I’m working on a small 1bit game on mobile. I have a resolution of 240x160 for the game area and I was thinking of creating a gameboyish UI around it (shell, dpad and buttons), much like what has been done on Hook, Line, Thinker.
The only difference is that I would love for the UI to be high res (smooth), and the gameplay area in pixel art. What’s the best way to get this?
You may want to render your gameplay area to a texture for additional effects (256x256 render target), then you can display the texture however you want on your gameboish UI.
I was just looking at it. Definitely a very good starting point. I’ll dig into it to understand better the render to texture workflow and the use of materials.