I have the following structure:
[GUI Script]
Establish a table called GuiNodes that will hold node data and some meta-data about each node created…. This table is declared at the top and isn't typed local.
Loads a library of function calls
e.g. function drawbox(v1,v2,v3…)
e.g. function draw text(v1,v2,v3…)
Init…
Does some stuff in init eventually including…
1. Place a box gui object using a function call to the library drawbox()
2. Place a text gui object using a function call to the library drawtext()
Both drawbox() and drawtext() at the end of their function write specific node information to unique keys in the GuiNodes table.
e.g. GuiNodes[“box1”] = node structure
The issue I’m seeing is despite two distinct calls to two different function calls each of which builds their own unique node data when I pprint GuiNodes with the exception of the key the data in each separate key = that which was written in the second function call.
If I remove the second function call it’s clear the first node is writing properly to GuiNodes
When I add back the second function call it goes back to overwriting the first function call’s node item.
I can’t figure it out why
- Ben