Walking Astronaut

I fixed collision objects into the walking astronaut tutorial. But now, even though I put the mask and group, there is no response. What does the collision response message mean?

Have you read the Physics manual? Have you enabled debug physics in game.project to verify that the shapes are there?

Yes, the shapes are present. They problem is enabling scripting control of kinematic physics objects. How is that done?

If you have set up your shapes, groups and masks properly you will get collision_response and contact_point_response messages sent to the on_message function of any script attached to the same game object as the collision object involved in the collision. The Physics manual describes how the messages can be used to resolve collisions using code.

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Thanks for the reply. I’ll look into the manual.

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Tell us if you have more trouble! The tutorials are great but making video games is, it has to be said, not simple. So if something else is unclear, let us know.

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