# Walls in 3d game

**URL:** <https://forum.defold.com/t/walls-in-3d-game/75151>\
**Category:** Questions\
**Created:** [November 30, 2023, 6:12am UTC](https://forum.defold.com/t/walls-in-3d-game/75151 "2023-11-30T06:12:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Pixcore72](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pixcore72/32/33668_2.png) [@Pixcore72](https://forum.defold.com/u/Pixcore72)\
**Post date:** [November 30, 2023, 6:12am UTC](https://forum.defold.com/t/walls-in-3d-game/75151/1 "2023-11-30T06:12:26Z")

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how would i create walls in my 3d game without having to make the wall and collision manually

the collision resizing different is the issue, so when i resize old walls for new ones the collision breaks and shifts in strange ways

how can i avoid or fix this issue

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [November 30, 2023, 7:39am UTC](https://forum.defold.com/t/walls-in-3d-game/75151/2 "2023-11-30T07:39:33Z")

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> [@Pixcore72](#):
>
> how would i create walls in my 3d game without having to make the wall and collision manually

But the wall model/mesh and collision shape are two different things though right? You may want to use high resolution models but basic shapes for the collision objects.

I suppose in the future we want a pipeline where a glTF model can contain both the visual shape and the collision shape somehow.

@JCash and @jhonny.goransson probably have ideas on what kind of solution we want going forward.
