Hello everyone. I’m working on adding items to my game and so far things have gone relatively smoothly now that I’ve figured out how to use the 3D modeling tools that I’m using for my game. However, I recently tried to make a more organic model (some body armor) and I tried exporting both via Blender and Wings 3D but once I load it into Defold the UV map is distorted and produces a strange result:
Has anyone seen this type of issue before?