What am i not understanding about tile collision

player game object
Screenshot 2025-12-08 170255

collider properties

tile game object
Screenshot 2025-12-08 170838

tile collider properties

enabling physics debug does nothing

is this a bug?

Hello, for the collision on the Tilemap side, you haven’t defined the tilemap to be used for the collision shape. Also, instead of setting the type to trigger, you should set it to static. Since I can’t see your full project, these seem to be missing in what you’ve shown. You can take a look at this example: Tilemap collisions

Additionally, you also need to define both a mask and a group for each collision object.