I have my ground GO on main. Its scale on the editor and when played is not matching. It looks a lot larger than it is on the editor. Any idea why this is happening? Not a game breaking bug but still annoying.
Also, why collision shape’s scale is not affected by the scale of the GO it is attached to? If I scale the object’s scale up by 2 times, I would expect the collision shape to follow as well
Strange, could be be because scale of the Ground GO is not uniform? My guess that if you have Collision object attached it can cause this weirdness as it requires parent to have uniform scale You are using 25,1,25. Can you try 25,25,25?
If that is the case what i usually do is divide model and collision object under separate game objects, and parent is collection, so I can scale them better with respect to each other.