player game object

collider properties
tile game object
![]()
tile collider properties
enabling physics debug does nothing
is this a bug?
player game object

collider properties
tile game object
![]()
tile collider properties
enabling physics debug does nothing
is this a bug?
Hello, for the collision on the Tilemap side, you haven’t defined the tilemap to be used for the collision shape. Also, instead of setting the type to trigger, you should set it to static. Since I can’t see your full project, these seem to be missing in what you’ve shown. You can take a look at this example: Tilemap collisions
Additionally, you also need to define both a mask and a group for each collision object.