I want to use kinematic collisionobjects for static geometry.
I have no dynamic objects in game, only kinematic objects for static geometry and kinematic ones that I move by myself (player, enemies, platforms, etc).
Would that hurt performance?
I want to use kinematic collisionobjects for static geometry.
I have no dynamic objects in game, only kinematic objects for static geometry and kinematic ones that I move by myself (player, enemies, platforms, etc).
Would that hurt performance?
Off the top of my head, I guess it doesn’t cost that much extra.
It requires more scripting to resolve collisions, but that’s reasonable to expect.
Apart from that, I don’t see that they’re much more costly compared to the dynamic objects.
I think the processor drain goes like this:
Static - Least costly
Kinematic - Not very costly
Dynamic - Costly
You mean static, right?
I was mostly referring to the moving objects, since those need manual resolving.