts were unsuccessful.
How can I reach such kind of effect?
Has anybody tried to implement something similar to that?
Thanks,
Evgeny.