Regarding the add HTML5 playable “Something went wrong…”. Does it fail every time? How’s your internet connection? We’ve had problems on slow internet connections where builds has timed out.
Ok, connection should not be the problem then. There’s a known issue where builds on the web site fails it the project uses Native Extensions, maybe that could be it?
As a workaround there’s the option to upload a zip with the build.
I can confirm this. A mesh wants a default texture setup when building and running external. When building with bob we get the same thing (I also believe this applies on some more fields). We just set a texture on the quad even if we runtime is applying something else on it later on.
The thing is, when building from Defold there is nothing complaining. And we use our quad to to draw from a render_target. It’s more an inconsistency than a problem really.