Using kinematic collisionobjects in place of static ones

I want to use kinematic collisionobjects for static geometry.
I have no dynamic objects in game, only kinematic objects for static geometry and kinematic ones that I move by myself (player, enemies, platforms, etc).

Would that hurt performance?

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Off the top of my head, I guess it doesn’t cost that much extra.
It requires more scripting to resolve collisions, but that’s reasonable to expect.
Apart from that, I don’t see that they’re much more costly compared to the dynamic objects.

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I think the processor drain goes like this:

Static - Least costly
Kinematic - Not very costly
Dynamic - Costly

You mean static, right?

I was mostly referring to the moving objects, since those need manual resolving.