Can you help me with my bug?
I have two sprites in one game object. They have different z coord - 0 and 1. When game object spawns sprites have one z coord.
If I set z value in code both sprites get last value.
local ball_position = vmath.vector3(0, 0, 0)
go.set_position(ball_position, "#ball_sprite")
local icon_position = vmath.vector3(0, -30, 1)
go.set_position(icon_position, "#icon_sprite")
print(" ")
print('.icon_sprite (get_pos)', go.get_position('#icon_sprite'))
print('.ball_sprite (get_pos)', go.get_position('#ball_sprite'))
print(".")
Log:
DEBUG:SCRIPT:
DEBUG:SCRIPT: .icon_sprite (get_pos) vmath.vector3(0, -30, 1)
DEBUG:SCRIPT: .ball_sprite (get_pos) vmath.vector3(0, -30, 1)
DEBUG:SCRIPT: .